Thread Tools Display Modes
12-16-12, 05:46 AM   #1
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
nUI 6.05.01.00.01 - Combat Log Bug

When you first activate nUI 6 and log in a character it dislodges the combat log from the rest of the chat frames. As per picture 1.

There is no special combat log infopanel for some reason and no error message generated explaining why that is going wrong ( assuming you had set one up that is ).

When you then unlock and shift the combat log back into the chat frames docked chat frames this error then pops up.

Code:
Message: ...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:166: Frame ChatFrame2 is not movable
Time: 12/16/12 11:41:04
Count: 1
Stack: [C]: in function `StartMoving'
...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:166: in function <...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:155>
...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:397: in function <...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:394>
[C]: in function `FCF_DockUpdate'
Interface\FrameXML\FloatingChatFrame.lua:1546: in function `FCF_DockFrame'
Interface\FrameXML\FloatingChatFrame.lua:1200: in function `FCF_StopDragging'
Interface\FrameXML\FloatingChatFrame.lua:1239: in function `FCFTab_OnDragStop'
Interface\FrameXML\FloatingChatFrame.lua:1228: in function <Interface\FrameXML\FloatingChatFrame.lua:1210>

Locals: (*temporary) = ChatFrame2 {
 0 = <userdata>
 flashTimer = 0
 loaded = true
 mouseOutTime = 0
 originalShow = <function> defined =[C]:-1
 tellTimer = 1270.764
 hasBeenFaded = true
 resizeButton = ChatFrame2ResizeButton {
 }
 buttonFrame = ChatFrame2ButtonFrame {
 }
 Hide = <function> defined @Interface\FrameXML\FrameLocks.lua:119
 isInitialized = 1
 oldAlpha = 0
 channelList = <table> {
 }
 buttonSide = "left"
 clickAnywhereButton = ChatFrame2ClickAnywhereButton {
 }
 isDocked = 1
 mouseInTime = 0
 editBox = ChatFrame2EditBox {
 }
 Show = <function> defined @Interface\FrameXML\FrameLocks.lua:123
 isLocked = 0
 name = "Combat Log"
 isStaticDocked = true
 originalHide = <function> defined =[C]:-1
 zoneChannelList = <table> {
 }
 defaultLanguage = "Common"
 messageTypeList = <table> {
 }
}
As per picture 2 attached.

Picture 2 also shows that the combat log frame isn't quite fitting into place inside the chat frame window.

Then until you log out and relog clicking on a chat frame after that will generate this error ( which at a quick glance looks to be the same )

Code:
Message: ...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:166: Frame ChatFrame2 is not movable
Time: 12/16/12 11:44:08
Count: 2
Stack: [C]: in function `StartMoving'
...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:166: in function <...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:155>
...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:397: in function <...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:394>
[C]: in function `FCF_DockUpdate'
Interface\FrameXML\FloatingChatFrame.lua:1577: in function `FCF_SelectDockFrame'
Interface\FrameXML\FloatingChatFrame.lua:1621: in function `FCF_Tab_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: (*temporary) = ChatFrame2 {
 0 = <userdata>
 flashTimer = 0
 loaded = true
 mouseOutTime = 0
 originalShow = <function> defined =[C]:-1
 tellTimer = 1270.764
 hasBeenFaded = true
 resizeButton = ChatFrame2ResizeButton {
 }
 buttonFrame = ChatFrame2ButtonFrame {
 }
 Hide = <function> defined @Interface\FrameXML\FrameLocks.lua:119
 isInitialized = 1
 oldAlpha = 0
 channelList = <table> {
 }
 buttonSide = "left"
 clickAnywhereButton = ChatFrame2ClickAnywhereButton {
 }
 isDocked = 1
 mouseInTime = 0
 editBox = ChatFrame2EditBox {
 }
 Show = <function> defined @Interface\FrameXML\FrameLocks.lua:123
 isLocked = 0
 name = "Combat Log"
 isStaticDocked = true
 originalHide = <function> defined =[C]:-1
 zoneChannelList = <table> {
 }
 defaultLanguage = "Common"
 messageTypeList = <table> {
 }
}
The problem goes away once you log out after docking the combat log into place and log back in .. until you go back to nUI 5 to carry on playing properly and then go back to nUI 6 for testing in which case the problems all resurface.
Attached Thumbnails
Click image for larger version

Name:	WoWScrnShot_121612_113237.jpg
Views:	541
Size:	207.9 KB
ID:	7445  Click image for larger version

Name:	WoWScrnShot_121612_114302.jpg
Views:	502
Size:	199.3 KB
ID:	7446  
__________________
 
 

WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Bug Reports » nUI 6.05.01.00.01 - Combat Log Bug

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off