Originally Posted by Seerah
Does UnitStat() return the same value when you're dead vs. alive?
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Yes, it does. I'm looking for secondary stats though (crit, dodge, parry and the like).
Why I ask:
Human Warlock level 90
naked int: 197
naked crit form int: 1.777752995491
int for 1% crit: 110.81404475180777520043631391918
clothed int: 16222
clothed crit from int: 8.1025867462158
int for 1% crit: 2002.076683421656495736282306532
====
clothed int - naked int = 16025
clothed crit - naked crit = 6.3248337507248
int for 1% crit: 2533.6634339461651056165420208
Verify:
increase int by: 791
crit increased by: 0.3121963739395
int for 1% crit: 2533.6617143198675770537680505276
So 2533.66 is the correct value
Can I get this value through the API in-game without the player undressing?