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04-22-13, 04:46 PM   #1261
disbthai
A Deviate Faerie Dragon
Join Date: Dec 2006
Posts: 14
Nibelheim,

Love our ui man and it looks great running on 5760x1080 (triple monitor), I was wondering how to do move info line left/right to my main center monitor? also where do I find tooltip to move it to my likeing?

Thanks,
 
04-22-13, 05:04 PM   #1262
Nibelheim
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Originally Posted by disbthai View Post
Nibelheim,

Love our ui man and it looks great running on 5760x1080 (triple monitor), I was wondering how to do move info line left/right to my main center monitor? also where do I find tooltip to move it to my likeing?

Thanks,
/realui > Modules > Info Line & Tooltip

For the Info Line, under Position/Size you'll want to set X Left and X Right to something like 1920 and -1920 respectively.
 
04-22-13, 05:44 PM   #1263
disbthai
A Deviate Faerie Dragon
Join Date: Dec 2006
Posts: 14
Originally Posted by Nibelheim View Post
/realui > Modules > Info Line & Tooltip

For the Info Line, under Position/Size you'll want to set X Left and X Right to something like 1920 and -1920 respectively.
Awesome, that did the trick, but I still can't move aldamage meter?

thanks again.

Last edited by disbthai : 04-22-13 at 06:17 PM.
 
04-22-13, 06:45 PM   #1264
Gloks
A Flamescale Wyrmkin
Join Date: Mar 2010
Posts: 141
Updating KUInameplates seems to break realui's skin on the nameplates.
 
04-22-13, 06:53 PM   #1265
Nibelheim
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Originally Posted by disbthai View Post
Awesome, that did the trick, but I still can't move aldamage meter?

thanks again.
Will have to edit the top of AddOns\alDamageMeter\alDamageMeter.lua for that
 
04-22-13, 07:14 PM   #1266
disbthai
A Deviate Faerie Dragon
Join Date: Dec 2006
Posts: 14
Originally Posted by Nibelheim View Post
Will have to edit the top of AddOns\alDamageMeter\alDamageMeter.lua for that

I got it working and its awesome, thank you very much for this awesome setup.
 
04-22-13, 07:26 PM   #1267
bullet_101
A Murloc Raider
Join Date: Mar 2013
Posts: 6
Aldamage meter seems to be off in terms of healing for some reason. During my raid last night it reported at least 30k less healing done than both WoL and skada. DPS seems to be spot on however.
 
04-22-13, 07:33 PM   #1268
Fishersam
A Defias Bandit
Join Date: Oct 2011
Posts: 2
Grid

Hey, I've been using this UI package for a long while now. Love it. But I have one small issue. Grid keeps resizing to 40 man when I play Temple of Kotmogu and/or Silvershard Mine. Is there anyway to fix this?
 
04-22-13, 07:36 PM   #1269
Nibelheim
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Originally Posted by Fishersam View Post
Hey, I've been using this UI package for a long while now. Love it. But I have one small issue. Grid keeps resizing to 40 man when I play Temple of Kotmogu and/or Silvershard Mine. Is there anyway to fix this?
Ahh. Those maps haven't been added to my little Grid module. Will add them.
 
04-22-13, 07:38 PM   #1270
Fishersam
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Originally Posted by Nibelheim View Post
Ahh. Those maps haven't been added to my little Grid module. Will add them.
Thanks, Will look forward to the fix
 
04-23-13, 04:43 AM   #1271
Nibelheim
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Work begins on new Pet Frame.
 
04-23-13, 05:15 AM   #1272
Ovario
An Aku'mai Servant
Join Date: Aug 2008
Posts: 30
Little requests

Hi Nib:

I've loved RealUI since the moment it came out, and I've used it ever since. The work you've done on the project and what it has become today is truly amazing. I look forward every day to logging it to (hopefully) see your next update!

One thing I've noticed, which is a minor annoyance, is dropdown buttons (portals, demons, call pet, etc.). If you put those buttons on a main bar, it always expands upwards. If you put those buttons on a side bar, it still always expands upwards. Is there any way to make the buttons expand in a logical direction? Thanks again for all of your crazy-hard work on RealUI!
 
04-23-13, 05:34 AM   #1273
Nomaddc
A Cliff Giant
Join Date: Jan 2012
Posts: 73
New error today:
Code:
4x Aurora-4.5b\aurora-4.5b.lua:1635: Usage: GetItemQualityColor(index)
<in C code>
Aurora-4.5b\aurora-4.5b.lua:1635: in function <Aurora\aurora.lua:1606>
<in C code>
FrameXML\MerchantFrame.lua:74: in function "MerchantFrame_Update"
<string>:"*:OnUpdate":4: in function <string>:"*:OnUpdate":1

Locals:
numMerchantItems = 15
name = "|cffffffff|Hitem:81400:0:0:0:0:0:0:670399744:90:0:0|h[]|h|r"
_ = nil
_ = nil
quality = nil
 
04-23-13, 05:39 AM   #1274
Nibelheim
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Originally Posted by Nomaddc View Post
New error today:
Does it happen at every merchant or just that one particular merchant (which merchant is it?)?
 
04-23-13, 05:40 AM   #1275
Nibelheim
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Originally Posted by Ovario View Post
One thing I've noticed, which is a minor annoyance, is dropdown buttons (portals, demons, call pet, etc.). If you put those buttons on a main bar, it always expands upwards. If you put those buttons on a side bar, it still always expands upwards. Is there any way to make the buttons expand in a logical direction? Thanks again for all of your crazy-hard work on RealUI!
Last I checked this wasn't possible, as those dropdowns are done securely via Blizz code.
 
04-23-13, 10:58 AM   #1276
jyggen
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Join Date: Jan 2013
Posts: 11
Originally Posted by Nibelheim View Post
Last I checked this wasn't possible, as those dropdowns are done securely via Blizz code.
If I understand the question/problem correctly you can chose which direction it should "fly out" in Bartender's options menu.

 
04-23-13, 11:07 AM   #1277
Nibelheim
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Originally Posted by jyggen View Post
If I understand the question/problem correctly you can chose which direction it should "fly out" in Bartender's options menu.
Awesome
 
04-23-13, 12:45 PM   #1278
Nomaddc
A Cliff Giant
Join Date: Jan 2012
Posts: 73
New errors:
Code:
23x nibRealUI-7.4 r8\Modules\InfoLine.lua:2031: attempt to index global "Tablet20Frame" (a nil value)
nibRealUI-7.4 r8\Modules\InfoLine.lua:2031: in function <nibRealUI\Modules\InfoLine.lua:1885>
nibRealUI-7.4 r8\Modules\InfoLine.lua:3628: in function <nibRealUI\Modules\InfoLine.lua:3624>

Locals:
self = <unnamed> {
 0 = <userdata>
 type = 3
 side = "LEFT"
 iconwidth = 9
 elapsed = 2.0120001267642
 text = <unnamed> {}
 mouseover = false
 hasfriends = true
 needrefreshed = true
 icon = <unnamed> {}
 curwidth = 43
 tag = "friends"
}
elapsed = 0.023000001907349
Friends_Update = <func> @nibRealUI\Modules\InfoLine.lua:1885
Code:
1x nibRealUI-7.4 r8\Modules\InfoLine.lua:1580: attempt to index global "Tablet20Frame" (a nil value)
nibRealUI-7.4 r8\Modules\InfoLine.lua:1580: in function <nibRealUI\Modules\InfoLine.lua:1475>
nibRealUI-7.4 r8\Modules\InfoLine.lua:1639: in function <nibRealUI\Modules\InfoLine.lua:1607>
nibRealUI-7.4 r8\Modules\InfoLine.lua:3276: in function "OnEnter"
nibRealUI-7.4 r8\Modules\InfoLine.lua:3516: in function <nibRealUI\Modules\InfoLine.lua:3516>

Locals:
self = <unnamed> {
 0 = <userdata>
 type = 2
 side = "LEFT"
 elapsed = 0.67300003953278
 text = <unnamed> {}
 mouseover = true
 ingame = true
 hasshown = true
 needrefreshed = false
 curwidth = 55
 tag = "currency"
}
Tablets = <table> {
 friends = <table> {}
 currency = <table> {}
 guild = <table> {}
 spec = <table> {}
 pc = <table> {}
}
Currency_UpdateTablet = <func> @nibRealUI\Modules\InfoLine.lua:1208
db = <table> {
 other = <table> {}
 colors = <table> {}
 position = <table> {}
 text = <table> {}
 elements = <table> {}
 resolution = <table> {}
}
HideOtherGraphs = <func> @nibRealUI\Modules\InfoLine.lua:1000
Currency_Update = <func> @nibRealUI\Modules\InfoLine.lua:1475
Error earlyer - any merchant I think, not sure. Just noticed I have it at some point in bug sack.
New 2 - I was raiding in ToT25 on Lei Shen
 
04-23-13, 01:23 PM   #1279
Nibelheim
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Originally Posted by Nomaddc View Post
New errors:
New 2 - I was raiding in ToT25 on Lei Shen
Sounds like what might happen if you log/reload ui in combat.
 
04-23-13, 02:16 PM   #1280
PlueschLing
A Defias Bandit
Join Date: Apr 2013
Posts: 2
Iron Qon energy bars seem bugged

 

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