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05-26-13, 11:33 PM   #1641
Shockattackr
A Deviate Faerie Dragon
Join Date: May 2013
Posts: 15
Originally Posted by Nibelheim View Post
Is that with the latest version? Thought I fixed that up. Bah!
Yea, even after a clean install, but i am doing fine without the /cbniv new ive been just right clicking and marking as known
 
05-27-13, 01:40 AM   #1642
Anj
A Chromatic Dragonspawn
 
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Originally Posted by Haleth View Post
This is a bug with the Missing Textures plugin for Aurora, it has been fixed by the author already
Originally Posted by Nibelheim View Post
Danke
Quick fix was to remove ScenariosParts.blp from the Scenarios folder.
 
05-27-13, 02:12 AM   #1643
xplosive03
A Fallenroot Satyr
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I got no errors ^^ with latest version ;p
 
05-27-13, 08:54 AM   #1644
mulle9000
A Kobold Labourer
Join Date: May 2013
Posts: 1
aldamagemeter font

ello.

first of all, really cool looking UI.

But i am not an fan of the pixel font and i have changed almost verything to standard but cant get the dmg meter font changed to standard. i have looked in the lua but i am very new to the whole lua thingy so i dunno where to look really.

is there anyway to change it to the standard font?

thx

mulle9000

p.s how to change the buff font aswell
 
05-27-13, 05:12 PM   #1645
ieabu
A Deviate Faerie Dragon
 
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Is there a way to increase the font size of the name plates? I have to zoom in really close for me to see anything.

At my playing distance, I see nothing
EDIT: Actually... when I shift+v to see their health bars, even if I'm zoomed in, I can't read their names.
 
05-27-13, 08:23 PM   #1646
Droxx
A Deviate Faerie Dragon
Join Date: Jun 2006
Posts: 15
Is there a way we can make realui compatible with monomap ?
 
05-27-13, 08:29 PM   #1647
Nibelheim
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Originally Posted by Droxx View Post
Is there a way we can make realui compatible with monomap ?
Only thing touching the Map is the RealUI skin for it, and it's set to auto-disable if Monomap is installed. What errors, issues are you having?


Originally Posted by ieabu View Post
Is there a way to increase the font size of the name plates? I have to zoom in really close for me to see anything.

At my playing distance, I see nothing
EDIT: Actually... when I shift+v to see their health bars, even if I'm zoomed in, I can't read their names.
I think this font size is set via WoW itself. Don't think there's anything addons can do about it.


Originally Posted by mulle9000 View Post
ello.

first of all, really cool looking UI.

But i am not an fan of the pixel font and i have changed almost verything to standard but cant get the dmg meter font changed to standard. i have looked in the lua but i am very new to the whole lua thingy so i dunno where to look really.

is there anyway to change it to the standard font?

thx

mulle9000

p.s how to change the buff font aswell
Open AddOns\alDamageMeter\alDamageMeter.lua in NotePad.

Change
Code:
local font = RealUI.font.pixel1[1]
to
Code:
local font = RealUI.font.standard

For buffs, type /raven and edit the Fonts in the Defaults tab.
 
05-28-13, 01:38 PM   #1648
angeld
A Murloc Raider
Join Date: Apr 2009
Posts: 7
Cooldown Nibicehud

I have been useing parts of your addon for a while, love them. Trying to upgrade to never version and I am haveing a hard time figureing out how to set up a cooldown timer in nibicehud like i did before. All I have been able to create are buff debuff bars. Also wondering if I missing how to create manual ticks. Thanks for any help.
 
05-28-13, 01:55 PM   #1649
Nibelheim
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Originally Posted by angeld View Post
I have been useing parts of your addon for a while, love them. Trying to upgrade to never version and I am haveing a hard time figureing out how to set up a cooldown timer in nibicehud like i did before. All I have been able to create are buff debuff bars. Also wondering if I missing how to create manual ticks. Thanks for any help.
I think I may have removed those features from nibIceHUD in the latest versions.
 
05-28-13, 03:14 PM   #1650
angeld
A Murloc Raider
Join Date: Apr 2009
Posts: 7
Originally Posted by Nibelheim View Post
I think I may have removed those features from nibIceHUD in the latest versions.
Boo, ok yea I was albe to cut and paste in the lua to add the markers, but seems the cooldown info has been removed because I was not able to get it to work with my limited knowledge. TY for the info. Now to decide if I can live with out some of my old stuff I set up.
 
05-28-13, 03:37 PM   #1651
Nibelheim
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Originally Posted by angeld View Post
Boo, ok yea I was albe to cut and paste in the lua to add the markers, but seems the cooldown info has been removed because I was not able to get it to work with my limited knowledge. TY for the info. Now to decide if I can live with out some of my old stuff I set up.
Hmm, if you grab a copy of nibIceHUD from the 73r11 download (Other Files tab), you can prob get it working again.
Re-add the CustomCDBar.lua from Modules
Add CustomCDBar.lua to nibIceHUD.toc
In IceHUD.lua:
Code:
nibIceHUD.validCustomModules = {Bar="Buff/Debuff watcher"}
to
Code:
nibIceHUD.validCustomModules = {Bar="Buff/Debuff watcher", CD="Ability cooldown bar"}

Code:
function nibIceHUD:CreateCustomModuleAndNotify(moduleKey, settings)
	local newMod = nil
	local popupMsg
	
	newMod = IceCustomBar:new()
	popupMsg = "nibIceHUD_CUSTOM_BAR_CREATED"

	if newMod ~= nil then
		nibIceHUD.IceCore:AddNewDynamicModule(newMod, settings)
		ConfigDialog:SelectGroup("nibIceHUD", "modules", newMod.elementName)
		StaticPopup_Show(popupMsg)
	end
end
to
Code:
function nibIceHUD:CreateCustomModuleAndNotify(moduleKey, settings)
	local newMod = nil
	local popupMsg
	if moduleKey == "Bar" then -- custom bar
		newMod = IceCustomBar:new()
	elseif moduleKey == "CD" then -- cooldown bar
		newMod = IceCustomCDBar:new()
	end

	if newMod ~= nil then
		nibIceHUD.IceCore:AddNewDynamicModule(newMod, settings)
		ConfigDialog:SelectGroup("nibIceHUD", "modules", newMod.elementName)
	end
end
Hmm, there may be more, but I remember removing it and it wasn't all that much to remove.
 
05-28-13, 04:54 PM   #1652
angeld
A Murloc Raider
Join Date: Apr 2009
Posts: 7
Humm yea must be more, CustomCDBar.lua was actually already in modules. and it was already on the nibIceHUD.toc.

I did change the 2 code snipts in IceHud.lua, but I still am unable to set up a custom cd timer. When I do /icehud in game, the only option I get is "Create Custom Timer". I think the code for the dropdown box that let you select a Buff/Debuff Watcher, and Ability Cooldown Bar Was also changed. From looking at my old addon files.

When copy/pasting my old code for my cooldown bars. They also dont show up in the list of available modules in the config window

also when i copyed the CustomCDBar.lua from the 73r11 I get this error

2x nibIceHUD-7.4\modules\CustomCDBar.lua:1: Usage: GetLocale(application[, silent]): "application" - No locales registered for "nibIceHUD"
<in C code>
...\BugSack\Libs\AceLocale-3.0\AceLocale-3.0-6.lua:134: in function "GetLocale"
nibIceHUD-7.4\modules\CustomCDBar.lua:1: in main chunk

Locals:
self = <table> {
apps = <table> {}
GetLocale = <func> @BugSack\Libs\..\AceLocale-3.0.lua:132
NewLocale = <func> @BugSack\Libs\..\AceLocale-3.0.lua:93
appnames = <table> {}
}
application = "nibIceHUD"
silent = false
AceLocale = <table> {
apps = <table> {}
GetLocale = <func> @BugSack\Libs\..\AceLocale-3.0.lua:132
NewLocale = <func> @BugSack\Libs\..\AceLocale-3.0.lua:93
appnames = <table> {}
}
error = <func> =[C]:-1
tostring = <func> =[C]:-1

Last edited by angeld : 05-28-13 at 05:16 PM. Reason: Additonal Info
 
05-28-13, 07:24 PM   #1653
Nibelheim
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Originally Posted by angeld View Post
Humm yea must be more, CustomCDBar.lua was actually already in modules. and it was already on the nibIceHUD.toc.
Hmm, I see. Got some stuff to add to the nibIceHUD_options\Options.lua as well.

Code:
		customModuleCreate = {
			type = "execute",
			name = "Create custom timer",
			func = function()
				nibIceHUD:CreateCustomModuleAndNotify("Bar")
			end,
			disabled = function()
				return not nibIceHUD.IceCore:IsEnabled()
			end,
			order = 95,
		},
to
Code:
		customModuleSelect = {
			type = "select",
			name ="Create custom module",
			desc = "Select a custom module that you want to create here, then press the 'Create' button.",
			get = function(info)
				return lastCustomModule
			end,
			set = function(info, v)
				lastCustomModule = v
			end,
			values = nibIceHUD.validCustomModules,
			order = 94.5,
		},

		customModuleCreate = {
			type = "execute",
			name = "Create",
			desc = "Creates the selected custom module",
			func = function()
				nibIceHUD:CreateCustomModuleAndNotify(lastCustomModule)
			end,
			disabled = function()
				return not nibIceHUD.IceCore:IsEnabled()
			end,
			order = 94.6,
		},
And then remove all Locale (L[" "]) references and the (local L = LibStub("AceLocale-3.0"):GetLocale("nibIceHUD", false)) line from CustomCDBar.lua

Bleh.
 
05-28-13, 09:51 PM   #1654
angeld
A Murloc Raider
Join Date: Apr 2009
Posts: 7
Well that's got the dropdown box working I can create the bars they work and all, but when I log out it dissappears. A custom buff/debuff bar will stay though logout though. Looks as though its saveing the info in the nibIceHud.lua but does not load the info back when I relog in to a toon. Also a question is this a feature you are permently gonna remove or will you add it back in. I am now useing pretty much all of your addon likeing the new updates. Thanks for all of your help.
 
05-28-13, 10:00 PM   #1655
Nibelheim
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Originally Posted by angeld View Post
Well that's got the dropdown box working I can create the bars they work and all, but when I log out it dissappears. A custom buff/debuff bar will stay though logout though. Looks as though its saveing the info in the nibIceHud.lua but does not load the info back when I relog in to a toon. Also a question is this a feature you are permently gonna remove or will you add it back in. I am now useing pretty much all of your addon likeing the new updates. Thanks for all of your help.
Hmm. IceCore.lua, around 1/5th the way down in IceCore.prototype:Enable, change:
Code:
	for k,v in pairs(self.settings.modules) do
		if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
			local newBar
			newBar = IceCustomBar:new()
			newBar.elementName = k
			self:AddNewDynamicModule(newBar, true)
		end
	end
to
Code:
	for k,v in pairs(self.settings.modules) do
		if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
			local newBar
			newBar = IceCustomBar:new()
			newBar.elementName = k
			self:AddNewDynamicModule(newBar, true)
		elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
			local newCD
			newCD = IceCustomCDBar:new()
			newCD.elementName = k
			self:AddNewDynamicModule(newCD, true)
		end
	end
As for the future, RealUI 8 will no longer be using nibIceHUD.
 
05-29-13, 03:24 PM   #1656
Shockattackr
A Deviate Faerie Dragon
Join Date: May 2013
Posts: 15
Are you currently Working on Realui 8? and can you give us a taste of what to expect?
*edit**
also what would happen if i used the bag addon from v14 D?

*2nd edit*
If you use the Older version of the Bag Addon, You get no bugs

Last edited by Shockattackr : 05-29-13 at 03:30 PM.
 
05-29-13, 03:32 PM   #1657
Kkthnx
A Cobalt Mageweaver
 
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Originally Posted by Shockattackr View Post
Are you currently Working on Realui 8? and can you give us a taste of what to expect?
*edit**
also what would happen if i used the bag addon from v14 D?

*2nd edit*
If you use the Older version of the Bag Addon, You get no bugs
I prefer no taste. I like to be on a suspense of what to expect. How glorious it is gonna be. You know, something like this... Then when it comes out be like then like break out the when I login game and use it for the first time.

See what I did there?
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05-29-13, 04:23 PM   #1658
angeld
A Murloc Raider
Join Date: Apr 2009
Posts: 7
Originally Posted by Nibelheim View Post
Hmm. IceCore.lua, around 1/5th the way down in IceCore.prototype:Enable, change:
Code:
	for k,v in pairs(self.settings.modules) do
		if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
			local newBar
			newBar = IceCustomBar:new()
			newBar.elementName = k
			self:AddNewDynamicModule(newBar, true)
		end
	end
to
Code:
	for k,v in pairs(self.settings.modules) do
		if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
			local newBar
			newBar = IceCustomBar:new()
			newBar.elementName = k
			self:AddNewDynamicModule(newBar, true)
		elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
			local newCD
			newCD = IceCustomCDBar:new()
			newCD.elementName = k
			self:AddNewDynamicModule(newCD, true)
		end
	end
As for the future, RealUI 8 will no longer be using nibIceHUD.
With that change, I no longer able to open the config though /icehud, or through the interface menu
 
05-29-13, 08:48 PM   #1659
Hakamaori
A Cliff Giant
 
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Posts: 75
Exclamation More Errors

Here is the first one:
Code:
203x ...\GridIndicatorCornerIcons\GridIndicatorCornerIcons-localization-zhTW.lua:38: unexpected symbol near ","


Locals:
Here is the second one:
Code:
59x [ADDON_ACTION_BLOCKED] AddOn "cargBags_Nivaya" tried to call the protected function "CompactRaidFrame1:Show()".
!BugGrabber-r193-release\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\CompactUnitFrame.lua:282: in function "CompactUnitFrame_UpdateVisible"
FrameXML\CompactUnitFrame.lua:240: in function "CompactUnitFrame_UpdateAll"
FrameXML\CompactUnitFrame.lua:97: in function <FrameXML\CompactUnitFrame.lua:44>

Locals:
nil
Also, sometimes during these bugs, I am unable to use quest items via the tracked quest list and from my actual bags. I'll try to remember to copy the bug when this happens again and post it here for you.
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05-29-13, 09:08 PM   #1660
Kkthnx
A Cobalt Mageweaver
 
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Thumbs up

Originally Posted by Hakamaori View Post
Here is the first one:
Code:
203x ...\GridIndicatorCornerIcons\GridIndicatorCornerIcons-localization-zhTW.lua:38: unexpected symbol near ","


Locals:
Here is the second one:
Code:
59x [ADDON_ACTION_BLOCKED] AddOn "cargBags_Nivaya" tried to call the protected function "CompactRaidFrame1:Show()".
!BugGrabber-r193-release\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\CompactUnitFrame.lua:282: in function "CompactUnitFrame_UpdateVisible"
FrameXML\CompactUnitFrame.lua:240: in function "CompactUnitFrame_UpdateAll"
FrameXML\CompactUnitFrame.lua:97: in function <FrameXML\CompactUnitFrame.lua:44>

Locals:
nil
Also, sometimes during these bugs, I am unable to use quest items via the tracked quest list and from my actual bags. I'll try to remember to copy the bug when this happens again and post it here for you.
Your first one is because you updated the addon. I just tested this and I got the error when i updated that addon. Second one is really nothing can be done blizzard and their own issue I do believe. Correct me if I am wrong.
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