I'm trying to find a way to get the cursor to remain while Mouselook is on. Basically I need to be able to continue targeting enemies with the left mouse button while Mouselook is on, so I would need the cursor there. Is there any way of making this work?
Any help is muchly appreciated.
Current failed attempt looks like this:
function FPSMode_Toggle()
__if not FPSMode then
____MouselookStart();
____SetMouselookOverrideBinding("BUTTON1", "InteractUnit");
____FPSMode = true;
__else
____MouselookStop();
____SetMouselookOverrideBinding("BUTTON1", nil);
____FPSMode = false;
__end
end
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