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07-18-11, 01:13 PM   #1
Detritis
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Latency Bar Scale

I am having an issue with the latency bar and fps bar still overlapping the console at the top of the screen.

I am running 5.07.21 (Plus) on both my main and a second pc. My main pc is running in 1920x1200 (wide) and the bars are overlapping. On my second pc I am running in 1920x1080 (wide) and the bars are fine.

I have cleared out the WTF folders and addon folders on the main pc and even redownloaded nUI but still the same issue.

I have attached a screenshot from my main pc so you can see the issue.

Thanks for the help in advance
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07-18-11, 03:46 PM   #2
spiel2001
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Hmrm... I can't seem to reproduce this.

This is my own display at 1920x1080 attached below.

Do you have the "Use UI Scale" option turned on in the video settings? Gotta try and figure out what's different between our displays that makes yours push out further.

.
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07-19-11, 03:15 AM   #3
Detritis
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Hi Scott,

I am uploading another pic from my secondary pc and as you can see its fine there.

PC 1 is running at 1920x1200 (wide) with UI Scale set to lowest it can go.
PC 2 is running at 1920x1080 (wide) with UI Scale set to lowest it can go.

I am wondering if the slight resolution difference isn't somehow affecting it.
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07-19-11, 05:21 AM   #4
spiel2001
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I've been playing around with the UI scale and it does offscale when I change it, but as soon as I do a '/nui rl' it "fixes" itself regardless of what UI scale I use.

Are you on a PC or a MAC?
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07-19-11, 06:02 AM   #5
Detritis
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Both systems are pc based. PC 1 is Windows 7 64bit Home Premium, ATI Radeon 5970HD, PC 2 is Windows 7 32bit, nVidia 8800 GT sli.

I messed around with the UI scale on PC 2 where everything is fine and it scales fine no matter what I choose. I will test it on PC 1 when I get home later and do a /nui rl and see if it helps.

Last edited by Detritis : 07-19-11 at 06:08 AM.
 
07-19-11, 12:04 PM   #6
Detritis
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Ok tried on PC 1 with UI scale adjusting and all it does is make my screen look funny

Couple of shots to show you whats happening, but still no improvements.

As a final test I changed resolution to 1920x1080 (wide) and it is working as intended, but I can't play like that as the screen just looks strange now.

So it's a problem between resolutions 1080 & 1200, not sure if any other resolutions are effected either.
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07-19-11, 04:46 PM   #7
spiel2001
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Yeah -- any time you change the UI scale, you have to close the Blizz video options screen and do a '/nui rl' so nUI can recalculate its layout. It's always been that way. It will look "funny" until you do the RL.
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07-20-11, 01:02 AM   #8
Detritis
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Sure I do realise that, just posted shots for interest more than anything else.

It is definately something to do with 1920x1200 resolution as no matter what UI scale I use it does the same (after a /nui rl). It only comes right at 1920x1080 and I can't play like that because I loose space on either side of the play area.
 
07-20-11, 03:38 AM   #9
lerb
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There's no way to stretch that background texture? It doesn't look like it's the bar itself that's to big, but the background looks too small. It should be 20-30 pixels wider, if I'm correct.
 
07-20-11, 10:05 AM   #10
spiel2001
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Yeah... but it fits in all other resolutions, so no need to make that graphic bigger. Just need to figure out what the scaling error is at the one resolution.

Not to mention I'm loath to change the graphics this late in the game for nUI5.
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What people don't get is that I am, ultimately, an artist at heart.
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07-20-11, 10:08 AM   #11
spiel2001
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Originally Posted by Detritis View Post
SIt only comes right at 1920x1080 and I can't play like that because I loose space on either side of the play area.
Actually... I doubt that's true. At 1920x1080 you should have more width than at 1920x1200 -- the extra 120 height should cause the WorldView to be narrower in width in order to maintain the same aspect ratio.

I would be curious to see what the screen cap standing in the exact same spot, same camera, same view looked like between the two resolutions. I would be surprised if the 1080 shot showed less horizontally than the 1200 did.

It would be an interesting experiment.
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



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07-20-11, 12:42 PM   #12
Detritis
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Originally Posted by spiel2001 View Post
Actually... I doubt that's true. At 1920x1080 you should have more width than at 1920x1200 -- the extra 120 height should cause the WorldView to be narrower in width in order to maintain the same aspect ratio.

I would be curious to see what the screen cap standing in the exact same spot, same camera, same view looked like between the two resolutions. I would be surprised if the 1080 shot showed less horizontally than the 1200 did.

It would be an interesting experiment.
Attached a couple of shots with the 2 different res's, as you say you get more out of the horizontal in 1080 than with 1200, first one being 1920x1200 and second being 1920x1080. You can't actually see my problem from the screenshots, I will try explain.

Its not so much an issue with screen space with WoW but rather a hardware issue. My screens native res is 1920x1200 and at that res it fits into all the available screen perfectly. In 1920x1080 I get a black border around the edges which would be ok if I could resize my screen via the buttons at the bottom but I guess with using a HDMI connection it thinks it knows best and won't let me.

So thats my real issue with using any res other than 1920x1200, its my actual hardware and not WoW that makes it look funny. Just didn't want to bore you with the details but mweh
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07-20-11, 04:54 PM   #13
spiel2001
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AH... okay... check your advanced video settings in the O/S... there should be an option there whether or not to scale the screen. It's probably turned off, which is why you have those bars.

But, that said, I will look into why the odd scaling.
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What people don't get is that I am, ultimately, an artist at heart.
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WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Bug Reports » Latency Bar Scale

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