Hello,
I have a little probleme with the function SCTGlobalParser_ParseMessage(). I would like SCT to show me monsters' emote like running away or deep breath of Onyxia, and I would like to know what's the second argument of this function for a monster's emote. Like in the line :
SCTGlobalParser_ParseMessage(arg1,
HEALEDSELFSELF)
(And if it is possible for the end of a cooldown)
Bye bye
PS: Sorry if my english isn't good