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10-14-10, 04:25 PM   #1
Marrilyn
A Murloc Raider
Join Date: Oct 2010
Posts: 4
Red face Bars overlapping

Hello and thank you for the excellent add on! I'm sure this is quite the stressful week for the dedicated developer!

I have just installed nui (development version compatible with the patch) and have played around with quite a few things and the bars are still overlapping. Its as if it is all smooshed into too small of a space, if that makes sense. I can provide pictures if needed. I first disabled a few addons I thought might be interferring (button facade) and then disabled all addons except for nui. Nothing changed.

Any suggestions?
 
10-14-10, 04:33 PM   #2
Marrilyn
A Murloc Raider
Join Date: Oct 2010
Posts: 4
Message: Interface\AddOns\nUI\Bars\nUI_Button.lua:1036: attempt to call global 'GetSpellName' (a nil value)
Time: 10/14/10 16:31:17
Count: 1
Stack: Interface\AddOns\nUI\Bars\nUI_Button.lua:1036: in function `updateCooldown'
Interface\AddOns\nUI\Bars\nUI_Button.lua:671: in function `abCooldown'
Interface\AddOns\nUI\Bars\nUI_Button.lua:1385: in function `initActionButton'
Interface\AddOns\nUI\Bars\nUI_ButtonBar.lua:839: in function `layoutFrame'
Interface\AddOns\nUI\Bars\nUI_ButtonBar.lua:775: in function <Interface\AddOns\nUI\Bars\nUI_ButtonBar.lua:775>

Locals: (*temporary) = nil
(*temporary) = 59544
(*temporary) = "spell"
(*temporary) = "attempt to call global 'GetSpellName' (a nil value)"
action = 19
button = nUI_BottomLeftBar_Button7 {
0 = <userdata>
feedback_action = 19
action = 19
bindAction = <function> defined @Interface\AddOns\nUI\Bars\nUI_ButtonBar.lua:718
flashing = 0
rangeTimer = -1
eventsRegistered = true
FlyoutBorder = nUI_BottomLeftBar_Button7FlyoutBorder {
}
flashtime = 0
FlyoutArrow = nUI_BottomLeftBar_Button7FlyoutArrow {
}
icon = nUI_BottomLeftBar_Button7Icon {
}
FlyoutBorderShadow = nUI_BottomLeftBar_Button7FlyoutBorderShadow {
}
}
type = "spell"
id = 59544
GetActionInfo = <function> defined =[C]:-1
cooldown = nil
Cooldowns = <table> {
}
cdc = nil
cdc2 = nUI_BottomLeftBar_Button7_CDCLabel {
0 = <userdata>
}
overlay = nUI_BottomLeftBar_Button7_ActionOverlay {
0 = <userdata>
Timers = <table> {
}
action = 19
updateHotkeys = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:691
nUI_CachedSetAllPoints = <function> defined =[C]:-1
abCooldown = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:660
updateCooldown = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:947
button = nUI_BottomLeftBar_Button7 {
}
cdc_duration = 180
onUpdate = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:873
cdc_start = 5905.645
is_oor = false
b = 1
r = 1
actionID = 7
actionType = "nUI_BOTTOMLEFTBAR"
is_oom = false
elapsed = 0
layers = <table> {
}
nUI_CachedClearAllPoints = <function> defined =[C]:-1
nUI_CachedSetPoint = <function> defined =[C]:-1
is_usable = true
updateUsable = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:753
is_cdc = false
nUI_init = true
}
start = 5905.645
duration = 180
now = 5984.75
GetTime = <function> defined =[C]:-1
nUI = <table> {
info_frame = nUI_InfoPanelSelector {
}
SpellStatus = <table> {
}
ReparentChat = <function> defined @Interface\AddOns\nUI\Integration\nUI_ChatFrame.lua:114
realmName = "Blackwater Raiders"
configButtons = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:199
SkinnedFrames = <table> {
}
registerScalableFrame = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:428
FrameExplorer = <function> defined @Interface\AddOns\nUI\Integration\nUI_ChatFrame.lua:412
setScale = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:604
debug = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:858
initActionButton = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:472
unregisterSkinnedFrame = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:591
TableRemoveByValue = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:728
setConsoleVisibility = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:796
FrameList = <table> {
}
chat_frame = nUI_ChatFrame {
}
hScale = 0.67510553347825
scale = 0.67510553347825
vScale = 0.57721520513676
unregisterScalableFrame = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:463
Cooldowns = <table> {
}
registerSkinnedFrame = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:563
playerName = "Marrilyn"
SafeCall = <function> defined @Interface\AddOns\nUI\Main\ExceptionHandler.lua:101
patchConfig = <function> defined @Interface\AddOns\nUI\Tools\nUI_Config.lua:283
UnitFrames = <table> {
}
UnitPanels = <table> {
}
framerate = 0
TableSort = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:7

I took these screen shots.
 
10-14-10, 04:55 PM   #3
byteasc
A Cyclonian
Join Date: Dec 2006
Posts: 43
Didn't see any attachments for pictures.

As for that error stack, not sure about that since it doesn't happen for me, although I do know that the call to GetSpellName is no longer valid, but I think that all has to do with cooldowns which should be remedied in next release according to note in another forum thread
 
10-14-10, 05:12 PM   #4
Marrilyn
A Murloc Raider
Join Date: Oct 2010
Posts: 4
Ok lets see if I can add a picture here. If you view it and just see code then I am probably going back to edit it. Its been a while since I've had to do this.

In this first shot you can see that the very top bar slightly overlaps the one below it. I am moving a spell so that you can see it a bit better. I wish I could get better close ups, but sadly I am too much of a technotard for that. I have, however, just thought about the fact that I'm still in the yellow zone for downloading the patch and am wondering if perhaps that is causing the trouble.





 
10-14-10, 06:28 PM   #5
spiel2001
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Okay -- this is fixed, too, and will be in the 5.07.04 (Development) update.
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10-14-10, 06:31 PM   #6
spiel2001
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Originally Posted by byteasc View Post
Didn't see any attachments for pictures.
There's two ways to attach images to a post... the paperclip icon in the message editor, or scroll down the page to the "Manage Attachments" button.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
10-14-10, 06:36 PM   #7
spiel2001
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It looks to me like one of the bars has been drug... try using the '/nui movers' command to unlock the bars, then right click the bar that's out of position and see if it snaps back to where it belongs. If not, try dragging it to where you want it.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
10-14-10, 07:32 PM   #8
Marrilyn
A Murloc Raider
Join Date: Oct 2010
Posts: 4
Thumbs up

Thanks so much! I'm going to be patient and not log in again until the patch download is 100% complete and I will try moving the bars then; however, earlier I did enter /nui movers and the message said it was not a valid command for nui. I will give that a try again when I get back on.

I can't wait to get in a raid and try this out! It is so much easier on the eyes than everything I had all over my screen with all of the other addons that I won't need now.
 
10-14-10, 07:41 PM   #9
ETiger
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Had to "adjust" one bar which I believe is for reasons being "bounced" up on my paladin toon because of the holy power bar (as it is not shown at the moment, which I can live without atm). All other toons are fine. Awaiting patiently for you to get it to not be so stubborn.
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WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Bug Reports » Bars overlapping

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