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04-02-12, 01:32 PM   #1
zork
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oUF_Simple3

Currently fixing oUF_Simple making it oUF_Simple3.

Current status:
http://imgur.com/a/tA46U#0

I like the texture and the font a lot. The texture idea is from Alexis UI but since I could not find the texture in the trillions of folders I made my own based on a screenshot. Font is Expressway Rg. The bolder brother of Expressway Free.

Not finished yet. Config is going to get expanded quite a bit for more variability.
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Last edited by zork : 04-02-12 at 01:47 PM.
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04-02-12, 02:12 PM   #2
Phanx
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Looks good so far.

Suggestions:

1. Add more contrast between the health bar and its background, at least in screenshot #1; it looks fine in #2.

2. Filter the buffs. Do you really need an icon for Precious' Ribbon on your unit frames?

3. Do something with the portrait size. Either reduce the height so it lines up with the unit frame, or make it some fairly even multiple of the unit frame's height, like 2x or even 1.5x, and maybe center it vertically. Right now it's just a weird height, and it bothers me.

Based on my previous experience with oUF_Simple, though, my #1 suggestion would be to try to simplify the code. Every time I looked at it to try to help someone on the forums, I was pretty surprised anyone new to WoW programming could make heads or tails of anything in there, and would never have recommended it as a starting point for someone looking to write their own layout.
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04-02-12, 03:19 PM   #3
zork
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1) That is actually the debuff highlight. The alpha can be adjusted. The overlay is only visible when a debuff occurs that can be dispelled. Enabled it for testing.
2) If you have any good aura filter for oUF please share.
3) Portraits will be part of the config and can be disabled and resized to whatever you want.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

Last edited by zork : 04-02-12 at 03:21 PM.
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04-02-12, 06:42 PM   #4
Phanx
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I think the whitelist filtering I'm using in oUF_Phanx is pretty straightforward. Not sure what your criteria for "good" are though.

A border or something might be better for highlighting dispellable debuffs. In the first screenshot, it just looks like the background is an ugly dark gold color (disease, I'm guessing), but it's not really bright enough to be obviously a highlight.
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04-03-12, 10:33 AM   #5
neverg
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I like your oUF_Simple since it is... simple yet informative, the same philosophy I used for oUF_lumen.

Only suggestion I have is the debuff filtering like you suggested. On oUF_lumen I use a white list for important buffs and debuffs self applyed by me, the rest of the debuffs I simply gray out the ones that are not my own. I don't believe anyone has time during a fight or PvP to go through an enormous list of debuffs to see what is present or not anyway.

You can see what I mean in this image: http://s.cdn.wowinterface.com/preview/pvw44951.jpg
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04-03-12, 02:01 PM   #6
Siannus
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Originally Posted by neverg View Post
I'm no longer playing, so, sorry for that but you'll have to ask for support in the oUF forums.
Just courious, are you still playing or no? Ive noticed your layout hasnt been updated in quite sometime. And if you arent playing, why is your input important here? Dont mean to sound rude, but I think input from active people is more important than non-active players, especially ones that keep thier addons up-to-date!
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04-03-12, 06:14 PM   #7
villiv
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You may want to do some tests with:

Lua Code:
  1. local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, shouldConsolidate, spellId, canApplyAura, isBossDebuff, points1, points2, points3, isCastByPlayer = UnitAura(unit, index, filter)
  2.  
  3. local hasCustom, alwaysShowMine, showForMySpec = SpellGetVisibilityInfo(spellId, "ENEMY_TARGET") -- "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT"

And I hope you'll share your thought. =)
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WoWInterface » AddOns, Compilations, Macros » UI Screenshots, Feedback and Design Discussion » oUF_Simple3


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