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10-07-09, 09:06 PM   #1
nonretadin
A Warpwood Thunder Caller
 
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Exclamation power aura import storage

ok so i have been looking around on the web for a big collection of power aura imports for multiple classes and i have found some here and there but i think there needs to be a big collection of all the power aura imports we can find


Ex.
Spell/ability
*Screenshot
Discription: this shows a *insert name here* when *blank blank blank* happens good for *blank blank blank*

Import string here

also a place for people to ask for help and for people to help each other easily
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10-07-09, 09:29 PM   #2
nonretadin
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to get us started

i have a few here that i have gotten from various places around the web some are also mine.

Blessings
*no screenshot*
This power aura tells you if you dont have a blessing on as a paladin you can add more to the name of the spell to make it a certain type of blessing like Blessing of Kings if you dont have that on it will show it you make it that

Import: gcd:bofalse; b:nu0.65490196078431; anim1:nu2; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_FistOfJustice; size:nu0.37999999523163; torsion:nu0.94999998807907; r:nu0; y:nu11; x:nu0; customname:st; groupany:bofalse; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu44; DurationExpired:bofalse; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu2; sound:nu0; TimeShown:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu27; aurastextfont:nu1; HideRequest:bofalse; Active:botrue; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.10588235294118; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu6; buffname:stBlessing; Showing:botrue; spec1:botrue; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu27; timer.y:nu0; timer.h:nu1; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault


Seals
*No Screenshot*
This power aura import tells you if you dont have a seal active can be personalize by adding more then Seal to the spell name good if you arent very good at watching your seals

Import: gcd:bofalse; b:nu0; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_ThunderBolt; size:nu0.37999999523163; torsion:nu0.94999998807907; r:nu0.61960784313725; y:nu36; x:nu0; customname:st; groupany:bofalse; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu44; DurationExpired:bofalse; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu25; aurastextfont:nu1; HideRequest:bofalse; Active:botrue; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.65490196078431; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:stSeal; Showing:botrue; spec1:botrue; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu25; timer.y:nu0; timer.h:nu1; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault



Righteous Fury
*No Screenshot*
This power aura import tells you if you dont have Righteous Fury on good for in arenas if you have Imp Righteous Fury for damage reduction as ret or in instance and wondering why your threat sucks

Import: gcd:bofalse; b:nu0; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_SealOfFury; size:nu0.37999999523163; torsion:nu0.94999998807907; r:nu0.65490196078431; y:nu-16; x:nu0; customname:st; groupany:bofalse; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu44; DurationExpired:bofalse; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu28; aurastextfont:nu1; HideRequest:bofalse; Active:botrue; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.058823529411765; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:stRighteous Fury; Showing:botrue; spec1:botrue; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu28; timer.y:nu0; timer.h:nu1; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault


Silenced
*No Screenshot*
fairly simple import that shows when you are silenced

Import: gcd:bofalse; b:nu1; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_Teleport; size:nu0.93999999761581; torsion:nu1; r:nu1; y:nu12; x:nu0; customname:st; groupany:botrue; timerduration:nu0; unitn:st; bufftype:nu3; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu32; DurationExpired:bofalse; alpha:nu1; aurastext:stSilence; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:botrue; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu6; aurastextfont:nu9; HideRequest:bofalse; Active:bofalse; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu1; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:stsilence; Showing:bofalse; spec1:botrue; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu6; timer.y:nu0; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault

Stunned
*No Screenshot*
fairly simple power aura import tells you when your stunned

Import: gcd:bofalse; b:nu0; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Frost_Stun; size:nu0.93999999761581; torsion:nu1; r:nu1; y:nu32; x:nu0; customname:st; groupany:botrue; timerduration:nu0; unitn:st; bufftype:nu3; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu32; DurationExpired:bofalse; alpha:nu1; aurastext:stStunned; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:botrue; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu7; aurastextfont:nu9; HideRequest:bofalse; Active:bofalse; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.015686274509804; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:stStun; Showing:bofalse; spec1:botrue; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu7; timer.y:nu0; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault

Sacred Shield
*No Screenshot*
power aura import that tells you when you have Sacred Shield on yourself can check in Invert to change it to tell you when you need Sacred Shield

Import: gcd:bofalse; b:nu0.18823529411765; anim1:nu4; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Paladin_BlessedMending; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu81; x:nu-55; customname:st; groupany:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu21; DurationExpired:bofalse; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:botrue; textaura:bofalse; wowtex:bofalse; groupOrSelf:botrue; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu32; aurastextfont:nu1; HideRequest:bofalse; Active:bofalse; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.86666666666667; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:st[53601]; Showing:bofalse; spec1:botrue; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu32; timer.y:nu50; timer.h:nu0.55000001192093; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:botrue; timer.x:nu-35; timer.Texture:stDefault

Sacred Shield Shield
*No Screenshot*
tells you when Sacred Shield Procs and gives you the shield that absorbs damage


Import: gcd:bofalse; b:nu0.18823529411765; anim1:nu3; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Paladin_GaurdedbytheLight; size:nu0.34000000357628; torsion:nu1; r:nu1; y:nu81; x:nu-55; customname:st; groupany:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu5; DurationExpired:bofalse; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:botrue; textaura:bofalse; wowtex:botrue; groupOrSelf:botrue; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu33; aurastextfont:nu1; HideRequest:bofalse; Active:bofalse; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.86666666666667; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:st[58597]; Showing:bofalse; spec1:botrue; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu33; timer.y:nu0; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault


These are some of the ones i've found and a few i've made (extremely simple ones are the ones i made)
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10-08-09, 04:01 AM   #3
shkm
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Smacker started a wiki for Power Auras which acn be found here. Your entries would most likely be more appreciated there. As for me, I plan to include them on my blog .
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