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07-15-10, 05:26 PM   #1
magges
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.tga is not transparent - .png is

Hey ive a problem with the transparent of a texture.
Its always white instead of transparent.
If I save it as .png it works - but this format isnt supportet, correct?


thats how it looks like in photshop (okay a bit different cause i change the look but anyways)
Doesnt matter whats on the alpha channel its everytime the same: white border .. even if the whole alpha channel is white or black (dont know whats what atm).

Hope someone can help me there.

magges
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07-16-10, 12:37 AM   #2
magges
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Aah come on!
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07-16-10, 01:36 AM   #3
Quokka
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save as png than convert to blp and you should be fine
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07-16-10, 01:53 AM   #4
magges
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Thanks
But now i did is like this:
- save as .png
- download gimp (...cause i own photoshop!)
- save in gimp as .tga
- works fine

aaargh.

Anyways ive a second question:

Code:
	if not AtlasLootDefaultFrame:IsShown() then
		text:SetText(textcolor.."AtlasLoot|r")
	else
		text:SetText(textcolorclicked.."AtlasLoot|r")
	end
wont work .. the text is always white (textcolor) ?:/
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07-16-10, 01:56 AM   #5
Xabora
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Use Paint.Net, GIMP or another decent paint program and make sure the TGA file has an Alpha Layer.
http://en.wikipedia.org/wiki/Alpha_compositing
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07-16-10, 02:12 AM   #6
dr_AllCOM3
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Add a black layer (Ebene) behind everything, save as tga with standard parameters and you're done. Works fine for me in Photoshop.
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WoWInterface » Developer Discussions » Graphics Help » .tga is not transparent - .png is


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