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04-01-11, 08:09 PM   #601
Zagrei
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Originally Posted by tenub View Post
Release your UI already!
Patience, Daniel-San
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04-01-11, 08:19 PM   #602
Tanthalus
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Originally Posted by hankthetank View Post
Now that looks familiar

Main actionbarbuttons not floating in space are the best kind
 
04-01-11, 08:44 PM   #603
Ither
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I'm messing with the dbm skin and was curious what folks think?

I play on a 30" monitor so having my timers way off to side cause me to waste time looking over. My buffs/debuffs don't stack over two on the target.

So I figure in raids and such they would somewhat mirror the timer bars I have on the player frame.
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04-01-11, 08:49 PM   #604
nin
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Originally Posted by StormCalai View Post
I'm messing with the dbm skin and was curious what folks think?
I'd say make your dbm bar look more like your buff bar
 
04-01-11, 08:54 PM   #605
Ither
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Originally Posted by nin View Post
I'd say make your dbm bar look more like your buff bar
thats a good idea!

I could do that
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04-01-11, 09:52 PM   #606
Aprikot
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This may be a lame question, but how is the whole unit frame being shadowed as one object, i.e., no visible shadow on bottom edge of portrait or shard frame? Is it edge file strata?

 
04-02-11, 12:58 AM   #607
Led ++
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Originally Posted by Zagrei View Post
Patience, Daniel-San
You really need a bigger screen Zag
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04-02-11, 01:24 AM   #608
Zagrei
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Originally Posted by Led ++ View Post
You really need a bigger screen Zag
Well, that will come once I get a better computer It's tricky to replace a laptop screen... haha. 13.3" MacBook '07... not exactly top-of-the-line :P
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04-02-11, 06:28 AM   #609
Dawn
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Originally Posted by Aprikot View Post
This may be a lame question, but how is the whole unit frame being shadowed as one object, i.e., no visible shadow on bottom edge of portrait or shard frame? Is it edge file strata?

portrait seems to have an alpha and the bar texture might not be a flat one. I assume it's the bartexture comin' through from behind.
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04-02-11, 07:10 AM   #610
harizon
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Originally Posted by Zagrei View Post
So, I "borrowed" an idea or two from Led's last UI pic, then put my spin on it :P Thoughts?

EDIT: The Shaman Combat pic has been updated with some minor changes: A panel behind the main actionbar/secondary power, Opacity changes for the 2nd actionbar, and totem timer changes (over minimap).

What are you using for the totem timer?
 
04-02-11, 09:12 AM   #611
boomboom
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We should all just chip in like, 5 bucks each for a new comp for Zag. We'd all get beautiful UIs out of it.
 
04-02-11, 09:40 AM   #612
Zagrei
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Originally Posted by boomboom View Post
We should all just chip in like, 5 bucks each for a new comp for Zag. We'd all get beautiful UIs out of it.
That sounds like a good idea to me! Haha



EDIT:
Originally Posted by harizon View Post
What are you using for the totem timer?
Just the built in StUF ones, with the SetBackdrop command used to make them purty
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04-02-11, 12:50 PM   #613
harizon
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Originally Posted by Zagrei View Post
Just the built in StUF ones, with the SetBackdrop command used to make them purty
Could you point me in the direction where to put in the code? I noticed it couldve been the stuf as I tried it earlier. I thought you mightve done the backdrop code thingy. I tried a few places to put it in, however with no success.

If you point to the place to put in the code, also what should I use for the frame name? Is it "totembar"?
 
04-02-11, 01:00 PM   #614
Tanthalus
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Originally Posted by Aprikot View Post
This may be a lame question, but how is the whole unit frame being shadowed as one object, i.e., no visible shadow on bottom edge of portrait or shard frame? Is it edge file strata?

Yes the strata and or level is below the power backdrop frame.
 
04-02-11, 01:28 PM   #615
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So finally i fixed that ugly totembar. let me know what you think

 
04-02-11, 01:58 PM   #616
Tanthalus
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Originally Posted by Zagrei View Post
So, I "borrowed" an idea or two from Led's last UI pic, then put my spin on it :P Thoughts?

EDIT: The Shaman Combat pic has been updated with some minor changes: A panel behind the main actionbar/secondary power, Opacity changes for the 2nd actionbar, and totem timer changes (over minimap).
Whats going on with your screenshots? They all look dithered?
 
04-02-11, 01:59 PM   #617
Tanthalus
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Originally Posted by Game92 View Post
So finally i fixed that ugly totembar. let me know what you think

Like it. Looks like Caiths
 
04-02-11, 02:10 PM   #618
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Originally Posted by Tanthalus View Post
Like it. Looks like Caiths
Thanks, the border function comes from Neal "Neave" so you know Caith just borrowed.
 
04-02-11, 02:45 PM   #619
Ither
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Originally Posted by Game92 View Post
So finally i fixed that ugly totembar. let me know what you think

What are you using for the totem bar?

I tried making that with SBF and it worked, to an extent.

I really like how they get colored based on the element they belong to.
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04-02-11, 02:52 PM   #620
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Originally Posted by StormCalai View Post
What are you using for the totem bar?

I tried making that with SBF and it worked, to an extent.

I really like how they get colored based on the element they belong to.
My own one. ^^
 

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