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06-17-09, 08:23 AM   #1
Screid123
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Post [nUI+ 5.03.11 (Dev)] Death Knight rune transparency

I've looked and didn't see this issue reported, so forgive me if it's a duplicate...

When playing a Death Knight, if I enter combat without a target selected (ie- someone pulls early or I am "ambushed" while riding around in the world), the runes will stay transparent. The cooldown timers/numbers are still visible, but the icons themselves are still dark/grayed out and mostly transparent. This is resolved once I exit combat and target something else before entering combat again.

Not a huge issue (not game breaking, by any means), but does effect my DPS output somewhat as I cannot see if/when what runes are available (or if they're death runes).

My guess it's a combat event trigger in the hud not reaching the rune bar, but it might also be related to the hud transparency settings as well. I will test these when I get home from work today, but currently the regen and idle states are set to 0%, target is set to 15%, and combat is set to 100%.

Thanks for all your work, Scott!
 
06-17-09, 08:27 AM   #2
spiel2001
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Thanks for the report... I've been spending all my free time (all 5 minutes of it) leveling my shadow priest (yaay... he's in Northrend now) and letting my DK languish, so I hadn't seen it.

I'll look into it as soon as I can.
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WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Bug Reports » [nUI+ 5.03.11 (Dev)] Death Knight rune transparency


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