Thread Tools Display Modes
10-29-12, 11:58 AM   #1
Rythal
Featured Artist
Featured
Join Date: Aug 2012
Posts: 1,458
Final Decision on what's coming first

First off, an apology because I did run the poll asking, and I know quests won by a long shot... but hear me out

Every aspect of Carbonite needs an overhaul to make it easier to use.
Every aspect of Carbonite needs an overhaul to better support localization, and to remove byte code so it's easier to update / maintain.
Every aspect of Carbonite needs an overhaul to better support profiles, and configurations

Part of the quest overhaul is going to be breaking it apart (either by zone, or level range haven't decided yet) so it will use less memory if you don't need 80% of the quest data.

Because of the work involved in overhauling it, I really don't want to do the work twice, once to work with what is current, and once to work with the new modular map system.

TLDR, Maps will be done first.
 
10-29-12, 12:49 PM   #2
jeffy162
A Pyroguard Emberseer
 
jeffy162's Avatar
AddOn Author - Click to view addons
Join Date: May 2009
Posts: 2,364
Good call, Rythal. Thanks for the heads-up!

My opinion on this (which nobody else probably cares about, but I'm still gonna give it):
Yes, we need current quest information, yes it would be really nice to have the multicolored quest blobs back (for all quests), and, yes, it would be nice to have the Carbonite map working properly again (everywhere).

The bottom line, though, is that you just can't do it all at one time. Not working on it alone and that's how it's going.

Good luck and take the time you need to get it right the first time. I'm pretty sure we'll still all be here to cheer when you're done with it.
__________________
Ahhhh, the vagueries of the aging mind. Wait.... What was I saying?


Carbonite <----- GitHub main module (Maps ONLY) download link. The other modules are also available on GitHub.
Carbonite-CLASSIC<----- GitHub link to Carbonite Classic. Thanks to ircdirk for this!
 
10-29-12, 01:24 PM   #3
dhjohn
A Fallenroot Satyr
Join Date: Aug 2012
Posts: 21
As someone who voted for quests, this really.... doesn't bother me.
I've worked with old, needs to be rebuilt code, and it isn't fun.

Plus, quests work for me. There is a little more jumping through hops than before (ie, open the bliz quest log every once and a while, make sure to fly to the zone the quests are in, ect), but nothing I can't do easily.

So, do what you need to do to make things work smoothly.

Thanks for all the hard work.
 
10-29-12, 01:33 PM   #4
jeruku
A Cobalt Mageweaver
 
jeruku's Avatar
AddOn Author - Click to view addons
Join Date: Oct 2010
Posts: 223
Good luck

I bid thee good luck and best wishes in your efforts to revive, if not revive then remodel, Carbonite.
__________________
"I have not failed, I simply found 10,000 ways that did not work." - Thomas Edison
 
10-29-12, 08:37 PM   #5
tinyu
A Molten Giant
 
tinyu's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2006
Posts: 837
Good call Rythal atleast a decision has been made and you can get started on that.

One thing you may want to do is set up a new thread "Carbonite Beta" where you can get anyone that wants to beta test stuff can report stuff (up to you though).
__________________
"There's no such thing as too many addons."
Lothaer
Titan Dev Team Member.
 
10-30-12, 03:38 AM   #6
Sesshi
A Murloc Raider
 
Sesshi's Avatar
Join Date: Oct 2010
Posts: 8
I am happy to hear that Carb has not been forgotten and that it is going to become useable once again. :"3 I'm still using the update you gave for it awhile back despite the fact that it's not all that great right now and glitchy as all hell. I, like many others, cannot live without Carbonite. I appreciate anyone who can understand coding [I use to be able to understand it but that was many long years ago sadly. u.u] But I am looking forward to the new update and will continue to wait patiently like I have so far. ^^
__________________
"Even if the morrow is barren of promises
Nothing shall forestall my return
To become the dew that quenches the land
To spare the sands, the seas, the skies
I offer thee this silent sacrifice" ~ LOVELESS Act V
 
10-30-12, 08:16 AM   #7
myrroddin
A Pyroguard Emberseer
 
myrroddin's Avatar
AddOn Author - Click to view addons
Join Date: Oct 2008
Posts: 1,240
Originally Posted by Sesshi View Post
I'm still using the update you gave for it awhile back despite the fact that it's not all that great right now and glitchy as all hell.
Are you using Rythal's 5.055, updated October 23, available both here and on Curse? People have been saying it works fairly well, with a minimum of glitches, if any.
 
11-06-14, 01:25 AM   #8
missty
A Murloc Raider
Join Date: Jun 2009
Posts: 5
Originally Posted by jeffy162 View Post
Good call, Rythal. Thanks for the heads-up!

My opinion on this (which nobody else probably cares about, but I'm still gonna give it):
Yes, we need current quest information, yes it would be really nice to have the multicolored quest blobs back (for all quests), and, yes, it would be nice to have the Carbonite map working properly again (everywhere).

The bottom line, though, is that you just can't do it all at one time. Not working on it alone and that's how it's going.

Good luck and take the time you need to get it right the first time. I'm pretty sure we'll still all be here to cheer when you're done with it.
ohhh yes we are all gonna be here when its done Rythal =) do what u need to do...im very sure the end result will be amazing like usual=) if I could help u..i would...but im a total noob with comp stuff...sigh... but I shall be there in spirit ! *cheers u on!*
 
11-08-14, 08:51 AM   #9
sandlolz
A Deviate Faerie Dragon
Join Date: Dec 2013
Posts: 14
I literally am not going to resub until carbonite works.

Just playing on 7 free days right now...
 
11-18-14, 10:51 AM   #10
Kyzmet
A Murloc Raider
Join Date: Oct 2014
Posts: 4
Originally Posted by sandlolz View Post
I literally am not going to resub until carbonite works.

Just playing on 7 free days right now...
There is no sub and Rythal is doing this with no expectation of monetary gains. In fact considering the time and hardware I seriously doubt he makes any money he doesn't reinvest in the project.

There is a newer version but it is still a work in progress so all things considered enjoy the new content and play with your garrison and relax while Rythal continues rebuilding it so it works with all of the new changes Blizz did.

Patience is a virtue with many great rewards.
 
11-18-14, 11:15 AM   #11
Yuriko
A Deviate Faerie Dragon
 
Yuriko's Avatar
Join Date: Dec 2007
Posts: 13
Originally Posted by Kyzmet View Post
There is no sub and Rythal is doing this with no expectation of monetary gains. In fact considering the time and hardware I seriously doubt he makes any money he doesn't reinvest in the project.

There is a newer version but it is still a work in progress so all things considered enjoy the new content and play with your garrison and relax while Rythal continues rebuilding it so it works with all of the new changes Blizz did.

Patience is a virtue with many great rewards.
No no, m'dear.. I believe sandlolz is saying that they are playing the 7 day free trial of WoW right now, and they aren't going to subscribe back to WoW until Rythal gets done, as they don't want to play without it.
__________________
I know you're in there
I sense your fear

Surrender
I know you're hiding here
Come, my dear
You can hide in the night while I'm waiting here, all alone

Last edited by Yuriko : 11-19-14 at 10:21 AM.
 
11-26-14, 03:07 PM   #12
ezarra
A Flamescale Wyrmkin
AddOn Author - Click to view addons
Join Date: Nov 2006
Posts: 123
Originally Posted by jeffy162 View Post
Good call, Rythal. Thanks for the heads-up!

My opinion on this (which nobody else probably cares about, but I'm still gonna give it):
Yes, we need current quest information, yes it would be really nice to have the multicolored quest blobs back (for all quests), and, yes, it would be nice to have the Carbonite map working properly again (everywhere).
The other reason I would say to delay the quests is that there's at least some quest tracking built in to the game now, so it's a lot less pressing than, say, in WoW 4.
__________________
Dude, if you wanted to win, why'd you let me play?
 
12-20-14, 11:24 PM   #13
Beachcomber1
A Murloc Raider
Join Date: Jan 2009
Posts: 7
Posting this here as the author would more likely be able to see it.

Yes, Carbonite absolutely needs to be more modular. That mass of compressed code. And all of these features that people maybe didn't use. I remember vividly saying to myself, "Hmm, when Blizzard changes the coding required for addons, it's going to be near-impossible to get this addon updated and working". And here we are.

I used Carbonite exclusively for the pvp map. I turned everything else off that I possibly could. I remember it taking an hour or more to do so. When I tried to recommend the addon to others in the pvp community, they uninstalled it because they couldn't disable all of the kruft. If I could just download the pvp map module, I would. And I know many others would too.

Therefore Rythal, going forward I would like to recommend that you make this addon as modular as possible. Regardless of if the pvp maps ever get working again, it's just good practice to break this addon in pieces so that 1) it can be updated more easily, perhaps with separate coding contributors assigned to sections and 2) people can just install the component of Carbonite that they actually need and use.

Thank you for considering, and for your continued work on this addon.
 
12-21-14, 12:08 AM   #14
Choonstertwo
A Chromatic Dragonspawn
 
Choonstertwo's Avatar
AddOn Author - Click to view addons
Join Date: Jan 2011
Posts: 194
Originally Posted by Beachcomber1 View Post
Posting this here as the author would more likely be able to see it.

Yes, Carbonite absolutely needs to be more modular. That mass of compressed code. And all of these features that people maybe didn't use. I remember vividly saying to myself, "Hmm, when Blizzard changes the coding required for addons, it's going to be near-impossible to get this addon updated and working". And here we are.

I used Carbonite exclusively for the pvp map. I turned everything else off that I possibly could. I remember it taking an hour or more to do so. When I tried to recommend the addon to others in the pvp community, they uninstalled it because they couldn't disable all of the kruft. If I could just download the pvp map module, I would. And I know many others would too.

Therefore Rythal, going forward I would like to recommend that you make this addon as modular as possible. Regardless of if the pvp maps ever get working again, it's just good practice to break this addon in pieces so that 1) it can be updated more easily, perhaps with separate coding contributors assigned to sections and 2) people can just install the component of Carbonite that they actually need and use.

Thank you for considering, and for your continued work on this addon.
The newest development version is already pretty modular, much more so than the original version.
 
12-21-14, 05:02 AM   #15
ircdirk
A Molten Giant
 
ircdirk's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2014
Posts: 823
Originally Posted by Choonstertwo View Post
The newest development version is already pretty modular, much more so than the original version.
Thats right, u can have only maps if u want, try pre-release github version.
 
11-04-12, 02:56 PM   #16
patrick51
An Aku'mai Servant
Join Date: Jun 2010
Posts: 36
Kinda figured

Originally Posted by Rythal View Post
First off, an apology because I did run the poll asking, and I know quests won by a long shot... but hear me out

Every aspect of Carbonite needs an overhaul to make it easier to use.
Every aspect of Carbonite needs an overhaul to better support localization, and to remove byte code so it's easier to update / maintain.
Every aspect of Carbonite needs an overhaul to better support profiles, and configurations

Part of the quest overhaul is going to be breaking it apart (either by zone, or level range haven't decided yet) so it will use less memory if you don't need 80% of the quest data.

Because of the work involved in overhauling it, I really don't want to do the work twice, once to work with what is current, and once to work with the new modular map system.

TLDR, Maps will be done first.
Here is a idea just fix it and not ripe it apart. Modular does not mean easier to maintain. Deadly boss mods now works like crap. They divided it up into several "modules " and basically its junk now. Half the time the proper module does not load correctly. Or one module will cause errors with another. Everyone would rather have a working program then pieces that do not work. Every patch you are going to have to make the changes to it to get it to work with the changes. You have a working program that just needs a bit of work. If you ripe it apart i will bet it never gets finished. They are planning a new patch every 2 -3 months there for you are going to have to keep changing code every few months while your trying to re write it. Unless you have decided that this is going to be your full time job just fix what you have and get on with it.
 
11-04-12, 07:22 PM   #17
tinyu
A Molten Giant
 
tinyu's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2006
Posts: 837
Originally Posted by patrick51 View Post
Here is a idea just fix it and not ripe it apart. Modular does not mean easier to maintain. Deadly boss mods now works like crap. They divided it up into several "modules " and basically its junk now. Half the time the proper module does not load correctly. Or one module will cause errors with another. Everyone would rather have a working program then pieces that do not work. Every patch you are going to have to make the changes to it to get it to work with the changes. You have a working program that just needs a bit of work. If you ripe it apart i will bet it never gets finished. They are planning a new patch every 2 -3 months there for you are going to have to keep changing code every few months while your trying to re write it. Unless you have decided that this is going to be your full time job just fix what you have and get on with it.
This only applies to the author, if they know what they are doing then it will work fine, look at other modular addons, ie Atlas and AtlasLoot they are modular and work fine that way.
__________________
"There's no such thing as too many addons."
Lothaer
Titan Dev Team Member.
 
11-05-12, 12:11 AM   #18
patrick51
An Aku'mai Servant
Join Date: Jun 2010
Posts: 36
Originally Posted by tinyu View Post
This only applies to the author, if they know what they are doing then it will work fine, look at other modular addons, ie Atlas and AtlasLoot they are modular and work fine that way.
atlas works because it does not rely on a event in the game to trigger it. If its not one program carbonite will require an in game event to launch the new modual. If it misses that event then the proper part will not launch. That is the problem with DBM now. Part of the time it will not catch the proper event to launch the correct modual. Has nothing to do with how good a programmer you are has to do with the way the game works .
 
11-05-12, 10:45 AM   #19
Rythal
Featured Artist
Featured
Join Date: Aug 2012
Posts: 1,458
Carbonites modularization will be more like atlas then DBM... there will be no "auto" loading, there is no events to watch. The base addon is the map, and nothing but the map ... you want PVP, you install that and turn it on... you want questing, you install that and turn it on. Need warehouse? install that and turn it on...
 
11-06-12, 12:36 PM   #20
Jaillyn
A Murloc Raider
Join Date: Dec 2005
Posts: 9
Originally Posted by patrick51 View Post
atlas works because it does not rely on a event in the game to trigger it. If its not one program carbonite will require an in game event to launch the new modual. If it misses that event then the proper part will not launch. That is the problem with DBM now. Part of the time it will not catch the proper event to launch the correct modual. Has nothing to do with how good a programmer you are has to do with the way the game works .
Modularizing the addon makes it where he knows where to fix something, as much as it does help people to load and unload parts that they want. If it makes it easier for him to fix, it makes fixes come out faster. If it's still all crammed into one mass and he has to search through all of it for the problem, it takes longer. He's also tidying up the code to make it where he can fix it better in the future. Carbonite has been in need of an overhaul in some time. It works right now, sure, but it's been patchwork fix after patchwork fix for a while. If it stood back up at 100% again I'd be amazed. Let him do his modularization.
 
 

WoWInterface » Featured Projects » Carbonite » Carbonite Archive » Final Decision on what's coming first

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off