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04-20-14, 05:47 AM   #1
Digital_Utopia
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Join Date: Jul 2012
Posts: 110
Just for fun



I'm actually pretty impressed at how well it performs.

It's a Raycaster, using 640 1px wide Textures in a ScrollFrame, and a combination of SetPoint/SetSize/SetTexCoords to "draw" the lines.


Nowhere near done - and no real ETA either. I'm working off of a tutorial written in C++, and getting my head around the concept. Once I get that completely figured out, I can move on to more complex things like doing the doors, pushwalls and of course enemy movement. All the other stuff should be fairly simple.
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