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06-09-11, 01:08 PM   #1
Lily.Petal
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Join Date: Feb 2010
Posts: 540
Stuf + Threat + Power Text

I am currently wanting to make a small threat meter using Stuf's custom LUA text option.

All I want it to do is just show My current Threat% (without the % sign please) on my target, the color being Stuf's HP Red Color.

If someone could offer assistance, I would appreciate it greatly!

*~Lily.Petal~*

===============

For anyone who happens to search for similar effects for their own layouts, code will be listed below.

Link for other lua codes(provided by Cantises): Lua Stuf examples

This code makes your power into a percent(without the %); if you are using energy/mana, the text will only show if you are under 100% (otherwise hidden). If you use RunicPower or Rage, the text will not show up unless you are above 1%.
Code:
function(unit)
	local pCur, pMax = UnitPower(unit), UnitPowerMax(unit)
	if pMax > 0 then
		local _, pToken = UnitPowerType(unit)
		if pToken == "RAGE" or pToken == "RUNIC_POWER" then
			-- Warrior / Teddy Bear Druid / DK
			if pCur > 0 then 
				return "%d", pCur
			end
		elseif pToken == "ENERGY" then
			-- Rogue / Kitty Druid
			if pCur < pMax then
				return "%d", pCur
			end
		else
			-- Everything else
			local pPer = ceil((pCur / pMax)*100)
			if pPer < 100 then
				return "%d", pPer
			end
		end
	end
end
Colored by powertype:
Code:
function(unit)
	local pCur, pMax, mCur, mMax = UnitPower(unit), UnitPowerMax(unit), UnitPower(unit, 0), UnitPowerMax(unit, 0)
	if pMax > 0 then
		local pType, pToken = UnitPowerType(unit)
		local pColor = PowerBarColor[pType]
		if ( (pToken ~= "MANA") and (mMax > 0) ) then	-- Druid in Bear/Cat form
			local mColor = PowerBarColor[0]
			local mPer = ceil((mCur / mMax)*100)
			local ShowPower, ShowMana
			if ((pToken == "RAGE") and (pCur > 0)) or ((pToken == "ENERGY") and (pCur < pMax)) then 
				ShowPower = true
			end
			if mPer < 100 then
				ShowMana = true
			end
			if ShowPower and ShowMana then
				return "|cff%02x%02x%02x%s|r |cff%02x%02x%02x%s|r", pColor.r * 255, pColor.g * 255, pColor.b * 255, pCur, mColor.r * 255, mColor.g * 255, mColor.b * 255, mPer
			elseif ShowPower then
				return "|cff%02x%02x%02x%s|r", pColor.r * 255, pColor.g * 255, pColor.b * 255, pCur
			elseif ShowMana then
				return "|cff%02x%02x%02x%s|r", mColor.r * 255, mColor.g * 255, mColor.b * 255, mPer
			end
		elseif pToken == "RAGE" or pToken == "RUNIC_POWER" then		-- Warrior / DK
			if pCur > 0 then 
				return "|cff%02x%02x%02x%s|r", pColor.r * 255, pColor.g * 255, pColor.b * 255, pCur
			end
		elseif pToken == "ENERGY" then	-- Rogue
			if pCur < pMax then
				return "|cff%02x%02x%02x%s|r", pColor.r * 255, pColor.g * 255, pColor.b * 255, pCur
			end
		else	-- Everything else
			local pPer = ceil((pCur / pMax)*100)
			if pPer < 100 then
				return "|cff%02x%02x%02x%s|r", pColor.r * 255, pColor.g * 255, pColor.b * 255, pPer
			end
		end
	end
end
__________________

Aggro Color to KG Panels Borders - Nibelheim
Lua Based UI Hider - Nibelheim
Custom LUA PowerText - Stuf - Nibelheim, Seerah

Last edited by Lily.Petal : 06-12-11 at 10:34 PM.
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