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08-28-16, 10:46 AM   #1
FreeXerxes
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Question How to add a Minimap Button ?

Hi Everyone!
I have now searched around 3 Hours to get this running. and found only an old example which is not working from DRshow

I like to know how to add a Simple Minimap Icon, when i click on it that it opens my Interface.
If anybody has a simple code that can help me further. i would be thankfull.

Greets
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08-28-16, 11:23 AM   #2
Rilgamon
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Perhaps this lib can help you
https://www.wowace.com/addons/libdbicon-1-0/
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08-28-16, 01:24 PM   #3
Phanx
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Anyone writing a new addon should just create a DataBroker launcher, and optionally use LibDBIcon to give users without an actual DataBroker display a minimap icon.

Rolling your own just means that it's probably full of interoperability fails like (a) not supporting square (or other non-circular) minimaps, and (b) annoying everyone who does use a DataBroker display and expects addon launcher icons to show up there instead of being stuck as ugly warts on the minimap.
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08-28-16, 03:05 PM   #4
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Originally Posted by Phanx View Post
Anyone writing a new addon should just create a DataBroker launcher, and optionally use LibDBIcon to give users without an actual DataBroker display a minimap icon.
Absolutely this.

It's the simplest method for the author and the best flexibility for the user.
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08-28-16, 03:49 PM   #5
FreeXerxes
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Smile

Happy,that I got so fast answeres, I ll try out it fast.
Nice to have you here around.
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08-29-16, 04:05 AM   #6
FreeXerxes
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I'm sad that Leatrix, who postetd the code, deleted his entry herre.
Lua Code:
  1. -- Create minimap button
  2.  
  3. local minibtn = CreateFrame("Button", nil, Minimap)
  4. minibtn:SetFrameLevel(8)
  5. minibtn:SetSize(32,32)
  6. minibtn:SetMovable(true)
  7.  
  8. -- minibtn:SetNormalTexture("Interface/AddOns/AutoSell/Leatrix_Plus_Up.blp")
  9. -- minibtn:SetPushedTexture("Interface/AddOns/AutoSell/Leatrix_Plus_Up.blp")
  10. -- minibtn:SetHighlightTexture("Interface/AddOns/AutoSell/Leatrix_Plus_Up.blp")
  11.  
  12. minibtn:SetNormalTexture("Interface/COMMON/Indicator-Yellow.png")
  13. minibtn:SetPushedTexture("Interface/COMMON/Indicator-Yellow.png")
  14. minibtn:SetHighlightTexture("Interface/COMMON/Indicator-Yellow.png")
  15.  
  16.  
  17. local myIconPos = 0
  18.  
  19. -- Control movement
  20. local function UpdateMapBtn()
  21.     local Xpoa, Ypoa = GetCursorPosition()
  22.     local Xmin, Ymin = Minimap:GetLeft(), Minimap:GetBottom()
  23.     Xpoa = Xmin - Xpoa / Minimap:GetEffectiveScale() + 70
  24.     Ypoa = Ypoa / Minimap:GetEffectiveScale() - Ymin - 70
  25.     myIconPos = math.deg(math.atan2(Ypoa, Xpoa))
  26.     minibtn:ClearAllPoints()
  27.     minibtn:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 52 - (80 * cos(myIconPos)), (80 * sin(myIconPos)) - 52)
  28. end
  29.  
  30. minibtn:RegisterForDrag("LeftButton")
  31. minibtn:SetScript("OnDragStart", function()
  32.     minibtn:StartMoving()
  33.     minibtn:SetScript("OnUpdate", UpdateMapBtn)
  34. end)
  35.  
  36. minibtn:SetScript("OnDragStop", function()
  37.     minibtn:StopMovingOrSizing();
  38.     minibtn:SetScript("OnUpdate", nil)
  39.     UpdateMapBtn();
  40. end)
  41.  
  42. -- Set position
  43. minibtn:ClearAllPoints();
  44. minibtn:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 52 - (80 * cos(myIconPos)),(80 * sin(myIconPos)) - 52)
  45.  
  46. -- Control clicks
  47. minibtn:SetScript("OnClick", function()
  48.     print("You clicked me!")
  49. end)

I had added this code, but not seen the Minimap button. I think there has to something else. Anybody knows what is wrong or missing ?

I have tried to use an icon in my directory like the Path that is greyd out, and has still no effect.
I believe SetNormalTexture("Interface/COMMON/Indicator-Yellow.png") , that is a real dircectory path you can find under your installed WOW start directory.
EDIT: After I deleted the old ADDON similar to this i got it to work, but the Button is smaller than normal with no border like the other.


Alternative I try the solution of Rilgamon though there I will will dependenced to the upgrades of the code.
I bind the code into my script.

Lua Code:
  1. local addon = LibStub("AceAddon-3.0"):NewAddon("Bunnies", "AceConsole-3.0")
  2. local bunnyLDB = LibStub("LibDataBroker-1.1"):NewDataObject("Bunnies!", {
  3.     type = "data source",
  4.     text = "Bunnies!",
  5.     icon = "Interface\\Icons\\INV_Chest_Cloth_17",
  6.     OnClick = function() print("BUNNIES ARE TAKING OVER THE WORLD") end,
  7. })
  8. local icon = LibStub("LibDBIcon-1.0")
  9.  
  10. function addon:OnInitialize()
  11.     -- Obviously you'll need a ## SavedVariables: BunniesDB line in your TOC, duh!
  12.     self.db = LibStub("AceDB-3.0"):New("BunniesDB", {
  13.         profile = {
  14.             minimap = {
  15.                 hide = false,
  16.             },
  17.         },
  18.     })
  19.     icon:Register("Bunnies!", bunnyLDB, self.db.profile.minimap)
  20.     self:RegisterChatCommand("bunnies", "CommandTheBunnies")
  21. end
  22.  
  23. function addon:CommandTheBunnies()
  24.     self.db.profile.minimap.hide = not self.db.profile.minimap.hide
  25.     if self.db.profile.minimap.hide then
  26.         icon:Hide("Bunnies!")
  27.     else
  28.         icon:Show("Bunnies!")
  29.     end
  30. end

What else do i need to do to get this working ?
1. I see this line
SavedVariables: BunniesDB line in your TOC, and did that
2. icon = "Interface\\Icons\\INV_Chest_Cloth_17",
do I have to change something to get work this ? and how would i be able to use own Icons
3. what else is to do ?

EDIT: I got it to work, it was simpler than i thought. But how can i Implement own Icons ? (Point 2)

Last edited by FreeXerxes : 08-29-16 at 04:21 AM.
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08-29-16, 06:05 AM   #7
Torhal
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Use LibDBIcon, as two other people already told you. Rolling your own these days really isn't the best thing to do, even if you're experienced; far too many people expect things to behave as LibDBIcon does.
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08-29-16, 07:45 AM   #8
FreeXerxes
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lol your signature is funny,Torhal

Yes. My Decision is defenetly now to use LibDBIcon. And it works perfect
But:
I'd like to know, how i can change the icon to own ones and if there is a list of the icons i can use with
Code:
icon = "Interface\\Icons\\INV_Chest_Cloth_17"
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08-29-16, 05:01 PM   #9
Phanx
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Originally Posted by FreeXerxes View Post
I'd like to know, how i can change the icon to own ones
All LDBIcon does is show your DataBroker object on a minimap button -- the button's icon shows whatever your DataBroker object specifies as its icon. If you want a different icon, just specify something else here:

Code:
local bunnyLDB = LibStub("LibDataBroker-1.1"):NewDataObject("Bunnies!", {
    type = "data source",
    text = "Bunnies!",
    icon = "Interface\\Icons\\INV_Chest_Cloth_17",
    OnClick = function() print("BUNNIES ARE TAKING OVER THE WORLD") end,
})
You can also change it later in your code:

Code:
bunnyLDB.icon = "Path\\To\\Your\\Icon\\Here"
The icons available in the game are mostly those used by spells, items, achievements, etc. Just pick one you like and then use the appropriate API (eg. GetSpellInfo for spells) or Wowhead to find out what its name is.
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08-29-16, 08:50 PM   #10
FreeXerxes
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Thanks. Thats it.
Got my questions fully answered here.
Thread can be closed now.
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WoWInterface » Developer Discussions » Lua/XML Help » How to add a Minimap Button ?


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