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10-13-10, 05:09 PM   #1
Kekskrümel
An Aku'mai Servant
Join Date: Oct 2010
Posts: 39
oUF_alekk - searching someone to update the ui for an donation

Hello,

Party/Raid Frame doesn't work with 4.0.1, also it is not possible to cancel buffs (ui operation reserved for blizzard ui bla bla)

Link to the UI: http://www.wowinterface.com/download...1920x1080.html

It is 1.3 based :/

I am searching someone to update oUF_alekk for oUF 1.5 for an donation (1 Month Wow?).

Greetings Nils
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10-14-10, 02:56 AM   #2
drdead
A Murloc Raider
Join Date: Oct 2008
Posts: 6
also it is not possible to cancel buffs (ui operation reserved for blizzard ui bla bla)
I dont think u can do anything with that.
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10-14-10, 05:58 AM   #3
Kekskrümel
An Aku'mai Servant
Join Date: Oct 2010
Posts: 39
Yeah, saw this some minutes ago

http://forums.worldofwarcraft.com/th...4074480&sid=1#

Q_Q Blizz

So maybe someone can fix the party/raid frame ?

These are simple text based bar's for party and mt frames for raid, should not be too much work ?

I would also do it, but i am such an programming noob :/
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10-15-10, 08:42 PM   #4
JackOnTheMap
A Murloc Raider
Join Date: Feb 2007
Posts: 8
I'd pay somebody to update oUF nin. I can not play without the damn thing.
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10-17-10, 11:14 AM   #5
MoonWitch
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The issue is the SetManyAttributes in the MT part and party section.
And of course the way the styles are made -- that's different now too.

Code:
local maintank = oUF:Spawn('header', 'oUF_MainTank')
maintank:SetManyAttributes('showRaid', true, 'groupFilter', 'MAINTANK', 'yOffset', -3)
maintank:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 8, 225)
maintank:SetAttribute("template", "oUF_MTT")
maintank:Show()


if tParty then
    local party = oUF:Spawn('header', 'oUF_Party')
    party:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 8, 180)
    party:SetManyAttributes('yOffset', -3, 'showParty', true)

    local partyToggle = CreateFrame('Frame')

    partyToggle:RegisterEvent('PLAYER_LOGIN')
    partyToggle:RegisterEvent('RAID_ROSTER_UPDATE')
    partyToggle:RegisterEvent('PARTY_LEADER_CHANGED')
    partyToggle:RegisterEvent('PARTY_MEMBERS_CHANGED')

    partyToggle:SetScript('OnEvent', function(self)
        if(InCombatLockdown()) then
            self:RegisterEvent('PLAYER_REGEN_ENABLED')
        else
            self:UnregisterEvent('PLAYER_REGEN_ENABLED')
            if(GetNumRaidMembers() > 1) then
                party:Hide()
            else
                party:Show()
            end
        end
    end)

end
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10-17-10, 03:17 PM   #6
MoonWitch
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So far I've modified the layout, it works -- but the coloring and fontstrings aren't working at this point. (Has to do with the 1.4 changes for overrides).

I'm unsure how to get party, raid and maintank working though It's a bit beyond me at this point. But I am trying to make part of it usable for you
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10-18-10, 07:07 AM   #7
Kekskrümel
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Posts: 39
Thx for your effort <3
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10-23-10, 01:31 PM   #8
MoonWitch
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http://mk.pastey.net/142001

That's what I have so far, I just got quite busy and haven't worked on it the last few days.

Not working :
- Colors and names
- party/raid

But I'll get there though.
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10-24-10, 04:41 AM   #9
Kekskrümel
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thx for your work <3
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11-17-10, 10:44 AM   #10
Kekskrümel
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Any updates ?

Thx for the effort.
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11-18-10, 07:00 AM   #11
gratzner
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That looks great. Cant wait until you'r done with it.

oUF_Alekk is without a doubt my fav unitframes of all time, and i've used quite alot.
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11-20-10, 12:07 AM   #12
MoonWitch
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Sorry for the long silence, I had to look for a new job

I have a few additional questions, because most of the functions do need an update and a rewrite at times..

- Health bars : Are they classcolored, health colored?


Actually, if you have any screenshots of the layout in combat - that would help me a out a lot :P

Status :
- Text not working (don't know why though)
- Coloring is off
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11-20-10, 01:19 AM   #13
MoonWitch
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Too lazy to edit :

Current look (see image)

- working HP text (though no recoloring based on tapped status - sorry)
- colors seem right
- focus/tot etc work (party + MT not yet)
- other tags complete - just not sure if colors etc are in fact right.

To Do :
- Checking aura code
- solve the tapping text color change
- include HolyPower, Shards etc

But so far so good.

It is NOT done!! But usable. https://github.com/moonwitch/oUF_alekk (Just use .lua file)

If you test this and encounter errors, please do tell me right now. When the transition is complete, I won't support this But I don't have the time to verify everything. (eg. Hunter pets - I don't play a hunter so I can't check.)
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Last edited by MoonWitch : 11-20-10 at 04:01 AM. Reason: adding link
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11-20-10, 04:18 PM   #14
MoonWitch
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Oh yes, I've been going mental over raidframes, and then I realized, there aren't any included as far as I could see :P
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11-21-10, 08:34 AM   #15
Kekskrümel
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Hi,

thx for the update.

There are class colored Health Bars.

Combat screenshot is in the attachment.

Thx for your work.

Greetings

Nils
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11-21-10, 11:29 AM   #16
Tjani
A Murloc Raider
Join Date: Nov 2010
Posts: 8
Nice work but petframe, focus and focustarget still need some love.

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11-21-10, 04:23 PM   #17
MoonWitch
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Thanks for the input.

If you guys/gals used it before my update, be as precise as possible with how it is supposed to be. I've never used em in a working state

Does the pet powerbar color based on happiness? (Like I said, no hunter to try it on.)

Just bear with me, it's a bit tricky to fix a layout you have no idea of how it should be looking >.<

To Do :
- background colors of the frames
- bordercolor change if elite etc
- aura check (borders etc)
- Runebar/Eclipse/HolyPower/Shards

- check if pp text disappears properly when target is dead/ghost/offline
- coloring for npc reaction check (and pet happiness)
- show offline if unit is offline in the HPtext

I think that's about it

Last edited by MoonWitch : 11-21-10 at 05:38 PM. Reason: added to do
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11-21-10, 10:00 PM   #18
Tjani
A Murloc Raider
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Nope, it's the pethealthbar which was colored by happiness and afair oUF_Freebgrid was used for the raidlayout.
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11-22-10, 05:34 AM   #19
Kekskrümel
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Posts: 39
You can simple use the old ouF and Layout from the several alekk packages.

I am also using this with 4.0.3 there are only missing parts like party frame and so on, but the "basics" works fine.

Greetings

Nils
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11-22-10, 08:27 AM   #20
Dawn
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Originally Posted by Kekskrümel View Post
You can simple use the old ouF and Layout from the several alekk packages.

I am also using this with 4.0.3 there are only missing parts like party frame and so on, but the "basics" works fine.

Greetings

Nils
If it really was 1.3.x code, the way MoonWitch goes is way better, since she is porting it to 1.5.x standards, code wise. Makes it more bulletproof, especially in the long run.
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