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04-23-10, 05:02 AM   #1
Halaris
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Remaking an popular UI with RDX

Hi RDX Team,

Would it be possible to remake Alekk UI with RDX ? Because this UI has not been updated since a while and there are servere errors, like perhaps the Actionbars won't switch/switch back when entering/leaving a cannon in the Gunship Battle, which can't be ignored in a raid.

If this is possible, how long do you think it would take the biggest noob to do it, and how long would, let's say, Sigg need for it ?

Features of the UI you can't see on the pictures:
-Aggro Meter like Omen (Frame left to the minimap)
-A 2nd Multibuttonbar on the left side (Similar height than the right one)
-Raidframes max 25. Players
-Petpar fades when no pet active, even the Panel behind it#
-left under the invisible Multibuttonbar you have a 5 Player Group frame wenn you are in a Group, or in a raid the players with an Maintank status (you can see it on the last pic)
-Autosell all Gray Junk in the Inventory
-And also visible in the last pic, the Lootroll Tabs have been changed, you can see how many people rolled on Greed etc. (there is a number in the middle of the Icon)

Thanks for listening
cya
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04-23-10, 12:06 PM   #2
Inrego
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Stuff you mention that you cannot create with RDX:

Auto-sell all junk
Change the loot roll frames
Also, you cannot have tabs for the different chat windows if you want to customize the chat window with RDX.

About a time-frame .. I think an experienced RDX-user could do this in a day or 2. A newbie would use a week or more I suppose.
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04-23-10, 12:24 PM   #3
Brainn
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Originally Posted by Inrego View Post
Stuff you mention that you cannot create with RDX:

Auto-sell all junk
Change the loot roll frames
Also, you cannot have tabs for the different chat windows if you want to customize the chat window with RDX.

About a time-frame .. I think an experienced RDX-user could do this in a day or 2. A newbie would use a week or more I suppose.
Auto-sell all junk can be done with a simple custom script but requires some knwoledge of lua and the wow-api.
about the loot-frames, inrego is correct, that is currently not handled by rdx, you would have to use another addon for that (the pictures look like xloot i think?)
for the chat-frame, this again is possible through custom scripts but is much more complex than sell-junk and i would advise you to dont use tabs, use multiple chat-frames or stick with the default blizzard-chatframe.

about the time-frame i agree with inrego, a very experienced rdx-user can propably get a working ui like the one you posted done in a day or half a day, and after that you would do some fine-tuning like changing some colors or moving frames a little bit for like a week or so while using the ui during normal gameplay.
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04-25-10, 03:28 PM   #4
Halaris
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Thanks for your answeres, so...

Let's see if i can do it in something about a week

see ya then
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04-25-10, 09:55 PM   #5
unlimit
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Originally Posted by Halaris View Post
Thanks for your answeres, so...

Let's see if i can do it in something about a week

see ya then
Good luck! And, word of advice, and I don't mean to be the spoil sport, but don't get discouraged if you can't. It may take a bit while longer to be able to look at someone's UI and go "I'll remake it with RDX!"

Though, it's still very possible you will!
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04-26-10, 11:10 AM   #6
Inrego
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Also I'd guess that the first 2 days will be for figuring out how to do. Learning RDX takes a while, but when you've learned it, it's very powerful!
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04-28-10, 06:34 AM   #7
sigg
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Understand the hierachical structure:

DUIs (Dynamic User Interface)
A DUI contains 5 desktops (SOLO, RAID, GROUP, PVP, ARENA)
(you can manually select the mode or you can use the automatic swicher)

Desktops
A desktop manage :
- one or many windows (positions, scale, alpha, docking)
- viewport
- keybinds (save predefined keys)
- actionbinds (save predefined actions)

Windows
Contains a unitframe or an artframe or some statitics data
For unitframes, you need to select the type
- singleframe (player, pet, target, focus, XXtarget etc...)
- raidframes (all, group, class, list names, main tank etc ...)

Unitframes
A unitframe layout contains portrait, health bar, power bar, dps meter, threads, cooldown (see the complete list from the editor) etc

Artframes
A artframe layout contains minimap, action bars, LDB objects

Learning RDX
Desktop, window, unitframes and artframes use the same editor.
With OpenRDX, when you understand how to work with the editor, you know all.

It is easier that learning 100 addons options.

OpenRDX provide all these features in ONE addon.

Create a whole DUI take me one day.

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05-01-10, 11:45 AM   #8
zigmund555
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Here's the grey seller script I use.

Code:
local function OnEvent() 
   for bag=0,4 do 
      for slot=0,GetContainerNumSlots(bag) do 
         local link = GetContainerItemLink(bag, slot) 
         if link and select(3, GetItemInfo(link)) == 0 then 
            ShowMerchantSellCursor(1) 
            UseContainerItem(bag, slot) 
         end 
      end 
   end 
end 

local f = CreateFrame("Frame") 
f:RegisterEvent("MERCHANT_SHOW") 
f:SetScript("OnEvent", OnEvent) 

if MerchantFrame:IsVisible() then OnEvent() end
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05-07-10, 09:08 AM   #9
Halaris
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so...

I'm back and have to say....

olol I thought this would be easier

It took me 5 days to understand how this really works, I'm not done with it, I would say 2/5 and I have worked 28 hours till now (don't have that much time). It's really not easy but it would be harder to learn LUA.

This really has great potential, but I think I will stop working on the UI because the Author said he's working on a new version...

But thanks for your answeres and good luck to the RDX-Team for RDX becoming more popular ^^

cu
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07-19-10, 05:58 PM   #10
giakaama
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Hi, don't want to hijack Halaris thread but it's about the same subject ! Another popular UI in my opinion is Tukui !
I've been trying to make this UI in RDX for about 2 weeks (when i had time) but after those 2 weeks i gave up back to the original UI , anyway i still think a Tukui iteration for RDX will be great !

Mabe someone with a good knowledge of RDX will attempt making it !
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07-19-10, 06:46 PM   #11
unlimit
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There would be a lot of easy things, and a lot more hard things when attempting to recreate TukUI in RDX

Tuk's Unitframes would be one of those easy things to recreate, it wouldn't be hard at all.

How Tuk automatically resizes his unitframes and making everything "pixel-perfect" while inside RDX would be a difficult thing, as well as the borders and lines to certain frames.

It'd certainly be cool when it was finished in RDX, though.
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07-20-10, 03:33 AM   #12
giakaama
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Yeah it would be cool ! ... I wonder how much time would take sigg to do it !
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07-20-10, 03:59 AM   #13
sigg
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A lot of work on the core need to be done before we are able to reproduce 100% a UI.

See the road map of OpenRDX.

I am able to create a whole UI in 2 days.

Cheers
Sigg
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