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10-16-10, 11:00 PM   #1
injury
A Murloc Raider
Join Date: Jan 2006
Posts: 6
DK player cooldown indicator bar.

I think this is just unintended consequence of DK's and our odd resource usage. Even debated putting it in the suggestion box instead.

When I use all runes of a certain type every ability that needs that rune is now shown on cooldown. So if I use all runes which is pretty much how you spend most of the time in combat I have a massive line of stuff showing on the huds cooldown bar. After it gets past 12 or 13 that bar is nudged up halfway through the Players Debuffs on Mobs line.

Not game breaking but makes it real hard to track disease timer without adding another mod into the mix.
 
10-17-10, 07:40 AM   #2
spiel2001
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Join Date: Jun 2008
Posts: 7,724
Yeah... I have the same issue on my DK and it is, as your correctly note, the result of how DK mechanics work. You can "fix" the problem with the command

/nui hud cdmin 10

That will prevent cooldowns from appearing when the only issue is your runes all being on cooldown
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