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11-09-09, 01:05 PM   #1
maximdewit
A Murloc Raider
 
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Items and such in Frames

Hello everyone and hi!

I freshly joined this community to give me some backup on some stuff.


Short explained : the belgian school system works like this: in your last year, you have to make a big project related to our lessonmatter.

Since im studying informatics, i chose to build a complete wow raiding addon.
-Loot of every raid, sorted by your class
-Bosstactics with auto-announce functions for raidleaders, with class-role specific whispers etc etc
-*optionally* bosstimers like 'Deadly Boss Mod'.


Now, i havent done alot yet to be honest ^^ i procastignate alot ( very VERY bad habit) and i'd like to finish it in a few weeks from now.




Now the first few questions i have are the following :

-How do you implement items into a frame? (atlasloot like)
-If anyone knows a very GOOD site with everything explained, please let me know. i have a book (not an e-book but a REAL book) about wow addons ; WoW programming : a guide and reference for creating wow addons.


Please keep the replies decent and mature (dont know about the attitude of most of you, but to be sure ^^)



thanks in advance!


--Maximlol
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11-09-09, 03:12 PM   #2
iSylvir
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To be completely honest, I don't think you can get it done in a 'few weeks.' Your knowledge isn't expansive enough (no offense) for the ambitions of this project, and learning Lua isn't as easy as you think. I advise changing your project to something without such specific details.
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11-09-09, 05:46 PM   #3
Akryn
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Agreed that doing a full raid timers addon would be nearly impossible in a couple of weeks, just because of the scale of research involved to get the timers right. Not to mention testing...

However, the specific questions that you're asking are fairly easily answered. A good place to look for general API reference is www.wowwiki.com/api -- it also has a few tutorials for basic things, etc.

How do you implement items into a frame?
Draw a box and paint the item texture into it. Or, do you want the item description only? Or in a tooltip when you mouseover the icon? Do you want clicking the icon to do anything?
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11-10-09, 03:09 AM   #4
Katheriuh
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Don't do it if you don't want to get beat up! D:
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11-10-09, 09:42 AM   #5
maximdewit
A Murloc Raider
 
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Thanks for the fast replies!

I know its an ambitious project, but I also know I can really do it, as I'm quite good in programming languages in general. I do master C to a decent degree, aswel as for example the visual basic codes etc.

The bosstimers are 'optionally' wich means I will try do implement them once the rest is finished and works completely


Also I would like to thank Akryn for his reply. I would like to be able to see the tooltip (but i kind of figured out allready how to figure that out) and that the icon is linkable.
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11-10-09, 11:08 AM   #6
ravagernl
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Having a background in C surely helps writing it. If I were you, I would make the functional design of the AddOn first, including the logics of it.

Some links to help you on your way:
http://wowprogramming.com/
http://www.lua.org/manual/5.1/

Then, wow basically has two parts to code an AddOn:
The visible part (aka frames, fontstrings, buttons). You can define them in XML code, or, what many other AddOn writers do, is write pure lua.
http://www.wowwiki.com/XML_user_interface
http://www.wowace.com/addons/ace3/pa...tting-started/

and the global function API:
http://www.wowwiki.com/World_of_Warc...roup_Functions
http://www.wowwiki.com/Global_functions
http://www.wowwiki.com/World_of_Warc...Raid_Functions
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11-10-09, 11:59 AM   #7
maximdewit
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Ey mrruben Thanks man! rly apriciate you helpfull folks


I alrdy have the book of Wow programming.com and i have taken a look myself before

Tho, the wowwikki pages are rly interesting, surely for the awesomeness of ctrl-F i dont have in real life books ^^

ill keep this post updated on eventual news etc (and LOTS OF MOAR QUESTIONZ :P)


cheers!
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