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06-25-09, 04:21 PM   #41
Petrah
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Originally Posted by voodoodad View Post
Me too... I DID apologize, though...
I saw that hehe.

Did you check your PM?
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06-25-09, 07:31 PM   #42
spiel2001
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This feature is now partially implemented.

As it is right now, if you are in combat or have an active target, if the action on the button is on cooldown, active on the target or cannot be used at this time, it is dimmed. Otherwise it is shown in full alpha. There is a slash command '/nui bar dimming' to turn it on and off.

There is still work to be done and still some holes in the logic. But it's a start.

EDIT: Oh... the screenies also show the new default font for nUI and I have several others, as well... in the process of adding an option for changing fonts.

Here's a couple of screenies to show it in action... (the whispers are from my middle daughter ~lol~)

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Last edited by spiel2001 : 06-25-09 at 07:35 PM.
 
06-25-09, 09:25 PM   #43
Xrystal
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Looks pretty good there Scott.
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06-26-09, 12:40 AM   #44
Vis
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Looks nice. An added benefit to fading the buttons out like that is that the cooldown timer numbers appear easier to read
 
06-26-09, 09:53 AM   #45
Rhamses
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Not sure how the real code works. Do you think what you have done will work on my Macaroon Macros? I use a macro in every button rather than just a drag and drop icon. For example, since one mob can only have Corruption or Seed of Corruption and not both, I have them in one button.

Shadow Bolt and Soulfire are also on the same. I use SB, unless I am in Decimation buff and weaving.

Curse of Agony, curse of doom
Curse of weakness curse of tongues, etc
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06-26-09, 10:13 AM   #46
spiel2001
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It's probably not going to work, initially, with macros because it has no way of knowing which spell ties to the target or not. It also requires that the button work with Blizzard's own "IsUsable()" logic. If Bliz can't determine whether or not the macro is currently usable on the current target, nUI won't be able to make the determination, either.

In order to support that sort of thing, I'm going to have to include the ability to specify what spells are associated with the button and that's not going to be able to happen until I get to the more advanced action bar code. Which, very likely, won't happen until after the 3.2 patch.
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06-27-09, 06:45 PM   #47
havoxx
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Cool, might I ask for a feature? I would like that how you've done it, but can you make the alpha adjustable?
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06-27-09, 07:05 PM   #48
spiel2001
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Okay... done.
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06-27-09, 10:00 PM   #49
spiel2001
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Another update... I've added a new slash command '/nui bar mouseover' which hides nUI's action bars unless and until you mouse over them. It is *off* by default (meaning by default all action bars are displayed)

Here's a couple of screen shots...

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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
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My day job: http://www.presidio.com/
 
06-28-09, 12:00 AM   #50
spiritwulf
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Originally Posted by spiel2001 View Post
It's probably not going to work, initially, with macros because it has no way of knowing which spell ties to the target or not. It also requires that the button work with Blizzard's own "IsUsable()" logic. If Bliz can't determine whether or not the macro is currently usable on the current target, nUI won't be able to make the determination, either.

In order to support that sort of thing, I'm going to have to include the ability to specify what spells are associated with the button and that's not going to be able to happen until I get to the more advanced action bar code. Which, very likely, won't happen until after the 3.2 patch.
You just need to identify in the macro which spell you want it associated as and the engine should be able to do the rest.
Usualy the command #showtooltip is sufficient for you to set the macro designation.
For example on a lock you might do something like
#showtooltip Corruption
at the begining of the macro which then causes blizz api to recognize that macro as being the same as the corruption spell and will assign it the same attributes and tooltip as that spell including range coloring etc.
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WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Suggestion Box » NU Innovations in Spell Management

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