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04-20-13, 04:45 PM   #1221
Gloks
A Flamescale Wyrmkin
Join Date: Mar 2010
Posts: 141
Originally Posted by Nibelheim View Post
What kind of flickering? Does the bar keep on disappearing and reappearing? Or is the bar animation just a little unsmooth?
I was on my Feral cat last night as well, and the savage roar bar was definitely flickering. From full to where the timer currently was for the appropriate Savage Roar. The entire Hud actually disappeared on me for a good 1-2 minutes before it came back and all the dot tracking was working again on the correct target. Definitely a problem there. Worth looking into.

By the way, my Junk Seller isn't working either. No errors.... just nothing happens.

Last edited by Gloks : 04-20-13 at 04:48 PM.
 
04-20-13, 05:01 PM   #1222
Nomaddc
A Cliff Giant
Join Date: Jan 2012
Posts: 73
Yeah, about junk seller... Are you using RealUI built in bag addon?

EDIT: Ok, noticed awful things for cargbags:
1) You can't delete default containers from Alt+click menu
2) You can't change order of bank containers and if you have many assigned - they go below your lower screen border.
3) Bad idea to have same categories for bank and inventory, cause when you start sorting it gets out of hand.
4) It really get's out of hand. I already have over 15 containers assigned for my bank, and it's really disturbing when trying to assign smth with Alt+click while not in bank. Having to deal with 30+ list is not fun :P

Last edited by Nomaddc : 04-20-13 at 05:30 PM.
 
04-20-13, 05:37 PM   #1223
Nibelheim
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Originally Posted by Nomaddc View Post
Yeah, about junk seller... Are you using RealUI built in bag addon?

EDIT: Ok, noticed awful things for cargbags:
1) You can't delete default containers from Alt+click menu
2) You can't change order of bank containers and if you have many assigned - they go below your lower screen border.
3) Bad idea to have same categories for bank and inventory, cause when you start sorting it gets out of hand.
4) It really get's out of hand. I already have over 15 containers assigned for my bank, and it's really disturbing when trying to assign smth with Alt+click while not in bank. Having to deal with 30+ list is not fun :P
Hmm, I don't think cbNiv was supposed to be used with that many categories Might be better off with an AddOn like ArkInventory.

Last edited by Nibelheim : 04-20-13 at 05:40 PM.
 
04-20-13, 05:55 PM   #1224
Nomaddc
A Cliff Giant
Join Date: Jan 2012
Posts: 73
Yeah, guess so. Found a way out though - disabled everything for bank (sorting, categories...) and just using it as used with bagnon (yeah, that lower 2 rows are for cloaks, next 2 for swords, next 2 for shields... you got the idea ), and using categories only for inventory. Still default containers are annoying (I turned off most of them, but they just don't go away from context) and stuff flagged as Junk and placed in Junk container is not selling to vendor automatically (no errors either though).
EDIT: grey junk I looted from some_mob is sold properly though.
Also I suspect it can cause random fps drops, but can't say for sure yet (needs more observation).

EDIT2: Gave up on carg bags. Just too inconvenient. Can't view other characters inventory, can't do account wide search, etc., plus that new items thingie living it's own life. Would be really nice to see Bagnon reskin.
And junk seller is not working when cargbags are turned off.

Last edited by Nomaddc : 04-20-13 at 06:27 PM.
 
04-20-13, 06:04 PM   #1225
Nibelheim
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Originally Posted by Nomaddc View Post
EDIT: grey junk I looted from some_mob is sold properly though.
Also I suspect it can cause random fps drops, but can't say for sure yet (needs more observation).
Ahh, simple communication error then. Junk Seller only sells grey items. Doesn't actually have anything to do with the Junk category itself.
 
04-20-13, 06:37 PM   #1226
Nomaddc
A Cliff Giant
Join Date: Jan 2012
Posts: 73
Also suggestion: check out addon SavedInstances (tracks saves on alts and displays them in tooltip - niiiice), ExtraCD (good for tracking trink/ench/talent procs). Maybe you'll want to add some of those

Also, if you update Kui you will start getting this:
Code:
33x Kui_Nameplates\castbar.lua:129: Usage: <unnamed>:SetSize(width, height)
<in C code>
Kui_Nameplates\castbar.lua:129: in function "?"
Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4
<in C code>
<string>:"safecall Dispatcher[2]":13: in function "?"
Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "SendMessage"
Kui_Nameplates\layout.lua:846: in function "InitFrame"
Kui_Nameplates\layout.lua:884: in function "?"
ExtraCD-1.1.1c\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <ExtraCD\libs\AceTimer-3.0\AceTimer-3.0.lua:36>

Locals:
nil
So better wait for it to get fixed by Kui devs

Last edited by Nomaddc : 04-20-13 at 07:04 PM.
 
04-20-13, 07:40 PM   #1227
barcharcraz
A Murloc Raider
Join Date: Nov 2007
Posts: 9
I notice that my Arcane missiles aura is not skinned by RealUI. Is this by design?
 
04-20-13, 07:52 PM   #1228
Nibelheim
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Originally Posted by barcharcraz View Post
I notice that my Arcane missiles aura is not skinned by RealUI. Is this by design?
Can you post a screenshot? Thanks
 
04-20-13, 08:16 PM   #1229
Nomaddc
A Cliff Giant
Join Date: Jan 2012
Posts: 73
Also suggestion for Kui usage: disable fading (it's annoying ), turn on/off tank layout for Kui depending on spec.
 
04-20-13, 09:26 PM   #1230
Anj
A Chromatic Dragonspawn
 
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Posts: 178
Hey Nib. Just thanking you again for the update because *everything* out of the box works great.

I don't use other addons outside of RealUI (that's how perfect it is) so you can always count me in when testing it. Oh wait, I have DBM (and you're skinning it? woot!).

Keepupthegoodwork^∞

rstat:
Version 7.4 r7 b, 2560x1440, Turbo Mode

Last edited by Anj : 04-20-13 at 09:37 PM.
 
04-21-13, 12:22 AM   #1231
Massiveunit
A Black Drake
 
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Join Date: Mar 2013
Posts: 81
Hi,
2560x1440, how do I change my resolution in game on UI?
Massive
 
04-21-13, 01:57 AM   #1232
Anj
A Chromatic Dragonspawn
 
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Originally Posted by Massiveunit View Post
Hi,
2560x1440, how do I change my resolution in game on UI?
Massive
ESC>System>Graphics
 
04-21-13, 05:19 AM   #1233
Xylon
A Murloc Raider
Join Date: Sep 2007
Posts: 5
Originally Posted by Nomaddc View Post
Yeah, guess so. Found ... cargbags are turned off.
I'd like to suggest AdiBags. It can also sort items in categories, much like ArkInventory, but it is a lot more user friendly and it works out of the box. The only thing that is missing is viewing other characters' bags.
 
04-21-13, 09:59 AM   #1234
Ruvengaard
A Cyclonian
Join Date: Jan 2013
Posts: 46
Hi Guys,

Just installed the lasted version and Love it .

Except that I have this error popping :

Code:
3x nibRealUI-7.4 r7\HuD\UnitFrames\UnitFrames.lua:3609: attempt to index global "ndb" (a nil value)
nibRealUI-7.4 r7\HuD\UnitFrames\UnitFrames.lua:3609: in function "SetUpdateSpeed"
nibRealUI-7.4 r7\Core.lua:123: in function "SetPowerMode"
nibRealUI-7.4 r7\Modules\InfoLine.lua:166: in function "func"
FrameXML\UIDropDownMenu.lua:710: in function "UIDropDownMenuButton_OnClick"
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1

Locals:
self = <table> {
 CreateInnerBG = <func> @nibRealUI\..\Fun.lua:389
 SetModuleEnabled = <func> @nibRealUI\Core.lua:478
 LoadAddOnData_BugSack = <func> @nibRealUI\..\AddonData.lua:3431
 LoadAddOnData_Masque = <func> @nibRealUI\..\AddonData.lua:7962
 modules = <table> {}
 SetUpInitialOptions = <func> @nibRealUI\Config.lua:297
 UpdateResolution = <func> @nibRealUI\Core.lua:211
 GetModuleEnabled = <func> @nibRealUI\Core.lua:474
 RetrieveFont = <func> @nibRealUI\..\Fun.lua:446
 SetDefaultModulePrototype = <func> @Masque\Libs\..\AceAddon-3.0.lua:425
 font = <table> {}
 IsEnabled = <func> @Masque\Libs\..\AceAddon-3.0.lua:467
 ScheduleTimer = <func> @Grid\Libs\..\AceTimer-3.0.lua:108
 GetFont = <func> @nibRealUI\..\Fun.lua:452
 ADDON_LOADED = <func> @nibRealUI\Core.lua:399
 media = <table> {}
 PLAYER_LOGIN = <func> @nibRealUI\Core.lua:352
 UnregisterMessage = <func> @Masque\Libs\..\CallbackHandler-1.0.lua:181
 OtherFaction = <func> @nibRealUI\..\Fun.lua:473
 GetRecommendedResolution = <func> @nibRealUI\Core.lua:198
 db = <table> {}
 OpenOptions = <func> @nibRealUI\Config.lua:276
 SetPowerMode = <func> @nibRealUI\Core.lua:115
 SetEnabledState = <func> @Masque\Libs\..\AceAddon-3.0.lua:440
 UPDATE_PENDING_MAIL = <func> @nibRealUI\Core.lua:330
 UpdateLayout = <func> @nibRealUI\Core.lua:251
 GetILVLColor = <func> @nibRealUI\..\Fun.lua:514
 InstallProcedure = <func> @nibRealUI\..\Settings.lua:326
 UI_SCALE_CHANGED = <func> @nibRealUI\Core.lua:348
 OnInitialize = <func> @nibRealUI\Core.lua:407
 UnregisterAllEvents = <func> @Masque\Libs\..\CallbackHandler-1.0.lua:202
 RegisterLockdownUpdate = <func> @nibRealUI\Core.lua:285
 Notification = <func> @nibRealUI\..\Notifications.lua:126
 RegisterPlainOptions = <func> @nibRealUI\Config.lua:334
 ValidateOffset = <func> @nibRealUI\..\Fun.lua:482
 optionsFrame = <unnamed> {}
 GetName = <func> @Masque\Libs\..\AceAddon-3.0.lua:300
 LoadAddOnData_Kui_Nameplates = <func> @nibRealUI\..\AddonData.lua:7895
 CreateTextButton = <func> @nibRealUI\..\Fun.lua:248
 name = "Rolinsson"
 GetVerString = <func> @nibRealUI\Core.lua:160
 Disable = <func> @Masque\Libs\..\AceAddon-3.0.lua:330
 LoadAddOnData_Bartender4 = <func> @nibRealUI\..\AddonData.lua:212
 ReloadUIDialog = <func> @nibRealUI\..\Fun.lua:53
 CreateBGSection = <func> @nibRealUI\..\Fun.lua:373
 Print = <func> @Bartender4\libs\..\AceConsole-3.0.lua:54
 Round = <func> @nibRealUI\..\Fun.lua:101
 SetResolution = <func> @nibRealUI\Core.lua:208
 Clamp = <func> @nibRealUI\..\Fun.lua:105
 LDOptimizationCheck = <func> @nibRealUI\Core.lua:133
 GetAddonControlSettings = <func> @nibRealUI\..\AddonControl.lua:338
 RegisterHuDOptions = <f
as well as the "Hud information popup" that is getting crazy and will never stop popping .

Apart form that I love it.
Take care,
Ruven.

EDIT1 : solved the HuD message popping issue bye typing /hud then OK.

EDIT2 : Just found this -


Seems that the minimap icons for bagsync and outfitter do not get hidden under the map. I thought they should be, did I misunderstand ? However, this is a very minor stuff.

Last edited by Ruvengaard : 04-21-13 at 02:18 PM.
 
04-21-13, 03:36 PM   #1235
Nibelheim
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Originally Posted by Ruvengaard View Post
EDIT2 : Just found this -


Seems that the minimap icons for bagsync and outfitter do not get hidden under the map. I thought they should be, did I misunderstand ? However, this is a very minor stuff.
Some addons use their own custom method for attaching buttons to the minimap, so they fall through the cracks unfortunately. Currently thinking up ideas for handling them.
 
04-21-13, 04:02 PM   #1236
Gloks
A Flamescale Wyrmkin
Join Date: Mar 2010
Posts: 141
Can't download the latest version. This is what Wowinterface says when I try..... "The latest version of this file is currently awaiting approval from a file admin. You can download a previous (older) version from the archive"

EDIT: Seems to be working now. Was strange though

Last edited by Gloks : 04-21-13 at 04:05 PM.
 
04-21-13, 04:06 PM   #1237
Nibelheim
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Originally Posted by Gloks View Post
Can't download the latest version. This is what Wowinterface says when I try..... "The latest version of this file is currently awaiting approval from a file admin. You can download a previous (older) version from the archive"

EDIT: Seems to be working now. Was strange though
That's the standard message you get when a new upload is waiting approval.
 
04-21-13, 04:42 PM   #1238
bullet_101
A Murloc Raider
Join Date: Mar 2013
Posts: 6
Is there any way to get a swing timer into the HUD? I'd really like to have one for my DK. Thanks
 
04-21-13, 04:48 PM   #1239
Nibelheim
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Originally Posted by bullet_101 View Post
Is there any way to get a swing timer into the HUD? I'd really like to have one for my DK. Thanks
It's on the to-do list, I'm still deciding on how to style/position it though.
 
04-21-13, 04:50 PM   #1240
bullet_101
A Murloc Raider
Join Date: Mar 2013
Posts: 6
Do you have a temp solution to the problem or should I just suck it up? Also i may have said this before but thanks for making this amazing UI.
 

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