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11-28-10, 03:00 PM   #41
MoonWitch
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Eclipsebar is easier than the damn buffs :P

Been breaking my head over the buffs all day lol I have NO clue why they're not working as they should.

Also : where would you like the eclipsebar? Right below the player frame?
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11-29-10, 06:00 AM   #42
Kekskrümel
An Aku'mai Servant
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Hi,

hmm same position as holy/shade bar ?

Greetings

Nils
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11-29-10, 09:08 AM   #43
MoonWitch
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Ok, though the bar will look different, seeing as it's an actual statusbar

But -- working on it.

Basically three things are not done :
- Eclipsebar (working on a prettier one though)
- Border color on elite (I don't get why but meh)
- Bufftimers resize on player/target
- New! Apparently I don't have DEbuff timers Gotta sort that :P

Again italics -> done

Last edited by MoonWitch : 11-29-10 at 03:05 PM.
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11-29-10, 04:28 PM   #44
MoonWitch
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Ok, it's done.

What needs to be tested :
- Buff/debuff timers. Are they correct? Do they show up for everything?
- Party performance? I've not noticed issues.
- Are the colors right (colors of everything)?
- Does everything match the look and feel of the original layout?

I think that's about it.

https://github.com/moonwitch/oUF_alekk Voila. You can post comments here or on the issue tracker @ github.

Last edited by MoonWitch : 11-30-10 at 06:57 AM.
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11-30-10, 05:16 AM   #45
Kekskrümel
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Hi,

thx for your work.

Going to test it in some hours (currently at work).

Thx

Greetings
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11-30-10, 06:58 AM   #46
MoonWitch
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You're welcome, I just hope I made it ok enough
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11-30-10, 04:47 PM   #47
Kekskrümel
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So, tested xD

Thx for all the work, most of the layout is working fine, I found only 2 bugs.

1: The HP Text of Targets is in Blue, in the original alekk it was white, see Attachments. (Update: For Friendly Units the target HP text is white, only for neutral and unfriendly targets it is blue)

2: In a Raid it is showing both, the Party Frame and MT Frame, so its overlapping, see Attachments. Is it possible to change this, so that the Layout doesn't show the party frame in a raid ?

UPDATE:

3: Find a third issue xD I don't have any debuff timer (Exhaustion), like you can see in the 1 screenshot, if i am not completely wrong, there was an timer in the "original" alekk.

For the Rest, I can't find any difference to the original alekk Layout, great work

Maybe someone other can test the layout also, to confirm this ?

I doesn't have any slowdowns in party's, colors are all fine if I doesn't miss something and buffs/debuffs also, so all in all great porting to the newest oUF.

If it is possible to fix the 2 bugs, all is like the "original".

Thx again for all your work.

Greetings Nils

EDIT: Doesn't have a balance druid for eclipse bar and DK for runebar, maybe someone other can test this ? Thx !

EDIT2: Is it possible to set a fixed position for each party member frame ? Currently the frames are "growing up" ? Like you can see on Screenshot 2, if there are only 2 person in the group the last frame is half in the chat box, if there are 5, all is fine.
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Last edited by Kekskrümel : 12-01-10 at 09:32 AM.
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12-01-10, 01:25 PM   #48
MoonWitch
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Thank you so much for your feedback!

1 : Sorted (need to update on github)
2 : Uhm in the original layout they're on top of eachother >.< I think it has to do with MT not being used if there's a party, and if there's MT it's a raid, not a party. With a bit of luck, it's sorted too
Code:
party:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 8, 225)
maintank:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 8, 225)
3 : Yeah, I thought I noticed something in that line too last night. Need to test it further. This I need to look into more, I can't fix it right now without more checking. And I just started a new job, so it'll be a bit slower.
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12-01-10, 02:08 PM   #49
Kekskrümel
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Hi,

thx for the update.

the Code is for the EDIT2 Question ?

UPDATE:

Some Debuffs have an timer, some not, see attachments :/ Its not "stack" related, also debuffs without stack's doesn't have a timer.

Greetings

Nils
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Last edited by Kekskrümel : 12-01-10 at 03:28 PM.
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12-01-10, 04:45 PM   #50
MoonWitch
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Yeah, I noticed that about the debuffs.. Even my Weakened Soul (I play a priest ) sometimes doesn't have a timer. I really need to look into it.

As far as q2, normally i've updated the code on github (the code embedded in my previous post was to point out the location settings in the original layout.) should be fine. It was a drycode though, so I haven't tested it.

(Something about losing so much weight I've got no clothes left to bear the current temperatures here in Belgium -- gotta ransack mom's clothes :P)

I'll properly test it tomorrow and rewrite the debuff timers, must be something in the code that I did wrong. I'm sure of it.
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12-02-10, 06:01 AM   #51
Kekskrümel
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Hi,

thx for the update.

(Here in Germany it is also cold as hell xD -6°C -,- snow everywhere and frozen, ... With my luck, I break me something in the next days xD)

Ok, waiting for the update, to test it

Greetings

Nils
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12-02-10, 06:13 AM   #52
haste
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Originally Posted by Kekskrümel View Post
(Here in Germany it is also cold as hell xD -6°C -,- snow everywhere and frozen, ... With my luck, I break me something in the next days xD)
Here in Norway we are enjoying temperatures around -20C already. November setting several coldness records and stuff. If this winter becomes colder than last years, we're probably going to see -40C several places. Last year we hit -35C here, but more to the north people tend to see -50C every year.
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12-02-10, 06:24 AM   #53
ole1510
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I had an error with your updated version when I aktivate ouf_weaponEnchant
When it is aktivated there are only the standart wow unit frames.
I edit somethink in the ouf_WeaponEnchant on line 20 and 173.
line 20
Code:
	 :PostUpdateEnchantIcons(icons)
line 173
Code:
	if self.PostUpdateEnchantIcons then self:PostUpdateEnchantIcons(icons) end
There I must edit it to "PostUpdateIcons" delete the "enchant" in the word

I hope you can understand my declaration ^^

edit: The blizzard buffs are not hidden/ maby only for me? and there are no buff timers at the buffs too, maby because the blizz buffs are shown? ^^

edit2: BUFFS
I edit on line 189
Code:
	self.disableCooldown = false
now I have a timer at buffs
and I edited on line 359
Code:
			BuffFrame:Hide()
bevor it was
--BuffFrame:Hide()
The Blizzard default buffs are hidden now.

Last edited by ole1510 : 12-03-10 at 07:08 AM. Reason: buff frames
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12-02-10, 06:45 AM   #54
Kekskrümel
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Originally Posted by haste View Post
Here in Norway we are enjoying temperatures around -20C already. November setting several coldness records and stuff. If this winter becomes colder than last years, we're probably going to see -40C several places. Last year we hit -35C here, but more to the north people tend to see -50C every year.
Yeah -50°C, fun xD

Maybe some camping in the nature, like Bear Grylls in Siberia and eating some animal eyes xD (http://www.youtube.com/watch?v=pA1Dxf7Uu_c), yam yam xD

And half of the year its dark, ...

No wonder, that the suicide rate in the north regions (sweden, norway, ...) is so high xD

Last edited by Kekskrümel : 12-02-10 at 06:49 AM.
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12-03-10, 03:12 PM   #55
Kekskrümel
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Hi,

little update, the main tank frames looks with more as 2 people a bit "****ed up" xD See attachments.

Normally, the frames growing upwards, like in a group and not to the right, also the mt target frame are not working correctly and the hp name mana, ... text is missing.

Maybe you can take a look into this ?

Thx for all your work.

Greetings

Nils
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12-04-10, 05:12 AM   #56
MoonWitch
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All the changes I made last week, were drycoded (untested)..

I'll get to it now

@ole1510 THanks, I generally comment out the buff section because the buffs in ouf_alekk overlap the location of my own minimap entirely, I must have forgotten to re-enable them, I'm sorry.

Ok :
- sorted the maintank issue. I guess my drycode was evil.
- sorted the compatibility issue with oUF_WeaponEnchants, should be fine now.

--> can't find the timer issue... Lightning Shield doesn't have a timer, so far everything I tested was fine. I can't track it down consistently at this point. Sorry

Last edited by MoonWitch : 12-04-10 at 02:12 PM.
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12-04-10, 03:46 PM   #57
Kekskrümel
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Hi,

thx for the update.

MT Frames now working fine, but the MT Target Frame is wrong for me, as you can see in the attachments. I targeted Achilles, but the Frame appears behind Vajet.

Party Frame working fine, also with less as 5 players.

Maybe the debuff timer is a generally oUF problem ?

Thx for all your work.

Greetings

Nils
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12-04-10, 08:36 PM   #58
MoonWitch
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Originally Posted by Kekskrümel View Post
Hi,

thx for the update.

MT Frames now working fine, but the MT Target Frame is wrong for me, as you can see in the attachments. I targeted Achilles, but the Frame appears behind Vajet.

Maybe the debuff timer is a generally oUF problem ?

Thx for all your work.

Greetings

Nils
Well -- I tried with 2 MTs in MC, but as healer I didnt notice it.. Gonna look into it further, it's most likely a SetPoint (location) issue.

As far as the buffs, I've not seen this issue in other ouf layouts, so I do think it's something in the layout. However, even when I remove all timer references, it's not appearing correctly. Some buffs/debuffs have timers, and then suddenly lose their timer... i can't even find a pattern in it

Edit : I think the timer issue was caused by the setFontString function (which I just took over from the old layout), by using CreateFontString etc it seems to show up fine! Ok, it's still not ok .... For now, I recommend using omniCC or something for it. I just can't track it.
Also I may have sorted the MTT issue finally.

Can you guys/gals test it a bit tell me how it goes?
I am very sorry it's taking this long, I am trying my best

-- updated github.

Last edited by MoonWitch : 12-05-10 at 09:33 AM.
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12-05-10, 08:30 AM   #59
MoonWitch
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Originally Posted by ole1510 View Post
edit2: BUFFS
I edit on line 189
Code:
	self.disableCooldown = false
self.disableCooldown = true is to hide the cooldownspiral, with a hidden cooldown spiral omniCC won't work on it. So the timers you saw, were most likely from OmniCC or another cooldown timer mod.
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12-05-10, 10:24 AM   #60
ole1510
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Originally Posted by MoonWitch View Post
self.disableCooldown = true is to hide the cooldownspiral, with a hidden cooldown spiral omniCC won't work on it. So the timers you saw, were most likely from OmniCC or another cooldown timer mod.
That could be, I have omniCC installed ^^
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WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » oUF_alekk - searching someone to update the ui for an donation


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