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05-20-09, 11:55 AM   #21
spiel2001
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nUI has nothing to do with Autobar. If you use the action bars that are built into nUI, then they all have cooldowns.
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05-20-09, 12:17 PM   #22
Solgath
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i used to put all my common used items on the action bars, but found i had to many, autobar removes this need, also, pet CDs are missing, which OmniCC covers as well, i mean, i'm not saying anything bad about nUI, i find it a brillant UI, just somethings could use support, like OmniCC among other things, i mean, i can't put all the items i have, that use a CD on my action bars :P
 
05-20-09, 12:24 PM   #23
spiel2001
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My point is that nUI doesn't need to support OmniCC -- it already does what OmniCC does on all of the action bars that are in nUI. If you add another action mod, like Autobar, then it's no longer nUI and that's a different story... nUI doesn't do cooldowns on other bars because it doesn't expect them to be there. But, anyway, we're splitting hairs.

You are correct... nUI's pet bar doesn't have timers on it... I keep forgetting about that one because I keep forgetting to put it on the to-do list ~lol~

(fixed)
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05-20-09, 12:42 PM   #24
Solgath
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nUI, as u said, shows cooldowns on the action bars, what i'm getting at is that OmniCC covers a wider range of cooldowns, not just the action bars, nUI doesn't show CDs in ur bag, i mean Autobar is good just for convinence. even if there was a way to have it so that it played nice with nUI it would be good, but atm, it doesn't, having it run, seems to prevent the GCD from showing, which can be annoying. as u said though, u don't need to have it support, purely because ur own action bars do it already, and not everyone uses Autobar, or OmniCC, but it is a popular addon because of what it does.
 
05-20-09, 12:44 PM   #25
spiel2001
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To be honest, I hadn't thought of adding cooldowns to the inventory... but I could do that.
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05-20-09, 12:45 PM   #26
spiel2001
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Presuming I add cooldowns to the pet bar and inventory, does that eliminate the need for OmniCC, or are there other things you need it for, as well?
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05-20-09, 12:48 PM   #27
Solgath
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Originally Posted by spiel2001 View Post
To be honest, I hadn't thought of adding cooldowns to the inventory... but I could do that.

yeah, but i don't even use the default bags, they just got annoying for me long ago, i use Arkinventory these days, just to save time on having to search every damn bag for a specific item, that and Arkinventory has an actual search function. :P

i mean, i have no idea, but would it be possible, to add an option, to have nui handle the cooldowns, or something else handle the cooldowns? like what u did with the minimap.
 
05-20-09, 12:57 PM   #28
Xrystal
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Oh Scott, OmniCC I believe also has cooldowns on equipped items like trinkets. I never looked to see if nUI alone handled it but if not some people might like that feature too. I personally drag any trinkets to the action bar anyway so normal action bar changes would be good enough for me

If you could make the text a bit more flexible for future enhancements that would be great. Similar to your grid hotspot suggestions in another thread.
EG.
Text Anchor (Top Left, Top Right, Bottom Left, Bottom Right, Top, Bottom, Left, Right, Center)
Text Size, Text Color etc

Even if they aren't changeable straight away if there was a way to have it changeable at a later date similar to the layout engine.

Of course, if it isn't possible no worries. As long as the 3 main values (Cooldown, Timer, Stacks) are visible and recognizable that would be fine.
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05-20-09, 01:02 PM   #29
Solgath
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yeah, basically, OmniCC adds CDs to anything that has a CD when its used, trinkets, weapons, etc. its prolly one of the many reasons ppl use it. moving to the action bar is one way of doing it, shocking though it may be, ppl only have 2 trinkets and prefer to use something like OmniCC for it, or action bar.
 
05-20-09, 01:48 PM   #30
spiel2001
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I'm not sure about handling cooldowns for inventory if you have ArkInventory installed... that would kind of be like handling cooldowns if you have Autobar installed -- though I do view Ark as adding functionality versus replacing it.

I'm sure I can add cooldowns to the default inventory and I'm sure I can add cooldowns to the trinkets in the paperdoll frame. Not sure about adding cooldowns to ArkInventory inventory though... I'll look into it.
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05-20-09, 01:58 PM   #31
Solgath
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sounds like a plan, or maybe, if its worth looking at, maybe adding an option to have something else handle the cooldowns like the option u have for the minimap, that might, i dunno, be easier in the long run? some food for thought.
 
05-20-09, 02:00 PM   #32
spiel2001
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The cooldown system is way too deeply embedded for me to disable it... it would break a *lot* of functionality.
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05-20-09, 02:05 PM   #33
Solgath
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i see, no worries, i wasn't sure, i have no experience in making addons lol.
 
05-31-09, 03:29 PM   #34
spiel2001
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HOT/DOT timers, in addition to the existing cooldown counters, have been added to the action bars and will be in tonight's update.
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05-31-09, 04:19 PM   #35
Xrystal
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woot .. 2 addons I can get rid of hopefully .. Great work Scott
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06-01-09, 04:27 AM   #36
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I've had a quick test of this on a lowbie mage and I can see you have put the dot/hot cooldown on the button while there is one active and then when that is finished it then shows the normal casting cooldown if one exists. It sounds like it should work fine but I'll give it a good testing on my 80s later on when I play them... erm .. I should be sleeping so trying not to log into my main characters

What would be good however if you had the two numbers separated so that they can be positioned differently ( in case for people like me that like to see both numbers at once ). Looking at the code I can see, assuming I found the right spot , that you use the same positioning code for both the values. Of course if found the wrong spot point me in the right direction
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06-01-09, 05:03 AM   #37
spiel2001
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I dunno... I'll have to think about that... it adds a lot of complexity to have the option to have both numbers display because is has to choose which object to write the data to, know whether or not to display the cooldown when the spell is active on the target, etc. Conversely, having it show both at the same time means that numbers have to be smaller and the button is more cluttered and that will be a problem for users with smaller displays.

Gotta figure out the happy medium on this one.
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06-01-09, 07:27 AM   #38
Xrystal
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Thats understandable. Worse case scenario is I go back and use my 2 addons. Hopefully this will work out fine after Ive played a bit with it. And nope, not gonna bed yet .. rofl.
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06-01-09, 07:39 AM   #39
spiel2001
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Well... my perspective on it when I was doing the design for the current solution was this... if the spell is active on the target, you likely don't really want to re-cast it until it actually expires or is in the process of expiring in which case the cooldown time is irrelevant information. The cyan color clearly denotes that the spell is active and how much time is remaining and until the spell actually expires, knowing how much cooldown time is left really is unneeded information for the most part.

The only place that might be an issue is if the cooldown is longer than the duration of the spell and you have a temptation to try and re-cast it while it's active. I was thinking of maybe using a different color to indicate that the spell is both active and on cooldown still and have the color change when the cooldown portion expires... I need to give some more thought to that.

Of course, the spell is on the cooldown bar, as well... but that's beside the point really.
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
06-01-09, 07:53 AM   #40
Xrystal
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Yeah, I realised what you were thinking when doing it so I know its just a training curve for me. So nice real test will be tonight if they let me dps and not ask me to heal otherwise I'll have to test it out on dailies.
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Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
 
 

WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Technical Support » Action Bar timers


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