Actually, yeah... I came back to post that I had found out that if your mouse is over the very thin border you can move it. I happened upon that by accident.
Sorry for the time waste regarding this question, though I thank you for the quick reply.
There are a few other things I wanted to ask about, though I'm unsure of whether I should just ask here since I'm posting or create new threads.
I use ACP (the in-game addon manager). However, whenever I change something and do a UI reload, it messes up my party frames. As in, it won't show them. At all. Not even mine. I have to exit the game and delete the nUI files in the WTF folder to get them back. The newsletter said that if we mention things like this they'd get looked into. I was just wondering if that were possible in this situation, or if it's a lost cause in this case.
Also, I get an LUA error whenever entering the game. What I get in the error box is below:
Message: Interface\AddOns\nUI\Units\nUI_UnitRole.lua:796: attempt to index upvalue 'texture' (a nil value)
Time: 12/12/09 20:07:57
Count: 2
Stack: Interface\AddOns\nUI\Units\nUI_UnitRole.lua:796: in function `updateRoleFrame'
Interface\AddOns\nUI\Units\nUI_UnitRole.lua:482: in function `newUnitInfo'
Interface\AddOns\nUI\Units\nUI_UnitCache.lua:647: in function <Interface\AddOns\nUI\Units\nUI_UnitCache.lua:591>
Locals: self = <table> {
updateLevelFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitLevel.lua:590
refreshReadyCheckCallbacks = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitReadyCheck.lua:358
unregisterClassCallback = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitClass.lua:476
deletePortraitFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitPortrait.lua:596
notifyCallbacks = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitCache.lua:850
deleteLevelFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitLevel.lua:566
createUnit = <function> defined @Interface\AddOns\nUI\Units\nUI_Unit.lua:323
registerCombatCallback = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitCombat.lua:190
configFeedbackColor = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitFeedback.lua:567
configCastBar = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitCasting.lua:412
deletePvPFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitPvp.lua:568
refreshThreatCallbacks = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitThreat.lua:540
registerPortraitCallback = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitPortrait.lua:276
refreshComboPointsCallbacks = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitComboPoints.lua:321
hideTooltip = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitFrame.lua:235
getUnitInfo = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitCache.lua:673
createRoleFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitRole.lua:424
registerPvPCallback = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitPvp.lua:270
refreshFeedbackCallbacks = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitFeedback.lua:847
updateComboPointsInfo = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitComboPoints.lua:290
createPvPFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitPvp.lua:436
registerHappinessCallback = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitHappiness.lua:376
refreshRestingCallbacks = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitResting.lua:300
updatePvPFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitPvp.lua:592
createGCDFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitGCD.lua:208
configFeedback = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitFeedback.lua:552
updatePortraitFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitPortrait.lua:620
registerFeedbackCallback = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitFeedback.lua:606 unregisterStatusCallback = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitStatus.lua:289
deletePowerFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitPower.lua:811
updateLabelInfo = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitLabel.lua:308
createRunesFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitRunes.lua:453
deleteCombatFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitCombat.lua:441
configAura = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitAura.lua:1098
unregisterGCDCallback = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitGCD.lua:195
createLabelFrame = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitLabel.lua:364 refreshRangeCallbacks = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitRange.lua:588
registerComboPointsCallback = <function> defined @Interface\AddOns\nUI\Units\nUI_UnitComboPoints.lua:210
updateGCDFrame = <function> defined @Interface\Add
I'm sorry it cuts there. That's all it shows to me. It shows this error with ACP disabled, too, in case you're wondering.
Sorry - update: It also pops up when I click on people/pets in my party. Also on targeted enemies. It doesn't KEEP popping up over and over, but it will pop up again if I click off of them and click on them again.
Editing again: I've gone back to the former version of nUI (5.06.04), as it has none of the errors that I'm getting above (including the one with ACP). I'm going to leave the questions here if only to call your attention to them. Thanks again!