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03-11-09, 12:53 PM   #1
Alien13c
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Skill Cooldown buttons overlap Debuff buttons

The buttons that show the skill cooldowns (like Bestial Wrath) and the mob debuff buttons (like serpent sting) overlap when there gets to be a lot of skill cooldown buttons. This only happens when there are about 6 or more skill cooldowns. They seem to shift upwards and overlap the other buttons.

The buttons I'm referting to are the ones displayed toward the bottom of the HUD.
 
03-11-09, 01:53 PM   #2
Rayven01
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I'll second this one. It is especially bad for DKs. When your runes are all on cooldown suddenly nearly every ability you have pops up on the cooldown bar and literally takes over 2-3 rows on that portion of the screen. Imagine if the check for a cooldown counted being OOM as all of your spells being on cooldown at once, counting down until your mana regenned.. that's basically what happens to DK when their runes are on cooldown.

I think two things may need to happen to fix it:
1. The cooldown bar should not wrap onto multiple rows, it should just grow left and right. With that in effect the worst that could happen is you have so many things on cooldown that it starts edging into the buff/debuff panes, but that would take many more than the 7+ limit now. Consider also making a maxcooldowns setting like you have maxauras? (There may already be one, I haven't checked)
2. Do not count abilities that require runes that are all on cooldown. If you do, the cooldown bar becomes unusable as you are spammed with too many abilities to focus on at once.

Last edited by Rayven01 : 03-11-09 at 02:02 PM.
 
03-12-09, 04:22 PM   #3
spiel2001
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I've attempted a partial fix in the 5.01.01 -- but I don't know if it fixes the issue or not as I haven't been able to reproduce the problem myself.

I'm going to need feedback from the users who are having this issue to let me know if it is fixed or not.
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03-12-09, 08:11 PM   #4
Rayven01
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Exclamation Cooldown bug not squashed in 5.01.01

Unfortunately it still happens. Attached are screenshots of the problem. The first is how it looks normally with just a few abilities on cooldown and the second is with MANY abilities on cooldown.. notice it shifts up as mentioned in the original post and would be in the way of the mob debuff bar. Also not all the abilities that are on 'cooldown' (rune cooldown in this case) are shown, it seems to max out at 10.. DKs have many more than 10 abilities that are on 'cooldown' when all frost/unholy runes are refreshing.

Also tooltips do not work for the cooldown bar, in or out of combat.
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03-12-09, 08:22 PM   #5
spiel2001
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Originally Posted by Rayven01 View Post
Unfortunately it still happens. Attached are screenshots of the problem. The first is how it looks normally with just a few abilities on cooldown and the second is with MANY abilities on cooldown.. notice it shifts up as mentioned in the original post and would be in the way of the mob debuff bar. Also not all the abilities that are on 'cooldown' (rune cooldown in this case) are shown, it seems to max out at 10.. DKs have many more than 10 abilities that are on 'cooldown' when all frost/unholy runes are refreshing.

Also tooltips do not work for the cooldown bar, in or out of combat.
Okay... I did max it out at 10... and I do still have to figure out how to deal with the DK issue. The trick is knowing which ones are on cooldown because of runes and which ones are on cooldown for other reasons.
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03-12-09, 08:27 PM   #6
Rayven01
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I think the problem with the bar moving up is caused by the code starting on line 494 that starts a new line of buttons if there are more than the max columns (10). It appears to be cut & pasted from the old aura bars which show multiple rows. Even though only one row is shown here it still bumps up the bar the height of a second row.
 
03-12-09, 08:37 PM   #7
spiel2001
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Originally Posted by Rayven01 View Post
I think the problem with the bar moving up is caused by the code starting on line 494 that starts a new line of buttons if there are more than the max columns (10). It appears to be cut & pasted from the old aura bars which show multiple rows. Even though only one row is shown here it still bumps up the bar the height of a second row.
Yes.. the cooldown bar code does support multiple rows... looks like I have a wrap-around bug. The bigger problem I'm trying to sort out right now is how to deal with DK talents on cooldown when the runes are all on cooldown. Trying to figure out how to know it without having to have a table of spells in a database.
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03-12-09, 08:50 PM   #8
Rayven01
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Check powertype

Couldn't you do a getspellinfo as you're building the list and exclude spells with powertype of 5 (rune)?
 
 

WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Bug Reports » Skill Cooldown buttons overlap Debuff buttons

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