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10-08-09, 10:57 PM   #1
anotherbiffname
A Cliff Giant
Join Date: Mar 2009
Posts: 60
Zmob Advanced 6

I was wondering for 6.0 if we could instead of just the 3d Portrait to have the full on body like it does. I havent seen an addon do this in a very long time and i use to love it also the same for targets and Target of target if your wondering what i mean ill put up a Screenshot showing what i mean, there is a target mod that does it also its called Mini-targ.

These are pictures of Mini-targ.







So as you can see you can zoom in if you want but you can also have the full body and u can spin him around and everything. Just a suggestion.

Last edited by anotherbiffname : 10-08-09 at 11:09 PM.
 
10-09-09, 04:17 AM   #2
spiel2001
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That's actually already done -- anything from full body up to a closeup 3D model and for those who don't like the animation, of course, the simple portrait.
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10-09-09, 04:30 PM   #3
anotherbiffname
A Cliff Giant
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How do i change to that then?
 
10-09-09, 05:18 PM   #4
Petrah
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I didn't know you could change the character animation to full body. How do you do that, Scott? It's not something that I would personally use, I'm merely curious.
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10-10-09, 06:42 AM   #5
Animorph
A Fallenroot Satyr
Join Date: Apr 2009
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I think something like this is what you are looking for? I haven't downloaded it so I don't know if the actually move or not.

http://www.wowinterface.com/download...el_RMSolo.html
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10-11-09, 07:42 PM   #6
spiel2001
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Originally Posted by Petrah View Post
I didn't know you could change the character animation to full body. How do you do that, Scott? It's not something that I would personally use, I'm merely curious.
It's actually very easy to do in nUI... edit the unit frame skin you want to change to a full body model ( such as [ Interface > AddOns > nUI > Layouts > Default > UnitPanel > {panel mode} > nUI_UnitSkin_{panel mode}_Player.lua ] ) and locate the ["Portrait"] section -- change model = false to read model = true and voila, you change from 3D animated head shot to a 3D animated full body model.
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10-12-09, 05:01 AM   #7
anotherbiffname
A Cliff Giant
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ok after i got into Unitpanels it breaks up into solo,party,raid 10,15,etc.


I dont see anything that says Panel Mode anywhere

Last edited by anotherbiffname : 10-12-09 at 05:09 AM.
 
10-12-09, 06:08 AM   #8
Alpha Dog
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Originally Posted by anotherbiffname View Post
ok after i got into Unitpanels it breaks up into solo,party,raid 10,15,etc.


I dont see anything that says Panel Mode anywhere
Panel mode = Solo, Party, Raid, 10 & so on. Each Unitpanel will have to be edited for that feature to work in each of the different panels.

Hope this helps.
 
10-12-09, 07:36 AM   #9
anotherbiffname
A Cliff Giant
Join Date: Mar 2009
Posts: 60
Yeah it wasnt how i thought it be i figured how to change it but its not exactly what i wanted,

Let me explain more what i meant i can show u from a different screenshot.



In this picture u see the big Priest and the big Nost but what i want more is that it would say the Health in like the little picture i showed earlier down in that box i dont want my portait to be a model. i want the whole thing and be able to spin him around and stuff.
 
10-12-09, 08:03 AM   #10
spiel2001
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Well, you can easily change the size of the model to get the big picture and you can easily move the health/power bars and text to located them anywhere you like. The only thing you're asking for that you can't do is use the mouse to spin the model around... maybe I'll add that as a feature in 6.0, but it won't be at the top of the priority list.
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10-12-09, 08:09 AM   #11
anotherbiffname
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Yeah i dont know LUA all that much so i would totally be needed to told how to do that.
 
10-12-09, 08:27 AM   #12
spiel2001
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You don't have to know Lua to do that.

As before, edit the [ Interface > AddOns > nUI > Layouts > Default > UnitPanels > {panel mode} > nUI_UnitSkin_{panel mode}_{unit id}.lua ] file that you want to change and locate the ["Portrait"] section. If you want to make the portrait taller, change the value of height, if you want to make it wider, change the value of width.

Likewise, to move the health bar or power bar, locate the ["Health"] or ["Power"] section. You can move the bar up and down by changing yOfs and you can move it left and right by changing xOfs. You can make it wider by increasing width or taller by increasing height.

You can do the same for the text elements of the health and power bars: "pct_health" and "pct_power" are the current percentage of your total health and power while "mix_health" and "mix_power" show both the current and total health and power as text (14568 / 21454 for example). Changing the values of xOfs and yOfs for them will move the text while changing fontsize will change the size of the text. You can also choose whether the font is LEFT, RIGHT or CENTER justified horizontally and TOP, MIDDLE or BOTTOM justified vertically.

None of this requires any Lua programming skill... you just need to pick values and experiment with settings until you get the result you want.
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My brush has two colors, 1 and 0, and my canvas is made of silicon.



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10-12-09, 11:22 AM   #13
bakes82
A Fallenroot Satyr
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What UI is that? I do like the raid bars at the top of the screen...
 
10-12-09, 03:20 PM   #14
Petrah
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Originally Posted by spiel2001 View Post
It's actually very easy to do in nUI... edit the unit frame skin you want to change to a full body model ( such as [ Interface > AddOns > nUI > Layouts > Default > UnitPanel > {panel mode} > nUI_UnitSkin_{panel mode}_Player.lua ] ) and locate the ["Portrait"] section -- change model = false to read model = true and voila, you change from 3D animated head shot to a 3D animated full body model.
Oooo cool, thanks!

I vote this be added to the FAQ.
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10-12-09, 07:17 PM   #15
anotherbiffname
A Cliff Giant
Join Date: Mar 2009
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Originally Posted by bakes82 View Post
What UI is that? I do like the raid bars at the top of the screen...
No idea the guy who made it never whispered me back about any of it so idk what UI it is.
 
 

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