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Unread 04-28-09, 06:44 AM   #241
haste
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http://www.wowinterface.com/download...html#changelog :)
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Unread 04-28-09, 07:05 AM   #242
Shestak
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Will continue to support frames in the arena?
Though simple: health/mana/cast-bars, health/mana value and icon/portrait class.

We are grateful for your reply.
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Unread 04-28-09, 07:11 AM   #243
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Ah, that's true. Blizzard actually added arena frames in 3.1. I'll see if I have time to release another version which fixes that later today.

This is really a great example on why people should post bug reports/feature requests. They won't really be forgotten that way.
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Unread 05-06-09, 05:22 AM   #244
gelukelu
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Feature request: totems frame

In my quest to remove not-so-useful and resource-intensive addons i stumbled upon oUF and all i can say is that it's great. I'm using the oUF_Jabar layout and started to tinker with it.

I play a shaman and really don't want to add yet-another totem addon. Right now i'm using the default TotemFrame, just moved the position from top-left to above the player unitframe:

TotemFrame:SetParent(UIParent);
TotemFrame:ClearAllPoints();
TotemFrame:SetPoint("CENTER", UIParent, "CENTER", -202, -159);

I was wondering if it would make sense to code a Totem element to oUF or it will be just a waste of time and will bloat the oUF code. What do you say?
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Unread 05-06-09, 05:31 AM   #245
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I won't be adding elements for totems and runes into the oUF core at least. The reason for this is because there already are tons of add-ons doing a great job at improving this, and in most cases people will only want to move the default icons into a new position.

I believe it's better to leave it to an add-on doing a proper job, but that shouldn't prevent you from doing what you want in your layout.
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Unread 05-10-09, 09:20 PM   #246
Cathmor
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Question, been trying to add a small dot for afk status, just like the combat one. Can you tell me why this doesn't work in status.lua:

http://wowuidev.pastey.net/113989

The prints are for debug'ing, the event only gets fired on ENTER_WORLD, it doesn't fire at /afk, /dnd events. In the layout I am using under the self.Combat part, i have self.AFK, if i remove the code from status.lua the little dot shows, but obviously i can't change it's state.
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Unread 05-11-09, 04:31 AM   #247
MoonWitch
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Add it to your layout.

But use the dot symbol from ASCII, that's how I did it. Help me remember to post that part of my layout. (Or look at p3lim's layout and modify it)
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Unread 05-11-09, 06:37 AM   #248
Cathmor
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Originally Posted by MoonWitch View Post
Add it to your layout.

But use the dot symbol from ASCII, that's how I did it. Help me remember to post that part of my layout. (Or look at p3lim's layout and modify it)
Add what to my layout? Yea if you could post your code for it in patsey and post the link I would appreciate it.
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Unread 05-24-09, 02:58 PM   #249
wagglesmurfsignup
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Originally Posted by haste View Post
Ah, that's true. Blizzard actually added arena frames in 3.1. I'll see if I have time to release another version which fixes that later today.

This is really a great example on why people should post bug reports/feature requests. They won't really be forgotten that way.
Was this implemented? I searched the changelog page but didn't see anything relevant to this. oUF is fantastic, just waiting for arena frame support!
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Unread 05-24-09, 03:40 PM   #250
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Originally Posted by wagglesmurfsignup View Post
Was this implemented? I searched the changelog page but didn't see anything relevant to this. oUF is fantastic, just waiting for arena frame support!
There has always been arena frame support. It's just up to the layout to actually spawn the units. oUF also doesn't need to disable these frames as the user can do it themselves in the interface options.
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Unread 05-24-09, 03:55 PM   #251
wagglesmurfsignup
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Originally Posted by haste View Post
There has always been arena frame support. It's just up to the layout to actually spawn the units. oUF also doesn't need to disable these frames as the user can do it themselves in the interface options.
Thanks for the quick and informative reply! I've been wondering, is there a guide to coding with oUF, such as how to spawn and edit different frames, etc. I've only done some light modification of oUF_P3lim and oUF_coree, and I'm using the modified version of the latter as my main unitframe mod. All I'm looking for now is to add in arena frames.
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Unread 05-31-09, 03:35 PM   #252
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Is it possible to set a tag for hp/power to have frequentUpdates now? If so, how do I do it?
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Unread 05-31-09, 04:38 PM   #253
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Originally Posted by stako View Post
Is it possible to set a tag for hp/power to have frequentUpdates now? If so, how do I do it?
just do .frequentUpdates = <time> on the tag. Right now it will be activated across all tags, but the next release will do it per tag only.
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Unread 06-06-09, 04:24 AM   #254
jyuny1
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hi all, I just add a element for oUF to set Raid Assistant icons on my oUF_Freebgrid
here is my assistant.lua, just a simple modification from leader.lua
http://opensvn.csie.org/kevinblue/wow/oUF/assistant.lua

to use assistant.lua, just embeding same code as leader.lua do
for example:

Code:
  self.Assistant = self.Health:CreateTexture(nil, "OVERLAY")
    self.Assistant:SetPoint("TOPLEFT", self, -5, 8)
    self.Assistant:SetHeight(16)
    self.Assistant:SetWidth(16)
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Last edited by jyuny1 : 06-06-09 at 01:49 PM.
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Unread 06-16-09, 07:21 PM   #255
arnath_vp
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Does anybody know if oUF_PowerSpark and oUF_HealComm still work at all?
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Unread 06-22-09, 09:00 PM   #256
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Originally Posted by arnath_vp View Post
Does anybody know if oUF_PowerSpark and oUF_HealComm still work at all?
of course they do, what makes you think they don't?
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Unread 07-03-09, 12:45 AM   #257
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I'm thinking of switching from Pitbull to oUF. What should I know before making a decision?
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Unread 07-03-09, 03:06 AM   #258
zcf45136
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Thank you very much!
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Unread 07-03-09, 03:18 AM   #259
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Originally Posted by Psychophan7 View Post
I'm thinking of switching from Pitbull to oUF. What should I know before making a decision?
The only thing would probably be that oUF requires a slight amount more personal effort, as most layouts don't provide you with any configurations. There also isn't too much beginner "support" for oUF, as the target audience really is authors.
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Unread 07-03-09, 03:21 AM   #260
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Originally Posted by Psychophan7 View Post
I'm thinking of switching from Pitbull to oUF. What should I know before making a decision?
Are you willing to get you hands dirty with lua and stalk this forum will all your free time?

Originally Posted by zcf45136 View Post
Thank you very much!
Your welcome!

pst.... what are you thanking? I'll take credit regardless
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