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Old 01-27-05, 12:55 AM   #1
Leandred
A Deviate Faerie Dragon
Join Date: Jan 2005
Posts: 10
PetWindow Problem

I'm making a conversion of vert EQ UI to WoW.


I have a problem with it. When i summon the pet the window doesn't
appear. I have to ReloadUI() to make it show. And when i dispand
pet the window doesnt disappear.

Could someone look at my attached files and point out what i did wrong?
I'm new to lua so please bare with me.

Ciao Leandred
Attached Files
File Type: zip petwindow.zip (3.1 KB, 714 views)
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Old 01-30-05, 06:39 PM   #2
Goatus
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Join Date: Jan 2005
Posts: 18
hmm don't know if found your bug already but i will try answering

From what i can see you call PetWindow_Update (which is responsible for showing hidding your frame) only OnLoad for your frame.

Code:
function PetWindow_OnLoad()
	
        [cut]
	
	this.attackModeCounter = 0;
	this.attackModeSign = -1;
	--this.flashState = 1;
	--this.flashTimer = 0;
        PetWindow_Update();
	CombatFeedback_Initialize(PetHitIndicator, 30);
	
        [cut]
end
But OnLoad happens much earlier then UnitExist("pet") returns true so it won't show... You should call PetWindow_Update at least on event: "PLAYER_PET_CHANGED"

here:

Code:
function PetWindow_OnEvent()
	PeW_OnEvent(event);
	if ( event == "PLAYER_PET_CHANGED" ) then
		PeW_Update();
                PetWindow_Update();
		return;
	end
	if ( event == "PLAYER_ENTERING_WORLD" ) then
		PeW_Update();
		return;
	end

end
that should fix it
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Old 02-01-05, 03:08 AM   #3
Leandred
A Deviate Faerie Dragon
Join Date: Jan 2005
Posts: 10
Thanks, i found it. Did some changes further up in the code. Forgot to edit this post though ><

But thank you for taking your time

Ciao
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