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Old 06-01-10, 08:27 PM   #1
spiel2001
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nUI6 Alpha Released: v6.03.03.02 (Alpha)

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Version 6.03.03.02 (Alpha)
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* Fixed update notices for unit frame portraits -- this should fix the unit frame
portrait for the player at initial login or after having died

* Added power bars to the pet and ToT unit frames

* Added health bar to the focus frames

* Modifed the display of the unit pet, unit vehicle and unit target buttons to make
them a bit less "busy"

* Fixed the nUI6 alpha unit frames to anchor to the bottom of the nUI5 dashboard rather than the nUI6 dashboard so the move correctly with Titan, FuBar, etc.

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This is an alpha pre-release of nUI6 for testing use only. Please note that it is early production code and is both (a) incomplete and (b) certain to contain errors.


Redistribution of this code to anyone, by any means, for any purpose is strictly prohibited!

This alpha release should be installed *WITH* nUI5 installed and active. The nUI6 alpha will disable all of the unit frame functionality in nUI5 and replace it with nUI6 unit frames. Note that when you disable nUI6, all of the normal nUI5 functionality will return to normal.

The purpose of this alpha release is to test the unit frame data engine and the basic unit frame layout. With that in mind, much of the unit frame display functionality is intentionally omitted in this release in order to get a good test of the data collection engine without the overhead of all of the graphics rendering.

With that in mind, when you install this alpha release, it will remove the unit frame panels and HUD from nUI5.

You will *not* be able to manually change unit frame panels in the alpha... this is on purpose to fully test the panel auto switching function. The manual switching will be enabled at a later time.

In addition, this first alpha does not contain casting bars or auras (buffs/debuffs) on purpose as both are graphics rendering intensive. With that in mind, the default Blizz player and target unit frames are enabled along with the default casting bar and aura displays.

This alpha does not include combo points or runes, so the default Blizzard options have been enabled for both.

This alpha contains unit frame panels for solo questing, five man parties and ten man raids. It does not contain raid panels for higher level raids.

What I am and am not asking the alpha testers for...

Do not tell me about things that are broken in nUI5 because of nUI6. That's intentional and expected... the only thing we are concerned with is the nUI6 unit frames themselves.

I do want to know what your experiences are with the performance of the new frames, memory usage for nUI6, any nUI6 errors that are generated (including taint) and any data errors you see in terms of health, power, etc.

If you have any comments, bug reports or other information to post on this alpha, please do so at the nUI support forum... http://forums.nUIaddon.com

The alpha can be downloaded by nUI+ users in the "nUI+ Full Version" download section at http://files.nUIaddon.com
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Old 06-02-10, 07:23 PM   #2
edrialyse
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so far so good, need frames to test properly in 25 man still though. so far no issues to report.
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Old 06-02-10, 08:11 PM   #3
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ummm ... yay?
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Old 06-02-10, 10:08 PM   #4
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Originally Posted by chopt8 View Post
ummm ... yay?
Damn right

Some of these fixes are great, I'm really starting to like the new look, just now one little nuisance Is there a way we can add the instance roles to the unit frames like we have in 5. Sometimes some groups aren't so clear who's the MT is so I can set my focus without having to ask

Keep up the good work, I can smell the cake
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Old 06-03-10, 04:13 AM   #5
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I will be adding all of the niceties like group role icons, raid icons, group numbers, resting, combat, pet happiness, etc, as we go forward with the alpha.

As I've pointed out elsewhere, this first round of alpha is all about testing the engine that is collecting all of the data, not the display of the data. I'm trying to collect feedback on performance and stability of the underlying data engine before I get into the display of it all. As long as I know factually that the engine is not leaking frame rate, memory, etc., then if I run into issues I know it's in how I'm displaying the data rather than collecting it.

The reason for this approach was that the data collection engine in nUI5 had some serious issues, but they were hidden by the graphics system. I'm trying to make sure that doesn't happen in nUI6.
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Old 06-03-10, 02:34 PM   #6
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true enough. i experienced a severe drop in the amount of MB nUI took up upon putting nui6 on. it went down from 16+ mb down to like.....6mb. which is immense, imho, even if you do have 12gb of RAM flopping about in your motherboard saying "why should you care, you got enough to handle it?"

i'm a minimalist at heart, must come from having to play wow on a laptop for quite some time before i got my $5000 desktop built.
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Old 06-03-10, 07:16 PM   #7
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Guess there is a reason for all these memory mods out there for broker, fu, and all those never did see a need for em till now I guess

Since I am a addon junkie I guess I should see where I'm sitting ... 4gb is good but I have been running into that 2gb barrier that wow seems to have issues managing but really .. 50+ addons shouldn't be that bad (granted most of them are the broker components and don't take up a lot of space
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Old 06-03-10, 07:20 PM   #8
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You can see how much memory nUI is using by mousing over the FPS or Latency bar... it'll show you total addon memory usage and either the first three (or first five -- can't remember which from memory) addons from most memory down to least.
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Old 06-03-10, 08:10 PM   #9
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With NUI6
Memory starts off around 7MB on 5 and 3.05mb on nui6
after 5-10 mins of idle time in dalaran nui5 is nearing 30mb and nui6 gets to be 3.10mb
In a 5 min instance (Halls of Reflection as resto shaman) nui5 is over 40mb and nui6 is 3.45mb
After I zone back to dalaran and a few mins of being idle nui5 is at 30mb and nui6 is about 3.44mb

Total memory usage starts around 62mb and climbs as high as 150mb. I can click on the memory mod and it resets some of the addons so that's a nice feature. This is my raiding spec with 72 total addons enabled. I'll edit this after I load my hunter and do a run with him.

Giantfoot -- 71 addons starting off at 50mb and nui5 at 4.88mb and nui6 at 3.08mb
Idle time waiting for the queue (10 mins waiting) nui5 at 17MB and nui5 at 3.16MB
in the 5 man instance nui5 at 25mb and nui6 at 3.45mb with total memory usage never exceeding 75mb
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Old 06-03-10, 08:41 PM   #10
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Bear in mind that it could increase again once the data gathering is enhanced with data displaying. Correct me if I'm wrong with that assumption Scott

Hopefully by not much but I wouldn't expect no increase for doing extra work.
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Old 06-03-10, 09:37 PM   #11
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Originally Posted by spiel2001 View Post
I will be adding all of the niceties like group role icons, raid icons, group numbers, resting, combat, pet happiness, etc, as we go forward with the alpha.

As I've pointed out elsewhere, this first round of alpha is all about testing the engine that is collecting all of the data, not the display of the data. I'm trying to collect feedback on performance and stability of the underlying data engine before I get into the display of it all. As long as I know factually that the engine is not leaking frame rate, memory, etc., then if I run into issues I know it's in how I'm displaying the data rather than collecting it.

The reason for this approach was that the data collection engine in nUI5 had some serious issues, but they were hidden by the graphics system. I'm trying to make sure that doesn't happen in nUI6.
I am guessing that also includes updating the loggedin status of group members too ? Just come across that when my fiance logged out and the group icon hasn't changed. Also the same with range checking for group members.
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Old 06-03-10, 11:48 PM   #12
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Originally Posted by Raesoth View Post
With NUI6
Memory starts off around 7MB on 5 and 3.05mb on nui6
after 5-10 mins of idle time in dalaran nui5 is nearing 30mb and nui6 gets to be 3.10mb
In a 5 min instance (Halls of Reflection as resto shaman) nui5 is over 40mb and nui6 is 3.45mb
After I zone back to dalaran and a few mins of being idle nui5 is at 30mb and nui6 is about 3.44mb

Total memory usage starts around 62mb and climbs as high as 150mb. I can click on the memory mod and it resets some of the addons so that's a nice feature. This is my raiding spec with 72 total addons enabled. I'll edit this after I load my hunter and do a run with him.

Giantfoot -- 71 addons starting off at 50mb and nui5 at 4.88mb and nui6 at 3.08mb
Idle time waiting for the queue (10 mins waiting) nui5 at 17MB and nui5 at 3.16MB
in the 5 man instance nui5 at 25mb and nui6 at 3.45mb with total memory usage never exceeding 75mb
This is very similar to what I'm experiencing with nUI6. With nUI5 I used to log on with 89MB startup, climbing to 130MB before garbage collection brought it down again to around 95-100MB. Now with nUI6 I'm getting a startup memory footprint of 69MB. nUI5 starts off at around 7MB & nUI6 at 3MB (same as Raesoth). I too have quite a few addons (haven't had time to count them though).

Running through Halls of Reflection HC 5-man with my ret Pally, memory usage increased to 90MB - mostly due to nUI5 growing to 20MB. nUI6 memory usage was always lower than 3.5Mb. I haven't raided in quite some time, so I can't really help there. Hopefully I'll be doing some ICC 10/25 mans soon though.

So far, I've only tried nUI6 on my DPS characters, as I'm weary of using it with my healers since I'm not used to the interface and there is missing functionality (don't want to wipe my group! ). Once some more functionality is introduced, I'll try it out there as well.

Great work!
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Old 06-04-10, 02:08 AM   #13
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Memory here is so far good too.
NUI5 alone starts here at around 11MB, and yust goes up.

With NUI6 up, did an test flight from Dalaran to the tournament grounds, NUI5 moving up and down from 5,5MB to 15MB.
NUI6 is stable at 2,97MB all the way.

My total is usaly around an 20-30MB (I dont have so many addons)

Was doing icc10 yesterday, dont remember the RAM, but I had no problem with my fps. (has locked it at max 50)
Before, NUI5 easy took away 20fps in raids, and sometimes in Dalaran too.
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Old 06-04-10, 03:55 AM   #14
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Originally Posted by Xrystal View Post
Bear in mind that it could increase again once the data gathering is enhanced with data displaying. Correct me if I'm wrong with that assumption Scott

Hopefully by not much but I wouldn't expect no increase for doing extra work.
Yes... the total memory usage will increase as I add more of the capabilities, but the key thing is that the usage isn't varying by much... I am *very* encouraged by Raesoth's post... that's exactly the kind of stuff I have been hoping to hear... while nUI5 varies by 20 to 30meg and more in memory usage, nUI6 is varying by 2-300K. I pray that stat remains true.

I am guessing that also includes updating the loggedin status of group members too ? Just come across that when my fiance logged out and the group icon hasn't changed. Also the same with range checking for group members.
That would be correct Ma'am.
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Old 06-04-10, 03:59 AM   #15
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Originally Posted by svar View Post
Was doing icc10 yesterday, dont remember the RAM, but I had no problem with my fps. (has locked it at max 50)
Before, NUI5 easy took away 20fps in raids, and sometimes in Dalaran too.
/woot
/hapydance

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Old 06-04-10, 07:13 AM   #16
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Hmm, another query.

The old bar durations text isn't appearing anymore with nUI6 installed. The bar cooldowns are there but not the durations.

Confused the hell out of me on my shadow priest the other day when dpsing in a dungeon. Had to keep looking up to the top of the screen to see if I could see the debuff active rofl. My necked hurt that run rofl

Just thought I'd mention it in case that wasn't intended.
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Old 06-04-10, 07:17 AM   #17
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Yeah... I think the notes even specifically state that one, but I may be wrong. Either way, the bar durations come from the aura data for the unit and since all of the unit function has been removed from nUI5 by the nUI6 alpha, the spell data is not available for display on the action bar.
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Old 06-04-10, 07:31 AM   #18
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You mean we had to read the notes ..... rofl.
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Old 06-04-10, 08:14 AM   #19
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No, not you Ma'am -- power users NEVER read the docs!
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Old 06-04-10, 06:54 PM   #20
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So I was using statblock_memory for my intel gathering .. is there something better that actually takes out the memory trash for me every so often and what are the pros and cons in doing so? What do I loose by 'taking out the trash'?

Also I'm doing my 10man ICC run tonight so I'll post some numbers tonight. Format is Total Memory/NUI5/NUI6 in MB
20min idle in dalaran and I was 71mb/23.6mb/3.25mb once I got my raid invite
it was 66mb/26.5mb/3.35mb but still was in dalaran ... after I click for a garbage clean up I got it down to 48mb/4.20mb/3.32mb

I'll write down some stats during the raid tonight... playing on my hunter so I'll be able to play with nui6 tonight with no problems and I'll post what I get when I can tonight

I'm glad I can help you out with this where I can Spiel. I love doing this type of testing, just wish I had to patience of learning the scripting


Edit, Standing in front of Putricide my memory is 77.4/23.25/4.88 with only cleaning garbage once in the raid. Time in raid, nearing a couple hours.
End of the raid for friday, 4 hours in ICC 80.5/29.6/5.45
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