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Old 06-12-10, 11:12 PM   #1
spiel2001
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nUI6 Alpha Released: v6.03.03.03 (Alpha)

This is an alpha pre-release of nUI6 for testing use only. Please note that it is early production code and is both (a) incomplete and (b) certain to contain errors.

Redistribution of this code to anyone, by any means, for any purpose is strictly prohibited!

This alpha release should be installed *WITH* nUI5 installed and active. The nUI6 alpha will disable all of the unit frame functionality in nUI5 and replace it with nUI6 unit frames. Note that when you disable nUI6, all of the normal nUI5 functionality will return to normal.

The purpose of this alpha release is to test the unit frame data engine and the basic unit frame layout. With that in mind, much of the unit frame display functionality is intentionally omitted in this release in order to get a good test of the data collection engine without the overhead of all of the graphics rendering.

With that in mind, when you install this alpha release, it will remove the unit frame panels and HUD from nUI5.

You will *not* be able to manually change unit frame panels in the alpha... this is on purpose to fully test the panel auto switching function. The manual switching will be enabled at a later time.

In addition, this first alpha does not contain casting bars or auras (buffs/debuffs) on purpose as both are graphics rendering intensive. With that in mind, the default Blizz player and target unit frames are enabled along with the default casting bar and aura displays.

This alpha does not include combo points or runes, so the default Blizzard options have been enabled for both.

This alpha contains unit frame panels for solo questing, five man parties and ten, fifteen, twenty, twenty-five and forty man raids.

What I am and am not asking the alpha testers for...
Do not tell me about things that are broken in nUI5 because of nUI6. That's intentional and expected... the only thing we are concerned with is the nUI6 unit frames themselves.

I do want to know what your experiences are with the performance of the new frames, memory usage for nUI6, any nUI6 errors that are generated (including taint) and any data errors you see in terms of health, power, etc.

If you have any comments, bug reports or other information to post on this alpha, please do so at the nUI support forum... http://forums.nUIaddon.com

The alpha can be downloaded by nUI+ users in the "nUI+ Full Version" download section at http://files.nUIaddon.com


-------------------------------------------------------------------------------------------
Version 6.03.03.03 (Alpha)
-------------------------------------------------------------------------------------------

* Added 15, 20, 25 and 40 man raid panels to the alpha test

* Fixed a logic error in HitBox.lua that threw an error if the update loop executed
before the unit data was collected for the first time on a new unit frame

* Modified Mana bar color to improve visibility on dark backgrounds in both unit frames
and tooltips

* Added the ability to define the minimap size and location on a per unit frame panel
basis so the minimap can be resized and relocated based on the type of panel in use

* Increased the size of the minimap substantially for solo, party and 10 player raids

* Increased the size of the unit frames in solo, party and 10 player raid panels

* Fixed the double display of the solo, party and raid10 pet and vehicle unit frames

* Modified health and power displays to give actual health and power values any time
the value is below 10,000 -- was previously only below 1,000 -- any health or power
value >= 10,000 is shown in compressed format (i.e. 10.3K, 2.5M, etc.)

* Fixed unit frame tooltips to not show the health bar since the bar is already shown
in the unit frame itself and the tooltip health bar overlapped the unit frame.

* Fixed a logic error in the unit frame tooltips that caused the tooltip to be applied
repeatedly on the same unit frame as the mouse was moved over the unit frame

* Added the ability to color health and/or power bars by class color

* Added additional optimizations to the health and power text coloration functions

* Added display of Druid mana while not in caster form

* Replaced unit level with raid group ID in the 10 player raid frames

* Added raid group ID to the solo and party unit frames

* Added buffs and debuffs cast by the player to unit frame tooltips

* Added raid sort to the unit frame panels (for now defaults to raid group sort only)

if you want to manually test the raid sort, you can edit the character's nUI6
saved variables file and set the "raidSort" option in the nUI6_PlayerOptions
section to one of the following...

["raidSort"] = "playerName", -- sort by player name only
["raidSort"] = "className", -- sort by class name, then raid group
["raidSort"] = "raidID", -- sort by unit ID raid1 to raid40
["raidSort"] = "raidGroup", -- the default sort mode

the sort mode can be changed in-game using one of the following commands...

/script nUI6_PlayerOptions.raidSort = "playerName"
/script nUI6_PlayerOptions.raidSort = "className"
/script nUI6_PlayerOptions.raidSort = "raidID"
/script nUI6_PlayerOptions.raidSort = "raidGroup"

* Added display of health lost to unit frames (currently defaulted to off)

If you would like to manually test this function, you can edit the character's nUI6
saved variables file and set the nUI6_PlayerOptions showHealthLost option
to one of the following...

["showHealthLost"] = true, -- display health as total HP lost (below maximum)
["showHealthLost"] = false, -- display health as total current HP (above 0)

the health display mode can be changed in-game using one of the following commands...

/script nUI6_PlayerOptions.showHealthLost = true
/script nUI6_PlayerOptions.showHealthLost = false

* Added a testUnitFrames option to the player options which forces all unit frames in
the specified unit frame panel to be displayed using the current player's data.

To select a specific unit frame panel, set the "testUnitFrames" attribute in the
character's nUI6_PlayerOptions saved variables to the name of the unit frame panel
to be tested...

["testUnitFrames"] = "nUI6 Default DPS Panel: Party", -- enable testing of the party unit frame panel
["testUnitFrames"] = nil, -- disable testing of all unit frame panels

the panel test most can be changed in-game using two commands as follows...

/script nUI6_PlayerOptions.testUnitFrames = "nUI6 Default DPS Panel: {mode}"
/nui rl

(substituting one of "Solo", "Party", "Raid10", "Raid15", etc. for "{mode}")

you can turn test mode off in-game using the two commands...

/script nUI6_PlayerOptions.testUnitFrames = nil
/nui rl


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Old 06-13-10, 01:36 AM   #2
capricorn1232903
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i used this release in WG tonight.the raid frames did not switch to any of the raid frames..10,15,25,or 40.it stayed with the party frames.then when i went into uthgard keep heroic for my random i lost all raid frames.it was just a blank space where the raid frames were supposed to be.and the map repositioned itself to the upper right hand corner of my screen.when i left the dungeon all my raid frames went back to normarl.for solo play and had my pet bar and all that.did a reload while i was in the dungeon and no luck on getting the raid frames back.

Last edited by capricorn1232903 : 06-13-10 at 02:43 AM.
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Old 06-13-10, 07:38 AM   #3
spiel2001
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Okay -- I see the problem.

Working on a fix now... raid sort is borked
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Old 06-13-10, 12:11 PM   #4
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I have the raid sort problem resolved, but I'm still wrestling with a panel switching bug that's trying to show every raid panel when there are any raid members -- not cool ~smile~ -- soon as I can find the fix to that bug, I'll put another alpha out.
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Old 06-13-10, 12:48 PM   #5
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Okay -- panel switching problem found and fixed. Now I'm trying to run down a taint bug. /sigh
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Old 06-13-10, 12:58 PM   #6
Raesoth
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Ya ran in to loosing all my party frames when I hit an instance. The red background even vanished.. it was like nui6 was off completely but it wasn't.

Now memory usage has shot through the roof, but that's probably to be expected with all the changes.

just after my 5 man I'm sitting at 128mb total and its climbing fast (so probably have a mem leak but more then likely not related to nui)
nui 5 is at 40mb and nui6 is sitting at 12MB (4x what it was previous version)

after doing a garbage collection
96MB total with 5 at 4.57MB and 6 at 11.85MB

After switching to my raiding set of addons via toomanyaddons (and a ui reload)
total gets knocked down to 75mb and 5 at 4.12mb and 6 still sitting at 11.80MB
my FPS seem constant in dalaran at 30FPS so no change in the FPS between 5 and 6 at least in dalaran.
I'm doing a 25 man raid today on my healer so I'll run this version in there today to see what values I get.
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Old 06-13-10, 01:07 PM   #7
svar
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Then I was invited to an raid, the frames was dubble and a lot of errors shown up, spinning until an message told me to turn the not working addon(s) off.

Havent tried in solo mode yet.
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Old 06-13-10, 01:36 PM   #8
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Yeah -- the frame thing is fixed, as is the raid sort. The memory usage is due to all the new data (15, 20, 25 and 40 man raid frames add a *ton* of new data points to store. But performance seems to be holding steady.

As soon as I can find this taint bug, I'll get another alpha out the door.
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My brush has two colors, 1 and 0, and my canvas is made of silicon.

Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
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Old 06-14-10, 10:09 AM   #9
Animorph
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Would it be possible to have some of the raid frame layout turned off, like in some options UI, and being able to load/unload with a /rl?
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Old 06-14-10, 11:03 AM   #10
spiel2001
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You'll be able to manually select which unit panels to display if you so desire and with nUI6+ (when that happens) you'll be able to customize the existing panels, as well.
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My brush has two colors, 1 and 0, and my canvas is made of silicon.

Official nUI Web Site: http://www.nUIaddon.com
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Old 06-14-10, 01:13 PM   #11
Telepavarion
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So does it mean, that you can integrate Grid or Healbot, so that I have more free Space in my Window?

So just as suggestion:
At 5 man parties, with Grid installed, the User Icon is replaced with the Grid squares. Or so?
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Old 06-14-10, 04:16 PM   #12
spiel2001
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You won't need Grid anymore.
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Official nUI Web Site: http://www.nUIaddon.com
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