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Old 10-12-10, 12:50 PM   #41
haste
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First post update, don't think I forgot anything. I'm still not pleased with the current solution.
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Old 10-12-10, 02:23 PM   #42
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I'm not pleased with warrior tanking talents. Not that anyone cares...
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Old 10-12-10, 03:43 PM   #43
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meh, druid no longer have a spamable AoE for tanking. boooooo.

The last boss in Stonecore would be soooo easy with the old swipe, but it is gone now :-/
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Old 10-12-10, 08:29 PM   #44
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Originally Posted by yj589794 View Post
meh, druid no longer have a spamable AoE for tanking. boooooo.

The last boss in Stonecore would be soooo easy with the old swipe, but it is gone now :-/
Don't think anyone does. :]

haste, yj, any ETA on 1.5 release? I'm not rushing, just asking.

And no patch yet here in Europe, servers on Maintance now. 3:30 AM here. Better get to bed! ;P
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Old 10-13-10, 12:30 AM   #45
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Imo this is 1.5.x
http://github.com/haste/oUF/zipball/master

It still claims 1.4.3 but I think that is the 1.5 one.
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Old 10-13-10, 01:44 AM   #46
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Originally Posted by zork View Post
Imo this is 1.5.x
http://github.com/haste/oUF/zipball/master

It still claims 1.4.3 but I think that is the 1.5 one.
Ye it is. But still, not yet final. :P
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Old 10-13-10, 02:35 AM   #47
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You know software that is actually "final"?
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Old 10-13-10, 04:11 AM   #48
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Originally Posted by zork View Post
You know software that is actually "final"?
Meh, you know what I ment. When I said final is the actual release of 1.5, even haste said he is not happy with some stuff on it. So that is what I asked, 1.5 to the "public" so to say.

The thing is I tested the Github Master download on the Beta and somehow it wasn't showing any of my frames, not even with other layouts updated for it. So I was hoping for the actual 1.5 to test on live. But I downloaded the master again, going to try it again.
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Old 10-13-10, 05:40 AM   #49
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I was fiddling about with the latest commit of 1.5 on the betaservers last night and stuff was working fine from what I could tell. If they weren't, it was because of me. :P I just made the changes Haste outlined in the now updated original post.

So hopefully all will be fine today when the servers come back up.
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Old 10-13-10, 11:39 AM   #50
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With 1.5.1, I get this when I try to call RegisterStyle():
Code:
[19:39:13] Interface\AddOns\oUF_Nivaya\oUF_Nivaya.lua:897: attempt to index global 'oUF' (a nil value)
Looks like it's not being loaded, but I don't get any specific error messages before that one.

**edit: Ok, got it. It was that XML error.

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Old 10-13-10, 11:53 AM   #51
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So it was 1.5 and not 1.5.1 in other words .
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Old 10-13-10, 12:00 PM   #52
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Originally Posted by haste View Post
So it was 1.5 and not 1.5.1 in other words .
Indeed. Now no more errors, but all my frames are invisible.. oh dear..
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Old 10-13-10, 12:06 PM   #53
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Originally Posted by Luzzifus View Post
Indeed. Now no more errors, but all my frames are invisible.. oh dear..
First post. The initial-* attributes are no longer processed by the secure system and oUF.
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Old 10-13-10, 12:09 PM   #54
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Originally Posted by haste View Post
First post. The initial-* attributes are no longer processed by the secure system and oUF.
There's nothing about these in the first post.
But thanks.
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Old 10-13-10, 12:12 PM   #55
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Originally Posted by Luzzifus View Post
There's nothing about these in the first post.
But thanks.
Originally Posted by haste View Post
- All usage of restricted functions on secure frames (self:Set{Width,Height,Size,Attribute} and a ton other) need to be split into two parts, one of headers and one of single spawns.
Followed by a set of examples :P.
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Old 10-13-10, 12:49 PM   #56
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Meh, I'm going crazy porting to 1.5.

I'm getting "attempt to index global 'oUF' (a nil value)"...

Before it worked fine, on 1.4. Any clues?

It returns that error on this:

Code:
	oUF.colors.power = {
		["MANA"] = {26/255, 139/255, 255/255 },
		["RAGE"] = {255/255, 26/255, 48/255 },
		["FOCUS"] = {255/255, 150/255, 26/255 },
		["ENERGY"] = {255/255, 225/255, 26/255 },
		["HAPPINESS"] = {0.00, 1.00, 1.00 },
		["RUNES"] = {0.50, 0.50, 0.50 },
		["RUNIC_POWER"] = {0.00, 0.82, 1.00 },
		["AMMOSLOT"] = {0.80, 0.60, 0.00 },
		["FUEL"] = {0.0, 0.55, 0.5 },
	}
It can be on any oUF call tho.

I use namespaces for a config file, I use
Code:
this:

	local addon, ns = ...
	local cfg = ns.cfg
	local oUF = ns.oUF or oUF
But even if I remove it, it doesn't make a difference, and anyway, why should I? I'm confused. :S
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Old 10-13-10, 12:50 PM   #57
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You're among those who had time to fetch oUF 1.5 before I pushed 1.5.1, I guess.
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Old 10-13-10, 01:18 PM   #58
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Originally Posted by haste View Post
You're among those who had time to fetch oUF 1.5 before I pushed 1.5.1, I guess.
It was that, thanks! ^^
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Old 10-13-10, 01:28 PM   #59
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CancelUnitBuff() tainted

Hi you all

Do we have anyway to create secure aura/buff/debuff buttons or are we locked out by Blizzard ?

Currently this is how I create my Auras buttons:
Code:
	do -- setup buffs and debuffs
		self.Auras = CreateFrame("Frame",nil,self);
		self.Auras:SetWidth(22*10); self.Auras:SetHeight(22*2);
		self.Auras:SetPoint("BOTTOMLEFT",self,"TOPLEFT",10,0);
		self.Auras:SetFrameStrata("BACKGROUND");
		self.Auras:SetFrameLevel(4);
		-- settings
		self.Auras.size = 20; self.Auras.spacing = 1;
		self.Auras.initialAnchor = "BOTTOMLEFT";
		self.Auras["growth-x"] = "RIGHT";
		self.Auras["growth-y"] = "UP";
		self.Auras.gap = true;
		self.Auras.numBuffs = 10;
		self.Auras.numDebuffs = 10;
		
		self.Auras.PostUpdate = PostUpdateAura;
	end
Anyone know a way to create em without taint?
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Old 10-13-10, 01:30 PM   #60
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You need to use the SecureAuraHeader to create player auras. I haven't had time to look much into it yet. It's on my TODO heap somewhere however.
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