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Old 04-13-11, 11:34 AM   #1
tenub
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Dynamic Slanted Unitframe Bar Textures?

Any idea how to do this?


Last edited by tenub : 04-13-11 at 12:24 PM.
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Old 04-13-11, 12:04 PM   #2
Seerah
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I have no clue what you mean by "dynamic", but that's entirely possible using a custom statusbar texture.
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Old 04-13-11, 12:22 PM   #3
tenub
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Meaning the slant is dynamic rather than static, ie. it moves when the health value updates.

Bad & easy to achieve:


Good & what I'm asking about:

Last edited by tenub : 04-13-11 at 12:25 PM.
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Old 04-13-11, 04:23 PM   #4
Aprikot
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I can't offer a solution, but I remember looking at screenshots from zork's ringmod, and wondering how he made the spark truly radial. Maybe applicable, maybe not.
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Old 04-13-11, 04:47 PM   #5
tenub
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Yeah I remember that and I'd think something as simple as this would be very easy to achieve. We just need to know how.
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Old 04-13-11, 04:55 PM   #6
Foxlit
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Mess with TexCoord transformations. In particular, moving the upper left corner further left and the lower right corner out further right might provide the desired effect.
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Old 04-14-11, 01:20 AM   #7
Nillerr
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I would use two frames of the shaped texture, then cut the edges it instead of reducing the width using SetTexCoord.
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Old 04-14-11, 06:53 AM   #8
jaliborc
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Make 3 tga files:
  • The white edge (a white irregular triangle)
  • The red edge (a red irregular triangle)
  • The white to red edge (where the white meets the red; two triangles of different colors)

Code 5 textures (from left to right):
  • The white edge
  • A white rectangle
  • The white to red edge
  • A red rectangle
  • The red edge

You simply need to change the rectangles sizes according to the health you want to display.

On a side note, the "red to white edge" can be done programmatically by using the "white edge" and the "red edge" again (and rotating them).
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