Reply
 
Thread Tools Display Modes
Old 11-26-11, 02:33 AM   #1
Dozi
A Deviate Faerie Dragon
Join Date: Oct 2010
Posts: 16
Dozi_UI

I have decided not to continue with RDX as the game animations are smoother when I use other addons to do the same job on my PC.

RDX is very good though and in a short space of time I have come up with what I think is a neat little UI, although in no way complete.

It contains Action bars, player, target, tot, minimap, chat and buff frames. I have attached the backup of my UI for anyone to continue or modify as they wish.

I wish to thank Unlimit and Alianka for helping me with a couple of issues.
Attached Files
File Type: lua RDX_recovery.lua (105.6 KB, 539 views)
Dozi is offline   Reply With Quote
Old 11-30-11, 04:41 AM   #2
sigg
Featured Artist
 
sigg's Avatar
Featured
Join Date: Aug 2008
Posts: 1,200
Hello Dozi,

I have decided not to continue with RDX as the game animations are smoother when I use other addons to do the same job on my PC.
This is because your FPS is too high, the timer engine is called often.

See the first picture in attachement, the line Adaptive function is taking 1.90% CPU all the time. The function is called 60 times per frame (your FPS)

Use this command:
/script VFLT.SetScheduleDilation(10);

by default the dilation is set to 1

After the call of this command, the timer engine will reduce internaly his usage and the line Adaptive function will reduce to 0.44% and your game will be smoother.

Do not use a too high value or you will slow too much the timer and you could see some strange effect on your UI. I will add a check maximum value of 10 in the next version.

Attached Thumbnails
Click image for larger version

Name:	ScreenShot026.jpg
Views:	595
Size:	53.4 KB
ID:	6612  Click image for larger version

Name:	ScreenShot027.jpg
Views:	556
Size:	49.8 KB
ID:	6613  
__________________
RDX manager
Sigg
sigg is offline   Reply With Quote
Old 11-30-11, 06:14 AM   #3
Alianka
A Wyrmkin Dreamwalker
 
Alianka's Avatar
Join Date: May 2011
Posts: 51
Originally Posted by sigg View Post
Hello Dozi,



This is because your FPS is too high, the timer engine is called often.

See the first picture in attachement, the line Adaptive function is taking 1.90% CPU all the time. The function is called 60 times per frame (your FPS)

Use this command:
/script VFLT.SetScheduleDilation(10);

by default the dilation is set to 1

After the call of this command, the timer engine will reduce internaly his usage and the line Adaptive function will reduce to 0.44% and your game will be smoother.

Do not use a too high value or you will slow too much the timer and you could see some strange effect on your UI. I will add a check maximum value of 10 in the next version.

Hi sigg,

so do i understand you correctly that regardless of how powerfull CPU and GFX ( fps wise ) someone has, the Adaptive function in unchanged form will "slow" the UI ?

Regards
Alianka
Alianka is offline   Reply With Quote
Old 11-30-11, 06:24 AM   #4
sigg
Featured Artist
 
sigg's Avatar
Featured
Join Date: Aug 2008
Posts: 1,200
Yes.

Using the command will reduce the usage of the adaptive timer function.
__________________
RDX manager
Sigg
sigg is offline   Reply With Quote
Reply

Go BackWoWInterface » Featured Projects » OpenRDX » OpenRDX Community » OpenRDX: Post your UIs & DUIs » Dozi_UI

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off