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|03-01-12, 03:45 AM||#1|
A Few Questions Regarding oUF_Karma
I would normally ask these questions on the add-on's page itself but, there hasn't been much activity over there lately so I thought I would ask here in the oUF forum.
These questions are regarding oUF_Karma.
1. How would I go about adding the player (myself) into the list of party members? Right now, the party list only shows my other party members but not myself.
2. Is it possible to sort the party members? Either by index or alphabetically?
3. How would I go about fading out the player frame when I do not have a target and then once a target is acquired, having the frame fade back in? I was hoping to get a nice smooth fade and not a hard on/off look.
4. If #3 is possible, how would I go about fading out the list of party members and focus in sync with the player frame?
Thank you for your time.
|03-01-12, 11:54 AM||#2|
Line 478: "showPlayer", true,
Below that line, add the following:
|03-01-12, 02:30 PM||#3|
|03-01-12, 04:07 PM||#4|
Digging a little deeper I found this thread about getting oUF_BarFader to work.
In an attempt to get this working, does post #3 from that thread still hold true or is this now completely outdated with the newest version of oUF?
|03-02-12, 03:25 AM||#5|
Due to the high amount of requests, I have updated the plug-in.
|03-02-12, 02:57 PM||#6|
My next issue is, after adding oUF_Fader to Karma's TOC optional dependencies, all of my unit frames are at a lowered opacity and they will not change based on anything I do in game. I'm sure I should be adding values such as "self.something" into Karma's core.lua but, I'm unclear of what I should be adding and where. I've tried a few entries myself with no joy so, I've returned here.
|03-03-12, 12:50 AM||#7|
Read the description on the addon page and you will find this:
|03-03-12, 01:18 AM||#8|
So, I added that to Karma's core.lua file and it works perfect for my player frame. However, my target, tot, target's castbar, and focus are all stuck at a lower opacity as can be seen here.
Also, I didn't get a chance to test it out on that level 1 character but, does this also work for party members as well?
Thanks for all of your help.
EDIT: I get it now. I was confused and was attempting to use target.whatever or focus.whatever and it was giving me errors. I didn't realize that each section in the config was its own and used self.whatever just like the player frame.
Last edited by MiRai : 03-03-12 at 01:26 AM. Reason: Figured It Out
|03-03-12, 01:35 AM||#9|
I guess I only have one more question at the moment and that is...
In addition to "sortMethod", "INDEX", and "sortMethod", "NAME", is it possible to hardcode (for lack of a better term) my party's names into the party list?
"sortMethod", "Player1, Player2, Player3, Player4, Player5",
I ask because when I join a battleground with my friends, we usually end up in different groups and it can be difficult to heal them through the raid frames. I would like to "hardcode" their names into my party list so that I can just click heal them through there. Grid paired up with GridCustomLayouts can achieve this but I would really like to not have to use Grid just for this and would like to keep everything consolidated and neat within the oUF frames.
I don't want p3lim to feel like he is obligated to answer my questions. This thread has had many views yet only one author has replied. I am hoping that this last question of mine could get some feedback if there isn't a straightforward way to do this.
Thank you so much for dealing with me thus far.
Last edited by MiRai : 03-03-12 at 02:21 AM. Reason: Clarification
|03-03-12, 02:42 AM||#10|
A Pyroguard Emberseer
You would need to filter on a nameList instead of groups or classes. See the comments in Blizzard's FrameXML/SecureGroupHeaders.lua file for more detail, or someone not on a phone can post it for you
|03-03-12, 03:19 AM||#11|
EDIT: Should I start a new topic about this?
EDIT2: I'll start a new topic.
EDIT3: New thread about expanding the party sort options can be found here.
Last edited by MiRai : 03-03-12 at 04:40 AM.
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