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Unread 07-02-12, 02:31 PM   #41
Xrystal
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okay, with the post here and some browsing around it looks like max xp values are as follows:

85-86 10,000,000 - Actual
86-87 11,600,000
87-88 14,600,000
88-89 17,600,000 - Estimated
89-90 21,100,000

Will key these in for the moment and the phantom 30,000,000 for max xp at level 90
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Unread 07-03-12, 07:59 AM   #42
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Do we put these in somewhere or is there something i can download?
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Unread 07-03-12, 09:33 AM   #43
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You should be seeing updates for nUI coming through. I've put them on as patches for the beta.
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Unread 07-03-12, 10:16 AM   #44
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ok thanks cant play the game without nUI thanks for getting this to work
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Unread 07-07-12, 02:51 PM   #45
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A pm arrived informing me of a problem with the vehicle bar. I thought there would be problems but hadn't got as far as searching out a quest that generates a vehicle bar.

Originally Posted by euphonious
Sorry to send this in a PM - for some reason I can't post right now. It appears that when entering a vehicle, the action bar isn't swapping to the vehicle bar in the beta. Everything else (except the ExtraActionButton1, of course, but I don't expect miracles) seems to be working just fine for me. Just wanted to let you know. Thanks for all the work you put in.
I'll take a look when I get the opportunity.
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Unread 07-07-12, 03:38 PM   #46
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Hm.. do the argent dailies where you ride a mount count as vehicle..? can't remember, been ages.

Otherwise perhaps the molten front has a few I think, if you get lucky in getting those from the pool, not sure tho. If I don't forget I'll have a go at them tomorrow.
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Unread 07-07-12, 04:14 PM   #47
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Yeah, the argent dailies work with it ..

Got the vehicle bar showing but as you can see with these two screenshots, its not quite right yet...

All I had to do was adjust the RegisterStateDriver statement in nUI_ButtonBar.lua to say the following instead, although all on one line...

Lua Code:
  1. RegisterStateDriver(nUI_ActionBar, "page", "[vehicleui] 12; [bar:2] 2;
  2. [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6;
  3. [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9;
  4. [bonusbar:4] 10; [bonusbar:5] 11;1" );

I believe bonusbar5 is the extra action bar page so it may have resolved that issue somewhat.

Still a ways to go but I'll try and get it sorted over the next few days work and personal time permitting.


Also, new error if you log in while mounted ..
Code:
Message: Interface\AddOns\nUI\Units\nUI_UnitRange.lua:166: attempt to index local 'player_info' (a nil value)
Time: 07/07/12 23:30:34
Count: 1
Stack: Interface\AddOns\nUI\Units\nUI_UnitRange.lua:166: in function <Interface\AddOns\nUI\Units\nUI_UnitRange.lua:161>
Interface\AddOns\nUI\Units\nUI_UnitRange.lua:279: in function <Interface\AddOns\nUI\Units\nUI_UnitRange.lua:264>

Locals: player_info = nil
(*temporary) = <table> {
}
(*temporary) = "player"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'player_info' (a nil value)"
SpellHasRange = <function> defined =[C]:-1
ExcludedRangedSpells = <table> {
 Flare = 1
 Raptor Strike = 1
 Eyes of the Beast = 1
 Misdirection = 1
 Fishing = 1
 Hunter's Mark = 1
 Eagle Eye = 1
 Dismiss Pet = 1
}
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Unread 07-07-12, 04:37 PM   #48
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Okay, looks like I may have got it working ... barring the error message if you log in while on a vehicle .. oh and the unit frame not displaying properly ... next step .. tomorrow or the next day .. will see what I am doing.

But seeing is in regular wow your unit frame disappears anyway ... it may be doing what it should be doing .. apart from missing a few important things like health or power bars .. not checked that .. and too late now to do that stuff.

Then again, looks like thats all covered...
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Last edited by Xrystal : 07-07-12 at 04:43 PM.
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Unread 07-07-12, 04:45 PM   #49
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Darn, y'r fast...

Guess you haven't heard from spiel yet?
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Unread 07-07-12, 04:49 PM   #50
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Nope, no reply to my email from a ways back.

and the changes are uploading as we speak ..

I can't take too much credit on the speed .. I've never used RegisterStateDrivers before so had to search these forums and find a post referring to the new vehicleUI access with the new OverrideBar system.
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Unread 07-08-12, 10:14 AM   #51
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Another day another lua thingie..

While doing the horde Q "the plains of Nasam", you need to hop into a siege tank and kill a few scourge. It spams this while using abilities


Message: Interface\AddOns\nUI\Units\nUI_UnitGCD.lua:137: attempt to index field 'PlayerInfo' (a nil value)
Time: 07/08/12 18:09:18
Count: 2871
Stack: Interface\AddOns\nUI\Units\nUI_UnitGCD.lua:137: in function <Interface\AddOns\nUI\Units\nUI_UnitGCD.lua:124>

Locals: who = nUI_UnitDrivers_GCD {
0 = <userdata>
}
elapsed = 0.026000000536442
(*temporary) = nil
(*temporary) = 0
(*temporary) = 65226.037
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'PlayerInfo' (a nil value)"
duration = 0
pctRemains = 0
endTime = 65226.015
GCDCallbacks = <table> {
}


As a side note, this q only chanced the action bar (nr1) and didn't give a vehicle UI/Bar.
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Unread 07-08-12, 01:12 PM   #52
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oki doki .. I'll try and figure out what that means .. What level and how far into the quest chain is that quest ?

never mind, can replicate that error easily in the argent grounds ... note to self... assume nothing and test everything haha
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Unread 07-08-12, 01:40 PM   #53
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Hm, Well, I was level 68 or 69, and it happened way before halfway when I got the message that there were a lot of errors so turned lua errors on again..

:-s
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Unread 07-08-12, 02:28 PM   #54
Xrystal
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Rofl, this is where I say .... 'aaaargh, where are you Scott' ..

This one is quite hard unless I happen to stumble across it ...

Can get the errors to go away but I don't seem to have cooldowns either.
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Unread 07-08-12, 02:30 PM   #55
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Yeah, all it does is generate a page of buttons and pushes the icons onto them, Action Bar 12 seems to be the vehicle bar but in nUI without a skin.
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Unread 07-08-12, 03:13 PM   #56
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I guess it has something to do with the global cooldown? Tho don't see how that would be different in a vehicle compared to the gcd when not in one.

/edit, notice in the screenshot my char portrait is missing, tho I'm not sure that happened when I jumped on the vehicle or later when the error spamming began..
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Last edited by Seer : 07-08-12 at 03:19 PM.
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Unread 07-08-12, 03:20 PM   #57
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I think its where in MotP it literally swaps your frame with the pet frame. I'm gonna have to check back with 4.3 wow and see how nUI dealt with it there but I'm pretty sure it didn't lose your player frame which seems to be the case now.

The good news is that I can at least get rid of the errors. you'll just have to rely on the button cooldowns to know when an ability is ready.
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Unread 07-08-12, 03:32 PM   #58
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Yea, on live you lose your pet (de-spawns) anyway with most if not all vehicle iirc. Sometimes you need to resummon after leaving the vehicle sometimes you don't, it just appears by it self (I think, don't do many vehicle type things)

Hm.. Maybe in the beta the pet stays, tho I don't recall seeing it around and the voidwalker I had out doesn't seem to be in the screenshot.
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Unread 07-08-12, 03:41 PM   #59
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Okay, 4.3 screenshots ...

As you can see in regular wow your mount becomes the player frame and you become the pet frame. But, Scott doesn't change nUI to do that but simply keeps the unit panels as they are ... Player as Player and vehicle as pet.

In 5.0 I can see that blizz hasn't changed what they did, just some extra lines on how they did it... The highlighted lines are the only extra lines in that block of code that was added in 5.0. How they affect things I don't know yet.

Code:
elseif ( event == "UNIT_ENTERING_VEHICLE" ) then		
		if ( arg1 == "player" ) then			
			if ( arg2 ) then				
				PlayerFrame_AnimateOut(self);			
			else				
				if ( PlayerFrame.state == "vehicle" ) then					
					PlayerFrame_AnimateOut(self);				
				end			
			end		
		end	
	
	elseif ( event == "UNIT_ENTERED_VEHICLE" ) then		
		if ( arg1 == "player" ) then			
			self.inSeat = true;			
			if (UnitInVehicleHidesPetFrame("player")) then				
				self.vehicleHidesPet = true;			
			end			
			PlayerFrame_UpdateArt(self);		
		end	
	
	elseif ( event == "UNIT_EXITING_VEHICLE" ) then		
		if ( arg1 == "player" ) then			
			if ( self.state == "vehicle" ) then				
				PlayerFrame_AnimateOut(self);			
			else				
				self.updatePetFrame = true;			
			end			
			self.vehicleHidesPet = false;		
		end	
		
	elseif ( event == "UNIT_EXITED_VEHICLE" ) then		
		if ( arg1 == "player" ) then			
			self.inSeat = true;			
			PlayerFrame_UpdateArt(self);		
		end
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Unread 07-08-12, 03:49 PM   #60
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BTW, I'm pretty sure that on live the nUI interface doesn't get hidden/replaced, at least not with all quests. The q in fireland where you need to toss bearcubs on a trampoline for example.

Or punting turtles into a lake, even tho your pet despawns but it's not really a vehicle q (that one is active on the beta, well at least for me), just that the main bar changes. (Don't get any errors there tho)
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Last edited by Seer : 07-08-12 at 03:56 PM.
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