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Unread 07-27-12, 01:11 AM   #21
Rilgamon
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Over at curse I created my "own" license for the same reasons. To make sure no automated 3rd party scans for OS licenses to copy my addons elsewhere and still make sure someone reading it knows that its ok with me to reuse my code.
PIY - Paint It Yellow
The following license excludes the libraries (Libs) included. See the libraries directory or website.

This AddOn is public domain. That means you can change it, rename it or paint it yellow.
My name (Rilgamon) is valid only for WoWInterface.com and curse.com.
If you use/offer this addon on another website please remove my name.
If you want to give me credit you can replace it with a link to my profile on WoWInterface.com.
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Unread 07-27-12, 04:14 AM   #22
Ketho
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All of my addons are "Public Domain", both on WoWI and Curse .. but that's probably because I was naive and they don't have a large userbase anyway

I'd say Mine, all mine! still beats all others though
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Unread 07-27-12, 04:51 AM   #23
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I definitely assume authors have explicit rights on their work - and as a result, if I've been editing/butchering/etc... the hell out of their addons, but I've tried to make sure I contact the author and ask for permission (if I release it in a compilation).

May be annoying for the author, but I did a TON of work on EQ2 addons and had multiple people use my exact work and call it their own. Regardless, it felt bad... man, so I'll take the time to verify my ability to butcher/re-release their work - because they did the work and it's their call (imo).

PS - If I've used your work in my compilation and haven't asked/credited your work - please send me a PM and I'll rectify this injustice.
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Unread 07-27-12, 05:32 AM   #24
Phanx
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Originally Posted by Ketho View Post
All of my addons are "Public Domain", both on WoWI and Curse .. but that's probably because I was naive and they don't have a large userbase anyway
Some of my smaller addons (eg. ConfirmLeaveParty, Broker LFG) are public domain because it seems wrong to claim copyright over 5 lines of code that can't really be written any differently, or because they are 90% adaptation and beautification of Blizzard's ugly code. For anything with actual code, I like to have a stick to wave when people are doing stupid things like modifying the addon and including it in a compilation without changing the name, thus wasting my time with pointless bug reports. In a perfect world, "do what you want, and don't be a d**k" would be good enough for everyone, but in reality, some people are malicious, and others are just ignorant, and I have neither the time nor the desire to educate everyone.

On a semi-related note, something WoWI could do would be to add a license metadata field to addon pages. The approach taken by Curse is pretty good -- you can either pick from a list of popular licenses like the GPL and MIT, or you can enter your own, and if you don't pick or enter anything, it defaults to "all rights reserved".

In the end, though, rather than trying to get WoWI to push open source ideology on hobbyists -- many of whom don't know or care about the differences between copyrights, licenses, trademarks, patents, etc -- simply contacting individual authors if there is a question or concern about the status of their addon is probably the best course of action.

Explain what you want to do, and explain how your ability to do it is affected by their license (or lack thereof). Unless the author no longer uses the email address they registered on the site with, they will probably be happy to give you permission to do whatever it is you want to do.

If you don't have anything specific in mind, and are just assuming that the reason nobody is actively maintaining an addon is because it's not "open source", you're probably wrong. Chances are, it's simply because nobody has the skills, time, and desire to take on someone else's project and support it.
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Unread 07-27-12, 08:27 AM   #25
Vlad
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Originally Posted by Phanx View Post
<snip> If you don't have anything specific in mind, and are just assuming that the reason nobody is actively maintaining an addon is because it's not "open source", you're probably wrong. Chances are, it's simply because nobody has the skills, time, and desire to take on someone else's project and support it.
I am sure that's what usually happens. If I find an addon that someone else abandoned but I want to update it to work, either I submit a patch for that addon or I create a clone of it and give proper credits to the original addon and author so people don't get confused.

This license wouldn't change a thing to be honest, not regarding to the speed up updates or the creation of new addons. Fact is people and the devs get bored of the game, and slowly more update less and in the end disappear from the grid. What happens is people that got time and want to either submit patches or make a fork, give proper credits to the original author. If it's too much work to update it, the addon dies and people find alternatives.

For example I've noticed over the past year that Carbonite has slowed down development, often it's just patches to keep the addon working with the current game build. I am not sure what happens in MoP but if someone here wanted to make a Carbonite addon or update it, I am sure they can submit patches or make their own fork of it, as long proper credit is given I see no problem. Maybe I am nave, maybe there is a problem, but I just don't see it. :P
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Unread 08-08-12, 07:31 AM   #26
Unbelievable
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Originally Posted by Vladinator View Post
If I find an addon that someone else abandoned but I want to update it to work, either I submit a patch for that addon or I create a clone of it and give proper credits to the original addon and author so people don't get confused.
If the mod you clone is covered by an All Rights Reserved license then you are producing a derivative work without express written permission. In doing so you are directly infringing the original authors copyright and breaking the terms and conditions of the hosting service. I.E. It's a bad idea.

You'd be far better trying to get permission from the author. Some authors may simply be taking a break waiting for the next expansion (particularly this close to an expansion).

If the author wants their mod updated, they'd either update it or change the license so that others could pick up their work. If a mod is left "abandoned" online, it may be the case that the author has done so on purpose that they can point to it and instruct the hosting service to take down any subsequent clones that appear, with the mods update history establishing the authors ownership.
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Unread 08-08-12, 01:04 PM   #27
Vlad
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Originally Posted by Unbelievable View Post
abandoned
I meant abandoned as in gave up on, usually they write that or I would have asked first.

Also depends on what the addon does, if it makes MSBT show a specific text on screen, it's kind of addon you can code on your own without copying anything than the idea, and you can't copyright or reserve an idea, or did Apple make it possible now? :P

Anyway yeah, abandoned does not mean "not updated for a while" because that doesn't say much.
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Unread 08-08-12, 04:42 PM   #28
Unbelievable
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Ahh that okay. I didn't want you getting into trouble with WoWI / copyright holders, or others thinking that it was okay to just go around updating old ARR mods with permission.
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Unread 08-08-12, 09:11 PM   #29
Unbelievable
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Aimed at no one in particular:

All Rights Reserved is great. It grants authors legal protection and control over their creations. While there is little scope to make money from WoW mods when taken as a whole, the underpinning proprietary routines may well have commercial value elsewhere. Regardless, it's the authors legal right to determine the future of their creations and choose a license that best fits their needs. If that choice were to be denied, many authors would either keep their mods private or release them via a more accommodating hosting service.

As for authors being selfish for choosing to use All Rights Reserved? Really? It's true that the relationship between authors and users is one of give and take: The authors do virtually all of the giving (i.e. investing hundreds of hours into developing and supporting their mods, sharing them for free etc), while the end-users pretty much just take (i.e. download and use). If the authors are selfish, I'm really not seeing it.

The main issue is that some players seem to think that they are somehow entitled to unlimited, unpaid support ad infinitum. They aren't. They also seem to believe that they have some god given right to use a mod forever and that it should always work. They don't and it won't.

When an author does decide to cease development of a mod (either permanently or temporarily), it's time to move on and find an alternative. If an alternative can't be found then it's time to make do without one or learn how to create your own. Instead of berating the author for ceasing development perhaps it would be better to thank them for the many months/years of support in the past.

Last edited by Unbelievable : 08-16-12 at 01:56 AM.
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Unread 08-12-12, 02:18 AM   #30
sakurakira
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Originally Posted by Seerah View Post
Why should authors be forced to license their creative works as something else? If I don't want 3 different variations of PocketPlot floating around the interwebs (either modified or old, redistributed versions) then that is my right to limit such a thing.
Wouldn't a fair compromise be to include various license options, including the ARR, when they submit an addon? Currently, the only thing WoWI has in the way of this is...

Allow Updates & AddOns
Do you want to allow other authors to submit optional patches and addons for your interface? Patches/addons will not change your main download file, it will only show these files other people submit for your interface as optional downloads on your file info page. This option will be enabled on interfaces that have been abandoned or not updated for a length of time automatically.

Yes/No
I don't see why you couldn't include a license section as well, perhaps in the way deviantART does, which is the optional Creative Commons license on submission, including various options of non-commercial, derivative, and share alike, as well as the ARR.

To my way of thinking this lets all authors be informed of what exactly can and cannot be done with their work, and also displays this information for users of the site.


Yeah, yeah, yeah, I could probably find a license to suit all my needs or write something up myself. But instead of me going through all of that additional effort and wading through legal jargon, would it kill you to ask me how to change something or to take over the addon when/if I'm gone? I'm usually known to be pretty amiable. And if I instead say "Bugger off!", well, I'm within my rights to do so.
If WoWI had a submission based license option you, nor any other author, wouldn't have to go through the trouble of doing a specialized thing just for your addons.

Finally, while it is really great that you are able to be contacted, take suggestions and so forth, and while I have seen authors who very clearly announce that they are leaving WoW and calling for others to take up the reigns of their addon(s), one of the OP's points is that authors sometimes drop out of the community for various reasons and never return. Those people can't just be contacted and asked if someone else can take over.


I'm certainly not advocating that everything should be open, as I greatly value the work that addon authors put into their craft, without compensation other than relative fame on sites like these. Also, having 55 versions of whatever addon floating around is/can be a huge nuisance as ignorant users find their way back to the real author and report problems the poor author has no way of knowing about in a broken addon obtained on some random site.

However I do think that a solution could be reached that would satisfy everyone in this matter.

Also, I think there might be authors who might not even be aware of their rights regarding code or artwork when they submit it to sites like these. Having a more detailed submission process would help those authors as well.
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Unread 08-12-12, 02:37 AM   #31
Cairenn
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Originally Posted by sakurakira View Post
Wouldn't a fair compromise be to include various license options, including the ARR, when they submit an addon? Currently, the only thing WoWI has in the way of this is...<snip>
It's on our list, has been for quite some time. Unfortunately, it's a fairly long list. =/
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Unread 08-12-12, 07:41 AM   #32
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I have no thoughts on this particular issue not being an addon author, but I did read the first post and I thought I'd mention a few good pieces of news. Shefki has come back in fact (he even dropped a word at the UI forums) and is working on Pitbull updates for MoP. There is an alpha that's MoP ready up on wowace though he's still tweaking it.

Same goes for XPerl though XPerl is lagging a bit behind as XPerl had a lot of issues in 4.3 even that went unfixed a while. The authors seem to be catching up with the bugs (at least from what I can tell from the changelogs, also on wowace) and the outlook on MoP readiness is looking good right now.

Perl Classic MoP version has been up a while and there's also been Perl Lite which is an oUF look-alike version of XPerl (this one also on wowace).

oUF and many oUF layouts seem to be MoP ready as well though only MoP ready version of oUF I could find was on github.

It seemed pretty dismal at the start of the MoP beta I admit, and I've been on the side compiling a list of MoP ready addons by category (http://www.plusheal.com/forum/m/1833...p-ready-addons), trying to keep track of this, but I looked at it recently and it's grown quite a bit. I hold out hope that most of the essential addons will be MoP ready. There still will be those that get left behind I'm sure but so far I've been able to find alternatives to everything I was looking for.

So far the most dismal category has to do with talent/glyph/actionbar switching on profiles/talent/ability switch (only actionbar saver is up) and also LDB displays (only DockingStation which is a bit of a shock considering number of LDB plugins which are already MoP ready).

Oh and regarding buffbar mods, you can try Raven which has a MoP ready version out, in place of EBB.

Last edited by zohar101 : 08-12-12 at 08:39 AM.
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Unread 08-12-12, 08:51 PM   #33
Phanx
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Originally Posted by sakurakira View Post
... lets all authors be informed of what exactly can and cannot be done with their work ...
While I wouldn't mind seeing this information listed on the addon's download page, the reality is that every licensed addon includes a copy of that license inside its folder, right next to its .TOC and other files. It's freely viewable by anyone who downloads that addon. Since downloading is implicitly allowed by the author's act of uploading the addon to a public distribution site, anyone is free to download the addon and view the license file.

Besides, you can't copy code from an addon you don't have, and if you have a copy of an addon to view its code, you also have a copy of its license.

Originally Posted by sakurakira View Post
If WoWI had a submission based license option you, nor any other author, wouldn't have to go through the trouble of doing a specialized thing just for your addons.
Many addon authors use the GPL, MIT license, BSD license, or another well-established license that requires no more effort on their part than copying and pasting a file. Even if WoWI displayed an addon's license on its download page, the addon itself would still need to include a copy of the license.

The authors who "go through the trouble" of writing their own license are almost certainly aware that the GPL et al. exist, and have intentionally chosen not to use them. I don't think it's very likely that WoWI adding an optional "pick one of these popular licenses" select box to the addon submission form would change their mind about how to license their work.

Originally Posted by sakurakira View Post
... while it is really great that you are able to be contacted, take suggestions and so forth, ... authors sometimes drop out of the community for various reasons and never return. Those people can't just be contacted and asked if someone else can take over.
If the addons left behind by those authors are truly indispensible, the fact that their code can't be reused verbatim is not likely to be much of a sticking point; someone will write a new addon that provides the same features. If nobody does write such an addon, it probably means the addon is not as indispensible as you think.

It sucks when an addon you really liked gets left by the wayside, but if it turns out you're one of only 10 people who were using the addon, there's not much motivation for strangers to go out of their way and spend their time writing addons just for you. If you really can't play without the addon, I guess your choices are (a) quit WoW, (b) reexamine your gameplay style, or (c) learn Lua and write your own addon.

I think Unbelievable said it pretty well:

Originally Posted by Unbelievable View Post
The main issue is that some players seem to think that they are somehow entitled to unlimited, unpaid support ad infinitum. They aren't. They also seem to believe that they have some god given right to use a mod forever and that it should always work. They don't and it won't. ... Instead of berating the author for ceasing development perhaps it would be better to thank them for the many months/years of support in the past.
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Unread 08-12-12, 09:07 PM   #34
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Originally Posted by zohar101 View Post
It seemed pretty dismal at the start of the MoP beta I admit ...
I've been around for every expansion's beta phase, and I'm always surprised by this kind of attitude. So many people seem to expect that every addon author gets into the beta right away, that every addon author has time to spent hours and hours updating all of their addons right away, and/or that updating addons just doesn't take any time at all. Most addon authors have a host of other obligations -- a day job, a family, a raid schedule to keep, a personal life outside of WoW -- that limit how much time they can -- or want to -- spend updating addons for a beta test that's months away from a release.

Another consideration that usually gets overlooked is that many addons don't need to be updated at all. You likely won't ever see a special "beta version" of such addons; you can just check the "Load out of date addons" box and you're good to go.

Originally Posted by zohar101 View Post
... and also LDB displays (only DockingStation which is a bit of a shock considering number of LDB plugins which are already MoP ready).
I think most LDB displays fall under the umbrella of "addons that work without any updates". Bazooka and Barrel work just fine.
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Unread 08-13-12, 04:56 AM   #35
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I've been around for every expansion's beta phase, and I'm always surprised by this kind of attitude. So many people seem to expect that every addon author gets into the beta right away, that every addon author has time to spent hours and hours updating all of their addons right away, and/or that updating addons just doesn't take any time at all. Most addon authors have a host of other obligations -- a day job, a family, a raid schedule to keep, a personal life outside of WoW -- that limit how much time they can -- or want to -- spend updating addons for a beta test that's months away from a release.
Eh touchy topic. I didn't mean by that that authors should jump on their updates right away.
I meant there was a lot of grumbling about the MoP as an expansion in general, not quite as much interest in it (likely due to the fact it's 4th expansion) and a few authors leaving mid-cata (with no real word whether they'll be back), that I thought, this expansion may be problematic addon wise if a lot of addon authors lose interest in the game. Recent comebacks and updates have made me hopeful as I've tried to convey with the previous post.

Bazooka and Barrel work just fine.
I realize there are addons that make it into beta with few changes. Some are on that list and have the note that release version also works on the beta. But unless an author specifies it in a forum topic or addon description or even changelog (or a user mentions it), I don't know to add it. I was not able to test this myself for the longest time cause addons weren't working properly on mac beta. Thanks, added to the list. Didn't even know Barrel existed.

Last edited by zohar101 : 08-13-12 at 05:10 AM.
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Unread 08-13-12, 05:32 AM   #36
sakurakira
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Originally Posted by Phanx View Post
While I wouldn't mind seeing this information listed on the addon's download page, the reality is that every licensed addon includes a copy of that license inside its folder, right next to its .TOC and other files. It's freely viewable by anyone who downloads that addon.
Where? I downloaded the most recent version of Grid on WoWI and don't see one in there. The Readme for Grid has the same text as the main page description, and I even did a folder search for the word "license" and got nothing, I also searched for WTFPL.

For kicks, I downloaded some addons on the "What's Hot?" list here. Carbonite and DBM both have license files, while Bartender4 and GearScore do not.




I think Unbelievable said it pretty well...
I don't think I said anything that contradicted this statement... And I also tried to specifically phrase my post in such a way as to not get the "go and learn to code yourself" response...

I'm certainly not advocating that everything should be open, as I greatly value the work that addon authors put into their craft, without compensation other than relative fame on sites like these. Also, having 55 versions of whatever addon floating around is/can be a huge nuisance as ignorant users find their way back to the real author and report problems the poor author has no way of knowing about in a broken addon obtained on some random site.
I also don't believe that every single person who uploads an addon or downloads an addon on this site is as aware of licensing issues as you and some of the other authors in this thread. I also suggested that picking a license when you upload could be optional.
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Unread 08-13-12, 05:49 AM   #37
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This kind of discussion is why I just upload all of my addons as Copyleft All Rights Reversed (pardon the old discordian phrasing). The way I look at it, no matter what some one, some where, will probably use some of my code without asking, so instead I use Copyleft so that no one has to track me down to ask.
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Unread 08-13-12, 04:46 PM   #38
Phanx
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Originally Posted by sakurakira View Post
Where? I downloaded the most recent version of Grid on WoWI and don't see one in there.
I think you missed the important part of what I wrote, even though you underlined it when you quoted it:

While I wouldn't mind seeing this information listed on the addon's download page, the reality is that every licensed addon includes a copy of that license
Grid is not distributed under a license. It's simply "all rights reserved". That is the default state for any work. If an addon -- or any other work covered under copyright -- does not specifically waive some/all rights via a license, then it defaults to "all rights reserved". Copyright law (at least for works created in the United States) does not require that the work include a specific copyright notice or document explaining what copyright means. If there is no notice stating otherwise, it's "all rights reserved", and "all rights reserved" is not a license.

Originally Posted by sakurakira View Post
Carbonite and DBM both have license files, while Bartender4 and GearScore do not.
Yep. That means that the authors of Carbonite and DBM allow you to redistribute, modify, and/or reuse portions of those addons under the terms specified in their respective licenses. By contrast. BT4 and GearScore are not licensed, so they are "all rights reserved" and you are not allowed to redistribute them, modify them, or reuse code from them unless you have gotten specific permission from their authors in writing beforehand. That's how copyright works.

Originally Posted by sakurakira View Post
And I also tried to specifically phrase my post in such a way as to not get the "go and learn to code yourself" response...
Well, there's not really any way you can word a post like that where "go and learn to code yourself" isn't going to come up. No author is obligated to maintain and support their addon forever. No author is obligated to release their work into the public domain, license their work as open-source, or give someone else permission to continue it. If they stop maintaining the addon, and don't give anyone permission to continue it or use the code verbatim, then your only options are, realistically, (a) hope someone else writes a new addon in the same spirit, and if they don't (b) move on or (c) "go and learn to code yourself". I'm not sure what other answer you think is possible.

Look at it another way -- let's say you find a trilogy you really, really like, but the third book isn't out yet. Now let's say the third book never comes out. Do you think the author is obligated to spend months or -- more likely -- years of their life writing another book that they don't really have any interest in writing? Do you think the author should be forced to put their work into the public domain, or give another writer permission to use their characters, their world, and their story to write the third installation in the trilogy?

Originally Posted by sakurakira View Post
I also don't believe that every single person who uploads an addon or downloads an addon on this site is as aware of licensing issues as you and some of the other authors in this thread.
Yes, and your belief is likely correct. I'd guess that more addon authors are ignorant of their copyright rights than are knowledgable. But, it doesn't matter whether people who downloads an addon know how copyright applies to addons. Copyright has nothing to do with obtaining a legally distributed copy of an addon (buying a book, or checking it out from the library) or using the addon (reading the book).

It only matters whether people trying to upload an addon know what's allowed, and WoWI already includes a statement on the upload page about this, and has always been very good about removing uploads that violate someone else's copyright when notified by the copyright holder. If someone ignores the "don't upload other people's work without permission" notice, or doesn't understand what it means, adding an optional "pick a license" field on the upload page probably would not change anything.
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Last edited by Phanx : 08-13-12 at 04:58 PM.
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Unread 08-13-12, 07:07 PM   #39
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Never, at any time, did I hint, suggest, or otherwise state that addon authors are "obligated" to do anything. I just simply think it would be nice, if WoWI provided the option, for all authors, no matter their education level about licensing, to put something other than the default ARR on their addons, especially if they were previously ignorant about such options existing.


Originally Posted by Phanx View Post

It only matters whether people trying to upload an addon know what's allowed, and WoWI already includes a statement on the upload page about this, and has always been very good about removing uploads that violate someone else's copyright when notified by the copyright holder. If someone ignores the "don't upload other people's work without permission" notice, or doesn't understand what it means, adding an optional "pick a license" field on the upload page probably would not change anything.
But there are authors who don't care about modification or re-release of their code/addons.

By the current system it's up to the author to notify WoWI about any violations?

What happens if a non-author reports an addon violation? Let's say I report that New Addon X is a ripoff of Abandoned Addon Y. Well Maybe the author of Abandoned Addon Y wouldn't even care about it, but we don't know if the default license is ARR and the author cannot be contacted. Would WoWI remove the New Addon X "just to be safe"? If the answer is yes, and the reasoning is because regardless of a single absent author's wishes, this method is better for the community as a whole, I disagree. I think more options are better, for everyone, in the long run.
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Unread 08-13-12, 08:29 PM   #40
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Originally Posted by sakurakira View Post
By the current system it's up to the author to notify WoWI about any violations?
Yes. That's how copyright works in any system, especially systems involving digital distribution and user-submitted content. If someone copies your video and posts it to YouTube, it's up to you to notify YouTube about the violation. If someone uploads your song to a blog without permission, it's up to you to notify the blog host about the violation. If someone writes a novel using your characters and world without your permission, it's up to you to notify its publisher about the violation. If someone copies your website, it's up to you to notify their web host about the violation.

Content publishers and hostng providers cannot reasonably be expected to know about every copyrighted work in the entire world, or to spend dozens or hundreds of hours checking every submission to try to determine its real origin. The primary responsibility is, and has always been, on the copyright holder.

Once you notify the appropriate party about the violation, then the burden is on them to respond as required by law.

Originally Posted by sakurakira View Post
What happens if a non-author reports an addon violation? Let's say I report that New Addon X is a ripoff of Abandoned Addon Y.
Legally, the publisher or hosting provider is only obligated to respond to notifications from the actual copyright holder of the work.

However, the publisher/host may, if they wish, investigate reports from third parties and take any action they like. In my experience, WoWI usually does this if there is a clear violation (eg. the original addon is all rights reserved, and the "fan update" doesn't say it has permission and doesn't even credit the original author).

Originally Posted by sakurakira View Post
Well Maybe the author of Abandoned Addon Y wouldn't even care about it, but we don't know if the default license is ARR and the author cannot be contacted.
Maybe not, but under copyright law it doesn't matter what the original author thinks, unless they put those thoughts into writing somewhere.

Originally Posted by sakurakira View Post
If ... the reasoning is because regardless of a single absent author's wishes, this method is better for the community as a whole, I disagree. I think more options are better, for everyone, in the long run.
It has nothing to do with what's "better for the community". It's about what's legal and what's not legal, and it's about respecting the wishes of the person who spent many hours of their free time contributing to the community. If they didn't explicitly say "I'm okay with anyone using the product of my hard work for anything", you can't just assume they are okay with it. Maybe they are, maybe they aren't, but you don't know.

Imagine you've spent 1000 hours writing, fixing, adding to, and supporting an addon; let's call it "CoolMod". Now imagine that you suddenly get married and get promoted at work, and just don't have time to even play WoW for 6 months, let alone develop your addon. Or maybe you lose your job and your house, and spent a year couch surfing or sleeping in the park before you get back on your feet.

Now imagine that once things settle down, you come back to WoW, and find that other people have been using your addon's code or graphics to publish "CoolMod Plus" and "CoolMod Extended" and "CoolMod Fan Update" and "SuperMod" and "MyBetterMod". Maybe some of them are crediting you; others aren't. None of them ever asked you for permisson; your PM box is empty. How would you feel? How might people who view their work differently than you view yours feel? Are their feelings less valid than yours? Should we ignore their views because you (or someone else) think it's "better for the community"?

There's no WoW addon that's so huge and complicated it can't be rewritten from scratch by someone else in a few weeks at most, if someone actually wants to do it. If nobody wants to do it, well, we're back to square one -- the addon obviously isn't as important to most people as it is to you, and your options are (again) quit WoW because you can't play without it, learn to play without it, find another addon that's "close enough", or learn to code and write your own.
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