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Unread 08-28-12, 11:34 PM   #1
Sentacursa
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SBug (portrait)

female draenei selection bug < 5.0.*



Haste, are there any fixxes for this yet ? or in the work ?
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Unread 08-29-12, 02:18 AM   #2
Morsker
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edit: Use DirectX 11. The bug is with Blizzard's DirectX 9 support.

I'm leaving the rest of my post below though because I found some really weird things.

--------------------

It happens in X-Perl too. I haven't found a workaround either.

The behavior is very odd. Having 1 3d portrait works, but creating 2+ causes the additional ones to bug out.

I've had 2 portraits in 2 separate mods work at the same time, which was promising, but I can't figure out how. :\ If either mod creates more portraits, they bug out too.

edit: Shadowed has the same bug. I can have my oUF layout, XPerl, and SUF all running at once, all with 1 portrait each working. But create 1 more in any of them, and it's bugged. I've never seen a resource be limited per addon like this before.

Last edited by Morsker : 08-30-12 at 04:00 AM.
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Unread 08-29-12, 05:14 AM   #3
haste
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It's a Blizzard bug and they are aware of it. All we can do is wait for a patch, unless someone wants to spend eons looking for a workaround. :P
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Unread 08-29-12, 06:02 AM   #4
zork
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Oh boy. I got error reports on that aswell.
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Unread 08-29-12, 12:04 PM   #5
Sentacursa
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Originally Posted by haste View Post
It's a Blizzard bug and they are aware of it. All we can do is wait for a patch, unless someone wants to spend eons looking for a workaround. :P
time to work arround of it... or try..
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Unread 08-29-12, 12:52 PM   #6
zork
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oUF supports 2D portraits. Just make that an option and done. (Depending on frame oUF decides what to spawn).

Check "use3D".
http://code.google.com/p/rothui/sour...re/lib.lua#397

Lua Code:
  1. --3d
  2. self.Portrait = CreateFrame("PlayerModel", nil, frame)
  3. --2d
  4. self.Portrait = frame:CreateTexture(nil,"BACKGROUND",nil,-7)
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Last edited by zork : 08-29-12 at 12:54 PM.
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Unread 08-29-12, 11:58 PM   #7
Sentacursa
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Originally Posted by zork View Post
oUF supports 2D portraits. Just make that an option and done. (Depending on frame oUF decides what to spawn).

Check "use3D".
http://code.google.com/p/rothui/sour...re/lib.lua#397

Lua Code:
  1. --3d
  2. self.Portrait = CreateFrame("PlayerModel", nil, frame)
  3. --2d
  4. self.Portrait = frame:CreateTexture(nil,"BACKGROUND",nil,-7)
yup it supports 2d / (i am just gonna do a work arround it myself)..
i don't like 2d...
LOL
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Unread 08-30-12, 05:51 AM   #8
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If you have a workaround, then you should share it. I'm sure most people dislike the 2D portraits as much as you do.
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