I still write these things some times :P
I'm still not an active WoW player at this point, but I'll definitely be updating Dominos for WoD. Here are my goals:
* Update Dominos for Warlords.
* Determine the fate of tullaCC. Warlords adds in a cooldown count display into the default UI, so I need to determine if I like mine better. At the very least, I hope to take advantage of the new timer stuff.
Beyond that, I might think about writing a Dominos 2.0. It depends on how much of an inkling I actually have to rewrite the thing :P
The beta version of Dominos for Mists can be found here:
Pet battles will probably prove a bit challenging to implement, but since Blizzard hasn't pushed them out yet, there's not much I can do about it yet.
It should be noted that I still exist. I think we'll end up with a MoP compatible Dominos at this point, however, I'd still love if someone wanted to work with me on the addon
Around 6 years ago (really? its been that long?), one college student decided the following: "Hey this WoW game I'm playing with my friends is pretty cool! I've also written a thing or two for Warcraft III before, and I want to make sure that I learn something other than Java while I'm in school. Why not look at writing some addons?"
So he did. First, he started with some small stuff (some basic modifications of BibMod, creating a simple notes app to track people he'd grouped with before, and a very basic text based DPS meter), and then he started sharing them with his friends. Much to his surprise, they used them. Especially this one action bar addon, "BBar".
"Well, since people are finding my stuff useful, why not share them?" He thought. So, he proceeded to upload his action bar addon to various sites, with a new name too, "Bongos". And to his surprise, people started using it.
Years later, the college student graduated. Now a developer of several very popular addons, He worried that, unlike in his college days, he'd not be able to dedicate as much time to doing addon development as before, and he did not want to have his users suffer. So, some addons were scaled back. Bongos3 was cancelled and replaced with Dominos. He also feared that he'd be playing much less WoW, but to his surprise, he started raiding much more than in the past. Even more surprisingly, he was contracted to develop a custom version of Dominos to go along with a gaming mouse.
Two years later, the developer decided to leave his first job and move to the big city. He worried again that he'd be able to dedicate less time to addon development, but this was again not the case. Nevertheless, he made his projects a bit more open to development by others.
A year later, the developer noticed something peculiar: that he had not actually been playing WoW for quite some time. "How can I possibly be best serving my users if I'm no longer eating my own dogfood?" he thought.
The answer is: I can't be.
Because of that, I'm trying to phase myself out of addon development. I'm planning on releasing 4.2 version of my addons, but after that, I don't really foresee myself doing any more updates.
In short, however, thanks to everyone: Those hosting my addons (on all sites), my friends for encouraging me and tolerating me bugging them with test versions, my girlfriend for tolerating me during coding times, everyone who's ever contributed a bit of code to the addons, and especially anyone who's ever bothered to download one my addons and give it a whirl
Side note: bacon is a cheese.
One person requested me to try and lay out the direction I wish to take my stuff, so I figured it would be a nice thing to post on my portal
* The main feature to implement here is guild bank support. I have a working display, but I've not implemented support for viewing logs, or support for purchasing additional bags, etc.
* A nice to have would be to improve Bagnon_Forever to support guild bank tracking. I'm also looking at just implementing support for Bagsync, which does this already.
* I think Dominos is in maintenance mode right now. Some nice to haves would be saving keybindings to a profile, and automatically switching profiles when switching specs. I'm actually working on a new actionbar addon called ThunderCougarFalconBars.
* This is a new addon I'm working on. Its main claim to fame is that layouts are completely state based, and can be changed in combat based on macro conditionals. The code for the addon can be found here: https://github.com/Tuller/ThunderCougarFalconBars
* The release version hasn't changed much, other than that I've implemented support for BagSync. I have an experimental branch of the code right now where I'm attempting to rewrite the code using the addon module stuff we got a few patches ago. If I do it correctly, I think I can then make a new version of Bagnon that shares a good bit of code with Combuctor.
* The biggest problem right now is that there's a crash issue that's been present since I updated it to use the animation system. I switched to the animation system because it allowed me to dramatically reduce the overall CPU usage of OmniCC, and would like to keep the timer code that uses it around. What I'm thinking is implementing a second OnUpdate based timer engine as an option for people experiencing crashes. Other than that, the addon is in maintenance mode.
* A simplified version of OmniCC, and thus requires even less work
* Also in maintenence mode. A good option to implement would be to enable/disable holy power coloring, as well as the priority of out of range/out of mana coloring.
* The addon was killed by 4.0, since there's a great amount of latency now when brute forcing GetItemInfo.