HOWTO: Change Text
With DHUD 0.9 i introduced a new way to customize Textboxes. You can change all
Textboxes with Options found within the "Unit Text" Tab.

There are 2 Ways to change Texts. The fastest way is to Chose an Option from the
Selectbox. There you can find some presets i made.

The more complex but much more flexible way is to change the text in the Editbox.
Here you can put in some <TAGS>.

Example: "<hp_value>"

This will put in the Hitpoints. What Hitpoints depends on what Editbox youre using.

If you use this in a "Player" Editbox it will put in the Player Hitponts. There
are 4 types of Editboxes. 2 for Players, 2 for your Pet, 3 for your Target
and 2 for Castingbar based Text. So it is NOT possible to Show Player HP and Target HP
in the same Editbox. Pleate Note that the Textboxes are NOT Multiline yet. I will add that Feature after DHUD 0.9 release.


Now here is a list what <TAGS> you can use:

Tags for the Castingtime & Castingdelay Textboxes:

<spellname>
The Name of Spell you are currently casting. Put this only in the Casttime or Castdelay Box.

<casttime>
Your current Casttime. Put this only in the Casttime or Castdelay Box.

<casttime_remain>
Your current remaining casttime. Put this only in the Casttime or Castdelay Box.

<casttime_delay>
The time your Spell is delayed. Put this only in the Casttime or Castdelay Box.


Hitpoint Tags:

<hp_percent>
The Hitpoints in Percent of the Unit. This can pe put in Player, Pet and Target Textbox.

<hp_value>
The Hitpoints as Value of the Unit. This only works for Target when u install a Addon like MobInfo2. This can pe put in Player, Pet and Target Textbox.

<hp_max>
The max Hitpoints as Value of the Unit. This only works for Target when u install a Addon like MobInfo2. This can pe put in Player, Pet and Target Textbox.

<hp_diff>
The difference from the current Hitpoints to max Hitpoints. This only works for Target when u install a Addon like MobInfo2. This can pe put in Player, Pet and Target Textbox.


Mana Tags:

<mp_percent>
The Mana in Percent of the Unit. This can pe put in Player, Pet and Target Textbox.

<mp_value>
The Mana as Value of the Unit. This can pe put in Player, Pet and Target Textbox.

<mp_max>
The max Mana as Value of the Unit. This can pe put in Player, Pet and Target Textbox.

<mp_diff>
The difference from the current Mana to max Mana. This can pe put in Player, Pet and Target Textbox.

<mp_value_druid>
When Druidbar is installed, this will show your current Mana as Value when Shapeshifted. This works in any Textbox.

<mp_max_druid>
When Druidbar is installed, this will show your max Mana as Value when Shapeshifted. This works in any Textbox.

<mp_percent_druid>
When Druidbar is installed, this will show your Mana in Percent when Shapeshifted. This works in any Textbox.


Color Tags:

<color>
This will change the Textcolor. After the tag you have to put the Color in Hex_values eg:
<color>ff0000 Test </color> This will change the Textcolor to Red. This works in any Textbox.

</color>
This will reset to the default Color (White).

<color_level>
This will change the Textcolor to the Level Color of the Unit. This only make sense in Target Textboxes.

<color_class>
This will change the Textcolor to the Class Color of the Unit. This can pe put in Player, Pet and Target Textbox.

<color_reaction>
This will change the Textcolor to the Reaction Color of the Unit. This only make sense in Target Textboxes.


Other Tags:

<name>
The Name of the Unit. This can pe put in Player, Pet and Target Textbox.

<level>
The Level of the Unit. This can pe put in Player, Pet and Target Textbox.

<elite>
This shows if Unit is Elite or Rare. This only make sense in Target Textboxes.

<type>
The Type / Classification of the Unit. This only make sense in Target Textboxes.

<class>
The Class of the Unit. This can pe put in Player, Pet and Target Textbox.

<pet>
This shows "PET" if the Unit is a Pet. This only make sense in Target Textboxes.

<npc>
This shows "NPC" if the Unit is a NPC. This only make sense in Target Textboxes.

<faction>
The Faction of the Unit. This only make sense in Target Textboxes.

<combopoints>
Rogue / Druid Combopoints. This only make sense in Target Textboxes.

<pvp>
This shows "PvP" if the Unit is a PvP flagged. This can pe put in Player, Pet and Target Textbox.

<pvp_rank>
This shows the PvP Rank of the Unit. This can pe put in Player and Target Textbox.

<raidgroup>
This shows the Raidgroup Number of the Unit. This can pe put in Player and Target Textbox.

<guild>
This shows the Guilld of the Unit. This can pe put in Player and Target Textbox.