Summary
Welcome to EVmaker's author portal. From here you can find information about any addons I've made or worked on, as well as more easily post bug reports or feature requests which can be easily tracked. Thanks for stopping by and hope you enjoy and find use out of what I've done.
News
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10-18-14 01:00 AM by: EVmaker
I truly apoloize for the lack of updates, and reply, things have been hectic and I have been kept busy and away for a long while and I haven't been able to get the time to play WoW so I had canceled my subscription.

That said, I have renewed and I am getting Looter, UE and XPGain updated for any breaks that have happened, UE in particular has some pretty big ones with the major changes to the mount API in 6.0.

I'll keep this post edited with current progress.

Looter:
Basic testing so far it doesn't appear Looter has broken, I need to get a wider sample of looted item types (particularly currencies) but everything so far seems to be working.

If that is so, I will just need to update the loot lists for current and missed content and release the next version.

UE:
All mount functionality (smart mounting, preferred mount, whispering to mount) is fixed and working, and consequently with the new APIs having a list of mounts is no longer necessary, so UE now can work with any mount without needing a new update when new mounts come out.

That said fixing the whisper part of things is taking a bit longer, particularly due to realID/battletag whispers. All the old guildies are not around and asking random strangers to keep whispering things on command only lasts so long, I'll probably be starting a "free" account for whispering myself to get them fixed quicker.

XPGain:
From testing so far, basic functionality appears to be working fine without an issue (the experience messages to chat), experience sharing between group members will likely be broken due to name-realm changes, will need to kidnap someone to test that part.

Also realized going over the code that I still had code in for pet experience gains (when pets leveled up on their own and weren't automatically whatever level the hunter is), so removed those bits as well.

If that is all that is not working there should be a new release with that fix soon as well.
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01-05-11 10:21 AM by: EVmaker
I am currently working on a new feature for XPGain, similar to how you can see the experience progress of any party member who also uses the mod right now with /xpg partyexp, but for a players guild.

Pretty much be able to type such as /xpg guildexp, and get a listing of the experience of all currently online guildmembers that use the mod, I and a couple others thought it a nice idea and it should be ready fairly soon.

Looter's support for keystones is also being worked on and should be out fairly soon after the XPGain release.
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12-27-10 08:19 PM by: EVmaker
After plenty of trial and error, I have Looter now currently working with Archaeology, right now it is just fragments, not keystones, but since the majority of Archaeology loot is the former then the latter, I think it'll be alright for now to delay the keystones for the next release.

Also as I have not gotten archaeology that high on any character, its been tested only with nightelf, dwarf, and fossil fragments, but the method should work regardless for the rest, but if it doesn't then please post a comment or bug report.

That said, the next version of Looter which will be released in a couple hours once I get the menu option added in (slash toggle already is) with archaeology looting.

Edit/Update: Released. Next in line is support for forms with the smart mounting option.
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12-17-10 12:36 AM by: EVmaker
Already have a random mount option coded for Useful Extras, when the option is on, smart, ground or flying macros (or commands if run manually, or mount after gathering if from Looter, etc..) will randomly choose mounts rather then choose first available.

For example if using smart macro, it will still determine the best mount you can use for when you hit the button (in northrend and have a flyer and cold weather flight? in old world and have a flyer and flight license or don't have flight license? etc..) but will randomly choose a mount that fits what you can use from that rather then the first available.

Next on the list is fixing the bug caused by the api change so that the invite window doesn't go away when auto-accepting the invite, and then having the code be able to tell if the character inviting you is the toon of one of your realid friends.

And sorry to the archaeologists, after those I will get that working with Looter.

Edit/Update:
The next UE release will be in a couple hours. An option which when enabled will use random mount choosing for the ground/flying or smart mounting options is already complete, as well as accepting group invites etc.. being compatible with realid friends; also a fix for the group invite pop-up not going away after auto-accepted.

Next release will have support for druid forms/shaman ghost wolf depending on in combat or not etc.., but that will be after archaeology support for Looter.
Sorry about the delay in getting these updates out, I had a list of three things I wanted to get into the Useful Extras release, and then Looter simply updating all the profession lists for cataclysm materials, the UE changes kind of had me tinkering for awhile which delayed the Looter release.

That said, the next release of UE will have support for realID whispers for all the whisper commands, realID whispers are on the same 'allow friends' option in the menu, if there's interest I can make a separate option for them since realID is a level of trust above regular friend list.

UE's mounting/smart mounting has also been updated for flight license and flying in old world, plus seahorse for Vashj'ir (turtle in other swimming area if you have it, otherwise best ground mount). I wanted to get the support for druid forms/shaman wolf in, but that is going to take a fair bit more tinkering and I don't want to delay the release even more (also an update to the mount list for new Cataclysm mounts).

Looter will have the profession list updates for Cataclysm materials and a new profession toggle for Archaeology.