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Gladius LUA Error with Stealthed/Invis Opponents
Bug #: 6560
File: Gladius
Date: 04-25-10 10:43 AM
By: keLston
Status: Unconfirmed
48x Gladius-v1.0.3\Gladius.lua:307: attempt to index local 'button' (a nil value)
CallbackHandler-1.0-5:146: in function <...ted\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
AceEvent-3.0-3 (Afflicted):120: in function <...\AddOns\Afflicted\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Had reported it to Afflicted's author and he says it is a Gladius error.

I get spammed LUA errors when I enter a Skirmish and the opposing team has a stealthed or invised player at the start of the match. Gladius will stop updating after that point.