View Bug Report
Lootframe has the end graphic after 4 items sometimes.
Bug #: 885
File: Elkano's FramesResized
Date: 04-28-06 06:45 AM
By: GeneralScarFace
Status: Confirmed (Working on Fix)
Sometime i see the lootframe end with the smaller window even though it's actually 8 in size.

Example:

3 items in the loot window, loot window appears to have the additonal texture for the 8 items size, but it has the graphic for the bottom of the window through the centre of the window as well as at the bottom.

I will get a screenshot next time i see it.

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By: Elkano - 04-30-06 02:28 PM
Even if this wouldn't make sense for so who didn't 'understand' the code, I can at least confirm that this is possible. Since there are some features missing in the API (or at least have been when writing the mod) I had to trick a bit by overlaying another texture over the original.
This bug report sounds like the original texture somehow managed to get ontop again :/
Unfortunatly, it never happend to me so it will be a bit hard to fix but I'll look into it
By: GeneralScarFace - 05-14-06 10:20 AM
I managed to capture an example of it earlier today whilst opening a loot box in Cenarion Hold.

http://raventhorne.clanoz.net/loot.jpg

It's a 1600x1200 image.. so quite large.

It shows the normal sized loot window appearing ontop of the larger texture.
By: Elkano - 05-14-06 02:55 PM
in FramesResized_LootFrame.lua line 25
(between
LootFrameUpButton:SetPoint("BOTTOMLEFT", LootFrame_MidTextures, "BOTTOMLEFT", 25, 16);
and
LootFrame_MidTextures:Show();
) add the following
LootFrame_MidTextures:SetFrameLevel(LootFrame:GetFrameLevel() + 1);

this should hopfully move the 'texture' over the other frame again.
By: GeneralScarFace - 05-16-06 10:20 AM
Done, will see if it works.
By: GeneralScarFace - 05-22-06 09:28 AM
Works more often than not now.. but i still see that it appears...

I added that same line to both sides of the if statement..

Personally I'd prefer it just show 8 slots all the time, regardless if the loot is 1 item or 10.
By: Elkano - 05-22-06 10:13 AM
It's realy strange :/
It never happend to me and I don't see why it does happen only sometimes :/

when it happens again could you enter the following into the chatbox:
/script print("LootFrame: "..LootFrame:GetFrameLevel().." / LootFrame_MidTextures: "..LootFrame_MidTextures:GetFrameLevel())

and could you give me a list of addons you are using? maybe it's a conflict with another addon :/
By: GeneralScarFace - 06-27-06 12:57 AM
I mainly only use PartyQuests that effects the quests frame, also I use Autocraft ( http://www.fizzwidget.com/autocraft )

It seems though that autocraft or the frames resized (which i dont know) really doesnt like the blacksmithing frame, when both are on the blacksmithing windows lags the game to the point of a server disconnect.

I sent an email to the creator of Autocraft to see if there was any known issues with that mod because it used to lag a bit when the blacksmithing window was opened, never used to disconnect though. Still that should effect the looting frame though.
By: Elkano - 06-27-06 01:10 AM
Don't think that the latest thing has sth to do with FramesResized at all. On the one hand, other professions as eg leatherworking or tailoring also use the craft frame that blacksmithing uses, on the other hand FramesResized only affects the craft frame on load.
But there are lockdowns due to tradeskill addons known, most likely if the addon doesn't throttle it self when it comes to scanning the tradeskill frame.
You could try to disable one of the two addons and check again if it still dcs you.