AceConsole seems to be designed to handle things in the same way a GUI would. The problem is a GUI is a comprehensive combination of input systems, while a console needs a more compact single-command option for data execution.
And since that made no sense:
A GUI can have:
Spell Name: [text box]
Spell Rank: [pulldown]
Spell Target: [text box]
[button: cast spell]
and that makes perfect sense. But having to type 4 console slash commands to do the same thing sucks:
/mymod name Greater Heal
/mymod rank 5
/mymod target raid32
/mymod cast
You want to just type:
/mymod cast raid32 "Greater Heal" 5
This is actually two feature requests, so up to this point, they are the same. Now they diverge:
If I put "input=true" in my command line, I get:
raid32
"Greater
Heal"
5
as inputs. I don't want that, I want:
raid32
Greater Heal
5
Many mods I have written would benefit greatly from this. I've always had to throw it together on my own, but having a quoted string come across as a single string (without the quotes) in the input would be amazing. Then you really could use the auto-parsed input handling function.
In my mind, this is much less important than part 1, which honestly seems like a design oversight, but I'd really love to see this as part of the basic system. :)
-x
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