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Shipyard bug
Bug #: 8331
File: All Your Base
Date: 06-25-15 08:47 AM
By: Tannx1999
Status: Unconfirmed
Here is the crash report. After building as shipyard it crash. New to 6.2
Message: Interface\AddOns\AllYourBase\AllYourBase.lua:641: attempt to index field '?' (a nil value)
Time: 06/25/15 08:48:53
Count: 2
Stack: Interface\AddOns\AllYourBase\AllYourBase.lua:641: in function `CleanUpUnusedEntries'
Interface\AddOns\AllYourBase\AllYourBase.lua:917: in function `DisplayAllReports'
Interface\AddOns\AllYourBase\AllYourBase.lua:241: in function <Interface\AddOns\AllYourBase\AllYourBase.lua:241>

Locals: dataType = "Shipments"
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
Frostwall Mines = <table> {
}
Frostwall Shipyard = <table> {
}
War Mill = <table> {
}
Barn = <table> {
}
Alchemy Lab = <table> {
}
Herb Garden = <table> {
}
Trading Post = <table> {
}
}
(for control) = "Frostwall Shipyard"
k = "Frostwall Shipyard"
v = <table> {
endTime = 1435154063
doBroadcast = false
blacklist = false
}
ID = "Frostwall Shipyard"
isActive = nil
holdingTable = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
9 = <table> {
}
10 = <table> {
}
11 = <table> {
}
12 = <table> {
}
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
9 = <table> {
}
10 = <table> {
}
11 = <table> {
}
12 = <table> {
}
}
(for control) = 12
l = 12
w = <table> {
buildingID = 205
plotID = 98
texPrefix = "GarrBuilding_Armory_1_A"
uiTab = 7
}
(*temporary) = nil
(*temporary) = "Horde"
(*temporary) = "attempt to index field '?' (a nil value)"
me = "Archibald-Shu'halo"
AYB = <table> {
StatusButton_OnEnter = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:2054
RemoveCompletedMission = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:595
RaceIDs = <table> {
}
Blacklist = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:1254
DisplayCompletedSingleMission = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:703
CompareLoginTimes = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:1290
Indices = <table> {
}
SettingsMap = <table> {
}
SearchAllForCompleteMissions = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:653
HideWithSource = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:2159
RemoveCharacter = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:1275
SearchAllForCompleteBuildings = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:746
CharHasOpenShipments = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:1024
SearchAllForResourceLimit = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:861
CharHasOpenIdleMissions = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:1039
SliderWindow = AllYourBaseResourceLimitSliderWindow {
}
CharHasOpenResources = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:1058
UpNext = <table> {
}
ResetDailyInformation = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:1309
UpdateOpenItemsButtonColor = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:351
DecrementNode = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:1356
StatusButton = AllYourBaseStatusButton {
}
CreateButtonsAndFrames = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:228
BuildingIDsToNames = <table> {
}
FakeWhisper = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:1284
DailyResetFrame = <unnamed> {
}
DisplayCompletedSingleBuilding = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:796
CharHasOpenBuildings = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua:1009
WhichCrafter = AllYourBaseDetermineCrafter {
}
ReportItem_OnMouseWheel = <function> defined @Interface\AddOns\AllYourBase\AllYourBase.lua