I don't even know what this means. Is it a blog? is it an article? Is it inane? Well, i'm pretty sure about the last one. One can only assume that textual input on the internet has some semblance of inanity or banality. Sometimes there are qualities of both mixed in, and sometimes there are neither...but that doesn't make it good.
Whatever the reason for the existence of this exposition-inciting white block in front of me, my intent is to use it for relevant coding insights and tales of success at all things related to my work here. First order of business:
Moonkin module, starring okuu!
The moonkin module for druidbar is my newest pet project. In trying to find new ways to make druidbar still interesting for new players, for vanilla-style ui's, and for powerusers that want to maximize their addon's functionality, I decided to add in my own little debuff and internal cooldown timer. For now it's really basic with no customization, but that will most likely change as i add new things and refine what i have already done. So far I really like it when eclipse spamming, as it's helped me refine my rotation on when exactly should i cast certain debuffs or when the internal cooldown is up and to expect a new flurry of spellcasts. I can make it much better though, and still keep it simple. Well, that's the hope, anyway.
And once I do refine the technique? Oh yeah, that's definitely being applied to tree healing. I know there's a lot of addons that handle that stuff already(I always used DoTimer for hot tracking) but looking back, I've done my fair share of innovating addons that have been expanded on or shrunk down by others. Pretty sure i'm allowed to refine other people's ideas every once in a while too. Plus, I can make it as terrible or awesome as i want. It'll probably end up terribly awesome or awesomely terrible, but that's just how life is sometimes.
Besides, let's face it. While DruidBar was written with the intent of helping everyone out with how much mana they had when they were shapeshifted, everything else that came out of it was because either it was requested, or i wanted it. Wanted? More like needed. Best form is convenient. Messages are hilarious. Macros are useful, especially since I end up hardcoding mine most of the time to the addon. Sometimes i forget and leave them in, but most of the time i remember to take them out.
DefendYourself was that way too, i really liked Astonia at that time and enjoyed the idea of how attacking was not a main focus but rather something that just naturally happened when you were in combat. Staying alive and using your abilities were more of a priority. In addition, it was just more convenient to have the addon attack, rather than sticking eighty macros on your bars, all saying /startattack. Honestly, I should make a "DefendYourself revitalized" version, that just sticks a /startattack macro in front of whatever you're doing. There's not too much of a reason anymore, but i'm 79% sure i could make it work to some degree. How much of the game would I break in doing this? Who knows. I might do it just to say I did...and maybe to piss off vanillas and blizzards again. A little controversy has always been good for my work. Remember when DY was compared to the sasser virus? oh, those were good times...
I suppose that's enough for now. A little update on the present, a look back on the past, and possibly some ideas for the future. What more can I give you?
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