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		<title>WoWInterface - AddOns by Saiket</title>
		<link>http://www.wowinterface.com</link>
		<description>World of Warcraft Addons, Interfaces, Skins, Mods &amp; Community.</description>
		<language>en</language>
		<generator>WoWInterface</generator>
		<ttl>30</ttl>
		<copyright>Copyright 2006, WoWInterface</copyright>
		<image>
			<url>http://cdn.wow.mmoui.com/images/style_mmoi_wowi2/misc/rss.jpg</url>
			<title>WoWInterface</title>
			<link>http://www.wowinterface.com</link>
		</image>
		<webMaster>no-reply@WoWInterface</webMaster>
				<item>
			<title><![CDATA[_NPCScan.Overlay (5.0.0.3)]]></title>
			<link>http://www.wowinterface.com/downloads/info14686-5.0.0.3.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.3: Fixed overlay display in Carbonite.&lt;br /&gt;5.0.0.2:&lt;br /&gt;Added overlays for all MoP Glorious! mobs.&lt;br /&gt;Added itIT and updated deDE, esES, frFR, ptBR, and ruRU localizations.&lt;br /&gt;Updated for new version of Carbonite, courtesy of Rythal.&lt;br /&gt;&lt;br /&gt;5.0.0.1: Added ptBR localization and updated frFR and zhCN localizations.&lt;br /&gt;4.3.0.1:&lt;br /&gt;Updated Karkin's overlays to include a new spawn point.&lt;br /&gt;Fixed a visual issue with some uncommon minimap shapes.&lt;br /&gt;Updated koKR, zhCN, and zhTW localizations.&lt;br /&gt;&lt;br /&gt;4.2.0.2: Added overlays for 4.2's new tamable rares.&lt;br /&gt;4.2.0.1: Updated koKR localization.&lt;br /&gt;4.1.0.3: Fixed an issue with other mods that read the minimap's zoom level.&lt;br /&gt;4.1.0.2: Added ability for minimap HUDs to reparent the minimap overlay.  See Issue 44.&lt;br /&gt;_NPCScan that adds map overlays for rare mob patrols.  When you search for a rare in _NPCScan, _NPCScan.Overlay will show where it patrols until you find it.  It works similarly to keithgabryelski's Rare Spawn Overlay, but supports the minimap and has a much smaller download size, along with a few new features.&lt;br /&gt;&lt;br /&gt;Special thanks to Rare Spawn Overlay's patrol paths and Routes' minimap drawing code for inspiration!&lt;br /&gt;&lt;br /&gt;Note: _NPCScan.Overlay can integrate with _NPCScan if you have installed it, but make sure to keep both up to date if you do use both!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Details&lt;br /&gt;&lt;br /&gt;World Map&lt;br /&gt;&lt;br /&gt;In addition to drawing paths on the World Map, _NPCScan.Overlay adds a key to a corner of the window with each rare's name.  It only appears in zones that have rare maps, like Netherstorm as seen in the screenshot.  If you need to read something under the key, just move your mouse over top of it and the key will jump to a different corner.&lt;br /&gt;&lt;br /&gt;Most map mods like Atlas will inherit the key and overlays from this module.  Even Carbonite's map display will show them.&lt;br /&gt;&lt;br /&gt;Battlefield Minimap&lt;br /&gt;&lt;br /&gt;The small Battlefield Minimap (AKA the Zone Map) also shows mob paths.&lt;br /&gt;&lt;br /&gt;Minimap&lt;br /&gt;&lt;br /&gt;All shapes and sizes of minimaps are supported.  Rotating minimaps work fine as well.&lt;br /&gt;&lt;br /&gt;Also shown in the minimap's screenshot is the found range ring highlighting where Dirkee probably was when the alert went off.  That is, D...</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">Map, Coords, Compasses</category>
			<guid>http://www.wowinterface.com/downloads/info14686-5.0.0.3.html</guid>
			
			<pubDate>Tue, 16 Oct 2012 05:19:59 +0000</pubDate>
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			<title><![CDATA[_NPCScan (5.0.0.5)]]></title>
			<link>http://www.wowinterface.com/downloads/info12995-5.0.0.5.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.5:&lt;br /&gt;Added custom search/achievement names to the alert pop-up button.&lt;br /&gt;Added Galleon to the default search list.&lt;br /&gt;&lt;br /&gt;5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.&lt;br /&gt;5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.&lt;br /&gt;5.0.0.2:&lt;br /&gt;Enabled achievement settings now apply to all characters, since they're now account-wide.&lt;br /&gt;Fixed an error when pressing the alert target button while in a raid.&lt;br /&gt;Doesn't interfere with hunters' Call Pet spell anymore.&lt;br /&gt;&lt;br /&gt;5.0.0.1:&lt;br /&gt;Added the Glorious! MoP rare achievement.&lt;br /&gt;Added itIT localization and updated frFR and zhCN localizations.&lt;br /&gt;&lt;br /&gt;4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.&lt;br /&gt;4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.&lt;br /&gt;4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.&lt;br /&gt;4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations...&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;_NPCScan tracks seldom-seen rare mobs by proximity alone, making the old /targetexact  macros obsolete.  It has the same range as those targeting macros, but you won't have to mash any buttons.  Just go about your business and let _NPCScan alert you when it finds something.&lt;br /&gt;&lt;br /&gt;Details&lt;br /&gt;&lt;br /&gt;The Cache&lt;br /&gt;&lt;br /&gt;This addon doesn't use nameplates or mouseover units to find rares.  Instead, it checks your creature cache for the moment a rare mob is found.  There is one catch to this technique however: Once a mob is found, _NPCScan won't be able to find it again until your cache is cleared.  If you find a rare mob's corpseDirkee for exampleyou would have to clear your cache before _NPCScan would find Dirkee again.  Thankfully, clearing your cache is a safe and simple matter.&lt;br /&gt;&lt;br /&gt;Clearing Your Cache&lt;br /&gt;&lt;br /&gt;To clear your cache, follow these straightforward steps:Exit World of Warcraft.Delete the Cache sub-directory inside your World of Warcraft folder.  For example on a standard Windows XP installation, you would delete the folder C:\Program Files\World of Warcraft\Cache.Advanced users can delete C:\Program Files\World of Warcraft\Cache\WDB\enUS\creaturecache.wdb specifically to improve log-in times, where enUS is your language code.&lt;br /&gt;&lt;br /&gt;Note: Windows Vista and Windows 7 users see this info if your cache isn't in the location above.That's it.  Log in after you've done that and you'd be able to find Dirkee a second time.  It's completely safe because WoW will recreate your Cache folder after you log in again.&lt;br /&gt;&lt;br /&gt;Cache Warning&lt;br /&gt;&lt;br /&gt;If a rare mob is already cached when you log in, _NPCScan will pr...</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">Miscellaneous</category>
			<guid>http://www.wowinterface.com/downloads/info12995-5.0.0.5.html</guid>
			
			<pubDate>Sat, 13 Oct 2012 08:05:57 +0000</pubDate>
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			<title><![CDATA[oUF SpellRange (5.0.0.2)]]></title>
			<link>http://www.wowinterface.com/downloads/info12839-5.0.0.2.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.2: Classes without helpful spells now display range to themselves and their pets properly while not in a raid.&lt;br /&gt;5.0.0.1: Bumped TOC for Mists of Pandaria.&lt;br /&gt;4.3.0.1: Bumped TOC for 4.3.&lt;br /&gt;4.2.0.1: Bumped TOC for 4.2.&lt;br /&gt;4.1.0.1: Bumped TOC for 4.1.&lt;br /&gt;4.0.0.1:&lt;br /&gt;Now adds a :ForceUpdate method and .__owner property to .SpellRange elements to conform with the oUF 5 API.  If you intend to use these, you can no longer recycle a generic .SpellRange element table.&lt;br /&gt;Spells updated for Cataclysm pre-release patch 4.0.1.&lt;br /&gt;&lt;br /&gt;3.3.5.1:&lt;br /&gt;Now checks for a .SpellRange table containing properties similar to oUF 1.4's updated Range element.  Not backwards compatible!&lt;br /&gt;Added support for multiple spells per class, choosing the first known spell from a list.&lt;br /&gt;&lt;br /&gt;3.3.0.2: Added support for embedded installs.&lt;br /&gt;oUF unit frame framework that fades unit frames when out of casting range.  Unlike the default oUF range fading, SpellRange works for any hostile or friendly targets, rather than group members only.  You must have oUF and a compatible layout for oUF SpellRange to do anything.&lt;br /&gt;&lt;br /&gt;Usage&lt;br /&gt;&lt;br /&gt;The settings for implementing SpellRange are intentionally the same as the default Range element, because the two elements cannot work together.  SpellRange will disable the Range element for frames where both are enabled.&lt;br /&gt;&lt;br /&gt;To enable the SpellRange element:self.SpellRange = {&lt;br /&gt; -- At least one set of required properties, listed below&lt;br /&gt;};&lt;br /&gt;Either of the following sets of properties is required:--- Takes priority over .insideRange/.outsideRange, and fires when changing between them.&lt;br /&gt;function self.SpellRange.Update( self, InRange )&lt;br /&gt;&lt;br /&gt;endORself.SpellRange.insideAlpha = 1.0; -- Frame alpha when in range&lt;br /&gt;self.SpellRange.outsideAlpha = 0.4; -- Frame alpha when out of rangeDon't forget to add oUF_SpellRange as an optional dependency of your layout.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Note: SpellRange is necessarily slower than the default Range element, so use it with caution for large groups like raids or parties.  The default Range element will always work for &quot;player&quot;, &quot;pet&quot;, and any unit that passes UnitPlayerOrPetInParty/UnitPlayerOrPetInRaid, however it is limited to 38 y...</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">oUF: Plugins</category>
			<guid>http://www.wowinterface.com/downloads/info12839-5.0.0.2.html</guid>
			
			<pubDate>Tue, 11 Sep 2012 05:41:34 +0000</pubDate>
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			<title><![CDATA[_DevPad (5.0.0.1)]]></title>
			<link>http://www.wowinterface.com/downloads/info19403-5.0.0.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.1 / GUI: Moved editor line numbering into an optional module.&lt;br /&gt;4.3.0.1 / GUI:&lt;br /&gt;Added text coloring controls to the editor while not in Lua mode.&lt;br /&gt;Added an IterateChildren method to folder objects, usable as `for Child in Folder:IterateChildren() do ... end`.&lt;br /&gt;Folders that temporarily open while dragging a list entry now close afterwards if nothing was dropped into them.&lt;br /&gt;Separated list's search functionality into its own optional module.&lt;br /&gt;&lt;br /&gt;4.2.0.3 / GUI:&lt;br /&gt;Added multiple undo and redo to the editor, controllable with &lt;Ctrl+Z&gt; and &lt;Ctrl+Shift+Z&gt; or left and right arrow buttons at the top-right of the window.&lt;br /&gt;The editor now remembers cursor positions, so you can close or swap scripts without losing your place.&lt;br /&gt;&lt;br /&gt;4.2.0.2 / GUI:&lt;br /&gt;Added a new default library script named Libs/RegisterForSave to allow other scripts to save variables between sessions.  See &lt;_DevPad/_DevPad.DefaultScripts.lua&gt; if you want to copy it into your existing pad.&lt;br /&gt;While dragging an object in the list window,...&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;_DevPad is an in-game text editor and addon authoring tool, inspired by Mud's Hack.&lt;br /&gt;&lt;br /&gt;Keep notes with it, write Lua scripts, or prototype addon concepts in its trimmed down development environment.  Organize your scripts into folders and share them with other _DevPad users.  Scripts can run automatically on login like mini addons, and can call each other like libraries or dependencies.&lt;br /&gt;&lt;br /&gt;Details&lt;br /&gt;&lt;br /&gt;When you first install _DevPad, it includes an Instruction Manual script with a quick reference to using the mod.  Here's an even quicker reference to the simple UI:&lt;br /&gt;&lt;br /&gt;List Window&lt;br /&gt;&lt;br /&gt;Reorganize scripts and folders by dragging and dropping.  Rename any folder or script by double clicking.&lt;br /&gt;Set scripts to auto-run by clicking the arrow buttons next to their names in the list.  They will then run right after _DevPad's ADDON_LOADED event in the listed order.&lt;br /&gt;Search script contents using Lua patterns in the search bar below the list.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Editor Window&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Adjust font and font size, toggle Lua mode per-script, and access other editing tools with buttons at the editor's top-right.&lt;br /&gt;Scripts in Lua mode appear syntax-highlighted (courtesy of krka's ForAllIndentsAndPurposes) and reveal UI Escape Sequences for editing directly.&lt;br /&gt;Without Lua mode, chat links in scripts become clickable, and text coloring tools appear at the editor's top-right.&lt;br /&gt;Use line numbers to navigate code.  Click a line number to select that line.&lt;br /&gt;There is no save button; Script text is saved as you type.&lt;br /&gt;Undo and redo changes with standard keyboard sho...</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">Developer Utilities</category>
			<guid>http://www.wowinterface.com/downloads/info19403-5.0.0.1.html</guid>
			
			<pubDate>Tue, 28 Aug 2012 15:45:52 +0000</pubDate>
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			<title><![CDATA[_Cursor (5.0.0.1)]]></title>
			<link>http://www.wowinterface.com/downloads/info10531-5.0.0.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.1: Added zhCN localization.&lt;br /&gt;4.3.0.1: Bumped TOC for 4.3.&lt;br /&gt;4.2.0.1: Bumped TOC for 4.2.&lt;br /&gt;4.1.0.1: Bumped TOC for 4.1.&lt;br /&gt;4.0.0.1: Updated dropdown menus for compatibility with patch 4.0.1.&lt;br /&gt;3.3.0.2: The cursor trail now hides during FMV cinematics such as the Wrathgate event.&lt;br /&gt;3.3.0.1: Bumped TOC for 3.3.&lt;br /&gt;3.2.0.1: Bumped TOC for 3.2.&lt;br /&gt;3.1.0.2: Removed all indicator presets, as they now loop continuously, and also removed the stun swirl preset since it seems to have been removed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;_Cursor adds detailed, customizable cursor trails to your UI.  If you've ever lost track of your mouse in a hectic battle, or if you're looking to put the finishing touches on your stylized UI, look no further.  _Cursor uses World of Warcraft's built-in spell effects to offer a variety of preset cursor looks while leaving your system's resources free for more important things.&lt;br /&gt;&lt;br /&gt;Details&lt;br /&gt;&lt;br /&gt;The Cursor&lt;br /&gt;&lt;br /&gt;Each character's cursor can be customized to match that character's style.  They can have multiple layers, so you can mix and match different styles.  Each layer can show one of many preselected effects, or you can choose your own Custom model effect from the game's files.  In addition, you can scale, rotate, and move layers around to stack them up in unique ways.&lt;br /&gt;&lt;br /&gt;Saved Sets&lt;br /&gt;&lt;br /&gt;A Set is a pre-packaged cursor, like a template that you can save and load between characters.  _Cursor comes with a few default sets, such as the Energy Beam default, pictured to the right.  But if a lightning cursor doesn't fit with your character, feel free to save your old set and create something more fitting from scratch.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Options&lt;br /&gt;&lt;br /&gt;_Cursor's extensive configuration is available in the Interface Options window, or simply with the /cursor slash command.&lt;br /&gt;&lt;br /&gt;Sets&lt;br /&gt;&lt;br /&gt;Save, load, and delete cursors for your other characters to use.  Select your saved sets from the dropdown menu, or type a name in directly.&lt;br /&gt;&lt;br /&gt;Cursor&lt;br /&gt;&lt;br /&gt;Lets you preview and edit each layer of your active cursor.  Every layer has a tab associated with it, and they can be toggled on or off using the Model Enabled checkbox.&lt;br /&gt;&lt;br /&gt;Preset TypeThe category of preset effects, such as Particle Trail or Glow.  With a category selected, see th...</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">Graphic UI Mods</category>
			<guid>http://www.wowinterface.com/downloads/info10531-5.0.0.1.html</guid>
			
			<pubDate>Tue, 28 Aug 2012 15:43:37 +0000</pubDate>
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			<title><![CDATA[_Dev (5.0.0.1)]]></title>
			<link>http://www.wowinterface.com/downloads/info9333-5.0.0.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.1: Updated for Mists of Pandaria.&lt;br /&gt;4.3.0.1: Updated for 4.3.&lt;br /&gt;4.2.0.1: Updated for 4.2.&lt;br /&gt;4.1.0.1:&lt;br /&gt;Stats display now shows World latency instead of Home (chat) latency.&lt;br /&gt;Added 4.1's new officer chat channel to the AddOn Messages dropdown menu.&lt;br /&gt;&lt;br /&gt;4.0.0.2: Updated dropdown menus for compatibility with patch 4.0.1.&lt;br /&gt;4.0.0.1: Updated for Cataclysm Beta.&lt;br /&gt;3.3.0.2: Removed Drundia's fix for ScrollingChatMessage:AddLine  from Fix ScrollingMessageFrame Lag, since the slowdown issue has mostly disappeared.&lt;br /&gt;3.3.0.1:&lt;br /&gt;Removed the unused event pulse feature.&lt;br /&gt;Dump.Explore won't break anymore when its LValue parameter isn't a string.&lt;br /&gt;The Events module now escapes outbound addon messages properly.&lt;br /&gt;&lt;br /&gt;3.2.0.1:&lt;br /&gt;Now loads with the Blizzard_DebugTools addon.&lt;br /&gt;Replaces the /dump command from Blizzard_DebugTools.&lt;br /&gt;Dump can now handle vararg input.&lt;br /&gt;&lt;br /&gt;3.1.0.1: Initial release.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;_Dev combines many small addon development tools into one addon, similar to Iriel's DevTools addon.  It includes a text-based stats display for framerate, memory, and latency; allows frames to be highlighted and tracked even when hidden or off-screen; can print data structures neatly to chat frames; includes a mouse-over frame identifier that can also outline and print details for found frames; and features a few other useful tools.&lt;br /&gt;&lt;br /&gt;Details&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Adds the slash command /togglemod &lt;Name&gt; to toggle on and off the addon called &lt;Name&gt;.  May reload the UI if necessary.&lt;br /&gt;Adds a key binding to open the shortest available /script-like slash command.&lt;br /&gt;Adds a key binding for reloading the user interface.&lt;br /&gt;Unescapes pipe characters (|) from /script commands.&lt;br /&gt;Implements table.count( &lt;Table&gt; ) function to count the number of elements in both arrays and hash tables.&lt;br /&gt;Implements math.round( &lt;Float&gt; &lt;Precision&gt; ] ) function to round a given &lt;Float&gt; number to one with &lt;Precision&gt; decimal places.&lt;br /&gt;Shrinks the console font size to 12pt.&lt;br /&gt;Disables the console key unless &lt;CTRL&gt; is held, allowing tildes (~) and grave accents (`) in the console and other edit boxes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dump&lt;br /&gt;&lt;br /&gt;Outputs a detailed view of a data structure to the default chat frame in a format similar to Lua.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Adds the slash command /dump &lt;Expression&gt; to dump the result of executing any RValue &lt;Expression&gt;.&lt;br /&gt;Implements dump( &lt;LValue&gt;...</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">Developer Utilities</category>
			<guid>http://www.wowinterface.com/downloads/info9333-5.0.0.1.html</guid>
			
			<pubDate>Tue, 28 Aug 2012 15:42:48 +0000</pubDate>
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			<title><![CDATA[_UTF (5.0.0.1)]]></title>
			<link>http://www.wowinterface.com/downloads/info9336-5.0.0.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.1: Updated for Mists of Pandaria.&lt;br /&gt;4.3.0.1: Bumped TOC for 4.3.&lt;br /&gt;4.2.0.1: Bumped TOC for 4.2.&lt;br /&gt;4.1.0.1: Bumped TOC for 4.1.&lt;br /&gt;4.0.0.1: Updated for Cataclysm Beta.&lt;br /&gt;3.3.5.3: Added text replacement support for Battle.net RealID whispers.&lt;br /&gt;3.3.5.2:&lt;br /&gt;The browse dialog's glyph button can now insert into any editbox with focus in the entire UI.&lt;br /&gt;Rewrote the browse dialog to now show entity names.  Also, seeking between characters with the mousewheel is now instant.&lt;br /&gt;&lt;br /&gt;3.3.5.1: The custom entities table can now be sorted by clicking column headers.&lt;br /&gt;3.3.0.1: Entity replacements in the chat edit box now preserve the cursor's position.&lt;br /&gt;3.2.0.1: Updated LibTextTable-1.0 library.&lt;br /&gt;3.0.8.1: Finally added a GUI to the custom replacements option window!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;_UTF provides a Unicode input dialog, and adds XML entity replacement for macros and the chat edit box.  It accepts XML code point entities and HTML 4.0 entity names, and replaces them with the corresponding characters.&lt;br /&gt;&lt;br /&gt;Details&lt;br /&gt;&lt;br /&gt;Input Dialog&lt;br /&gt;&lt;br /&gt;The input dialog box accepts a decimal representation of the desired character's code point.  If the code point is valid, its corresponding character will show up magnified in the box above.  On the other hand if a character isn't available in the font, a gray N/A placeholder will appear instead.&lt;br /&gt;&lt;br /&gt;In addition to manually adding code points, using the mouse wheel over the dialog scrolls through available characters, skipping missing ones along the way.  Once you find the right character, clicking the character's large preview will add it to either the macro or chat edit box.&lt;br /&gt;&lt;br /&gt;XML Entities&lt;br /&gt;&lt;br /&gt;A more general function of _UTF is the addition of XML character entity replacement in chat and macros.  If you type an entity into your chat edit box and hit the  key, that entity gets converted into the right character.  This system supports HTML 4.0 named character entities, as well as decimal and hexadecimal numeric references.  You can define custom named character entities on _UTF's Custom Replacements subcategory in the Interface Options menu, or disable entities entirely from _UTF's main Interface Options menu.&lt;br /&gt;&lt;br /&gt;Text Replacement&lt;br /&gt;&lt;br /&gt;To make commonly used entities less of a hassle, you can define custom text replacements for all outgoing chat messages using regular expressions.  For example, any group of three or more dots at the end of a sentence could be replaced with an ellipsis by replacing %.%.%.+$ with .  These replacements can be added or removed from the _UTF Custom Replacements subcategory in the I...</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">Chat Mods</category>
			<guid>http://www.wowinterface.com/downloads/info9336-5.0.0.1.html</guid>
			
			<pubDate>Tue, 28 Aug 2012 15:41:56 +0000</pubDate>
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			<title><![CDATA[GuildBankSearch (5.0.0.1)]]></title>
			<link>http://www.wowinterface.com/downloads/info9448-5.0.0.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.1: Fixed the window's position for Mists of Pandaria.&lt;br /&gt;4.3.0.1:&lt;br /&gt;Added filtering of guild bank tabs.&lt;br /&gt;Adjusted window position to fit extra bank tabs better.&lt;br /&gt;4.3's new inventory search feature is incompatible and won't affect GuildBankSearch.&lt;br /&gt;&lt;br /&gt;4.2.0.1: Updated frFR localization.&lt;br /&gt;4.1.0.1: Bumped TOC for 4.1.&lt;br /&gt;4.0.0.1: Bumped TOC for patch 4.0.1.&lt;br /&gt;3.3.0.2: Added ability to filter by tooltip text.&lt;br /&gt;3.3.0.1: Added frFR localization by Nodd.&lt;br /&gt;3.2.0.1: Bumped TOC for 3.2.&lt;br /&gt;3.1.0.1: Added zhTW localization by jyuny1.&lt;br /&gt;3.0.8.1:&lt;br /&gt;Added koKR localization by freshworks.&lt;br /&gt;Shift clicking items while the filter window is open will search for them by name.&lt;br /&gt;3.0.2.1: Development of GuildBankSearch handed off to Saiket from Harros.  Minor updates for 3.0.2 compatibility.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Originally developed by Harros&lt;br /&gt;GuildBankSearch adds a filter to your guild bank window to easily find things in cluttered tabs.  It searches both the items in your bank and the log text quickly and intuitively.&lt;br /&gt;&lt;br /&gt;Details&lt;br /&gt;&lt;br /&gt;Filter Window&lt;br /&gt;&lt;br /&gt;The Filter button at the top right of the guild bank window opens GuildBankSearch's filter pullout.  The pullout allows you to sort by many item properties, similar to the auction house:&lt;br /&gt;&lt;br /&gt;Item name, either partial or full.Tooltip text below the item's name, partial or full.Quality, such as poor, uncommon, and rare.Item level, or iLevel: The internal stat budget for items.  Not to be confused with player level.Required level allows you to search for gear available to a given level range.  If the upper or lower boundary fields are left blank, those boundaries won't be enforced in the search.  That is, with a lower boundary of 35 and no upper boundary, any item usable by level 35s and above will match the search.The Item Category section allows searching item classifications in the same way as the auction house.Type divides items into the broadest categories, such as weapons, armor, and consumables.Sub-Type classifies items in a given Type even further.  The various weapon types such as swords and staves are sub-types of the weapons type, for example.The Slot field allows searching for specific gear slots such as rings or main hands.&lt;br /&gt;&lt;br /&gt;Text boxes such as item name will not affect search results if left blank, and dropdowns such as item quality each have an (All) option.  To quickly remove all search criteria, click the Clear button near the top of the filter pane.</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">Bags, Bank, Inventory</category>
			<guid>http://www.wowinterface.com/downloads/info9448-5.0.0.1.html</guid>
			
			<pubDate>Tue, 28 Aug 2012 15:40:18 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Juggler (5.0.0.1)]]></title>
			<link>http://www.wowinterface.com/downloads/info16959-5.0.0.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.1 Updated for Mists of Pandaria.&lt;br /&gt;4.3.0.1 Updated for 4.3.&lt;br /&gt;4.2.0.1 Bumped TOC for 4.2.&lt;br /&gt;4.1.0.1 Bumped TOC for 4.1.&lt;br /&gt;3.3.5.1 Initial release.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Having a tough time with the Midsummer Fire Festival's  achievement?  With Juggler, just spin your mousewheel over your character to blot out the sun with your torches!&lt;br /&gt;&lt;br /&gt;Details&lt;br /&gt;&lt;br /&gt;Open with /juggler or /juggle.&lt;br /&gt;Shows how many torches you have left in your bags.&lt;br /&gt;Shows your progress towards 40 torch tosses in Dalaran.&lt;br /&gt;Keeps a timer once the achievement's 15 second counter starts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Once you've opened the Juggler window, your mousewheel will automatically use and target torches as you spin it.  Close the window and your key bindings will be restored.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Doesn't work in combat!&lt;br /&gt;Don't forget to aim!&lt;br /&gt;Is Juggler getting stuck?  Mods like SnowfallKeyPress that adjust key bindings might break Juggler with certain setups.  If Juggler shows a targeting circle on the ground but doesn't throw a torch, try disabling SnowfallKeyPress while you juggle.&lt;br /&gt;</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">Miscellaneous</category>
			<guid>http://www.wowinterface.com/downloads/info16959-5.0.0.1.html</guid>
			
			<pubDate>Tue, 28 Aug 2012 15:39:18 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[GridStatusHealthFade (5.0.0.1)]]></title>
			<link>http://www.wowinterface.com/downloads/info12309-5.0.0.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.1: Fixed a bug where Grid frames wouldn't reflect settings changes until their health values changed.&lt;br /&gt;4.3.0.2: Significantly improved responsiveness of health values.&lt;br /&gt;4.3.0.1: Bumped TOC for 4.3.&lt;br /&gt;4.2.0.1: Bumped TOC for 4.2.&lt;br /&gt;4.1.0.1: Bumped TOC for 4.1.&lt;br /&gt;4.0.0.2: No longer removes the health color in special cases.  Dead units now show 0%, and units with unknown health show 100%.&lt;br /&gt;4.0.0.1: Updated to Ace3 for compatibility with Grid r1360-alpha.&lt;br /&gt;3.3.5.1: Removed a leftover global reference to GridRoster.&lt;br /&gt;3.3.0.2: Removed global reference to GridStatus for compatibility with Grid 1.30300.1290.&lt;br /&gt;3.3.0.1: Bumped TOC for 3.3.&lt;br /&gt;Grid unit frame add-on that changes color based on units' health.  (Originally written by North101)&lt;br /&gt;&lt;br /&gt;The status can be configured with two colors to blend from max health to no health.  By default, the color will fade from green at max health to bright red at low health.</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">Plug-Ins &amp; Patches</category>
			<guid>http://www.wowinterface.com/downloads/info12309-5.0.0.1.html</guid>
			
			<pubDate>Tue, 28 Aug 2012 15:36:18 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[_Corpse (5.0.0.1)]]></title>
			<link>http://www.wowinterface.com/downloads/info12901-5.0.0.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;5.0.0.1: Added itIT localization.&lt;br /&gt;4.3.0.4: Can now reliably tell enemies from allies in rated BGs, wargames, and arenas.&lt;br /&gt;4.3.0.3: Fixed an error that prevented the corpses of disconnected players from being recognized in instances.&lt;br /&gt;4.3.0.2: Now works in cross-realm LFR raids and arenas.&lt;br /&gt;4.3.0.1: Added support for enCN, enTW, ptBR, and ptPT localizations.&lt;br /&gt;4.2.0.2: Fixed an issue with class labels in battlegrounds.&lt;br /&gt;4.2.0.1: Bumped TOC for 4.2.&lt;br /&gt;4.1.0.1: Updated deDE, esES/esMX, and koKR localizations.&lt;br /&gt;4.0.0.2:&lt;br /&gt;Updated deDE, frFR, and zhTW translations for 4.0.1.  Thanks to Possible for the deDE translations.&lt;br /&gt;Added a tool to extract locale constants to be used when things break on non-English clients.&lt;br /&gt;&lt;br /&gt;4.0.0.1: Bumped TOC for patch 4.0.1.&lt;br /&gt;3.3.5.2: Fixed frFR and ruRU locales so they can detect corpses properly.&lt;br /&gt;How It Works&lt;br /&gt;&lt;br /&gt;This mod is a spiritual successor to CorpseInfo, however it is significantly faster and less prone to error because it uses the friends list rather than /who queries.  Not only that, but it's always accurate about the target's faction, and can see when enemies are online.&lt;br /&gt;&lt;br /&gt;In battlegrounds, _Corpse uses the scoreboard data directly to instantly give you class and faction information.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Why Use _Corpse?&lt;br /&gt;&lt;br /&gt;It can help you decide if a corpse is worth resurrecting, because it shows online/offline status and &lt;AFK&gt; flags.  Wondering if a dead enemy is still online and worth camping?  This is your mod.  It has no configuration; just install it and mouse over some corpses.</description>
			<author>Saiket</author>
			<category domain="http://www.wowinterface.com">ToolTip</category>
			<guid>http://www.wowinterface.com/downloads/info12901-5.0.0.1.html</guid>
			
			<pubDate>Tue, 28 Aug 2012 15:35:14 +0000</pubDate>
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