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		<title>WoWInterface - Comments for zork's AddOn(s)</title>
		<link>http://www.wowinterface.com</link>
		<description>World of Warcraft Addons, Interfaces, Skins, Mods &amp; Community.</description>
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		<generator>WoWInterface</generator>
		<ttl>30</ttl>
		<copyright>Copyright 2006, WoWInterface</copyright>
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		<webMaster>no-reply@WoWInterface</webMaster>
				<item>
			<title><![CDATA[So, a rival to nibSPAC appears. /pe... (rActiveSpellAlert)]]></title>
			<link>http://www.wowinterface.com/downloads/info22310-408581.html#comments</link>
			<description>So, a rival to nibSPAC appears. /pets evil cat</description>
			<author>Nibelheim</author>
			<category domain="http://www.wowinterface.com">Buff, Debuff, Spell</category>
			<guid>http://www.wowinterface.com/downloads/info22310-408581.html#comments</guid>
			
			<pubDate>Sat, 18 May 2013 00:08:09 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Why? You can use any te... (rActiveSpellAlert)]]></title>
			<link>http://www.wowinterface.com/downloads/info22310-408579.html#comments</link>
			<description>Why? You can use any texture.&lt;br /&gt;&lt;br /&gt;That's a good point, I suppose I need to pay more attention before I make a post....</description>
			<author>10leej</author>
			<category domain="http://www.wowinterface.com">Buff, Debuff, Spell</category>
			<guid>http://www.wowinterface.com/downloads/info22310-408579.html#comments</guid>
			
			<pubDate>Fri, 17 May 2013 23:51:41 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Why? You can use any texture. (rActiveSpellAlert)]]></title>
			<link>http://www.wowinterface.com/downloads/info22310-408578.html#comments</link>
			<description>Why? You can use any texture.</description>
			<author>zork</author>
			<category domain="http://www.wowinterface.com">Buff, Debuff, Spell</category>
			<guid>http://www.wowinterface.com/downloads/info22310-408578.html#comments</guid>
			
			<pubDate>Fri, 17 May 2013 23:38:40 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[I wasn't aware we could add to the... (rActiveSpellAlert)]]></title>
			<link>http://www.wowinterface.com/downloads/info22310-408574.html#comments</link>
			<description>I wasn't aware we could add to the SpellActivationOverlay definately gonna play around with this.&lt;br /&gt;&lt;br /&gt;Probably wouldn't be a bad idea to give a link to the Blizzard images rather than a filepath in the text file for the people that need a better idea as to what their looking at.</description>
			<author>10leej</author>
			<category domain="http://www.wowinterface.com">Buff, Debuff, Spell</category>
			<guid>http://www.wowinterface.com/downloads/info22310-408574.html#comments</guid>
			
			<pubDate>Fri, 17 May 2013 22:25:26 +0000</pubDate>
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			<title><![CDATA[Ok. Addon is working now. Fixed the... (rActiveSpellAlert)]]></title>
			<link>http://www.wowinterface.com/downloads/info22310-408562.html#comments</link>
			<description>Ok. Addon is working now. Fixed the drycode.&lt;br /&gt;&lt;br /&gt;Added slash commands for moving/resizing of the spell alert frame.</description>
			<author>zork</author>
			<category domain="http://www.wowinterface.com">Buff, Debuff, Spell</category>
			<guid>http://www.wowinterface.com/downloads/info22310-408562.html#comments</guid>
			
			<pubDate>Fri, 17 May 2013 18:10:05 +0000</pubDate>
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			<title><![CDATA[Thanks Julchen that is actually a p... (rFilter3)]]></title>
			<link>http://www.wowinterface.com/downloads/info13006-408548.html#comments</link>
			<description>Thanks Julchen that is actually a pretty nice adjustment. I will add it.&lt;br /&gt;&lt;br /&gt;Additionally I'm planning on including those two functions:&lt;br /&gt;--overlay show&lt;br /&gt;SpellActivationOverlay_ShowOverlay(self, spellID, texturePath, position, scale, r, g, b, vFlip, hFlip)&lt;br /&gt;--overlay hide&lt;br /&gt;SpellActivationOverlay_HideOverlays(self, spellID)&lt;br /&gt;&lt;br /&gt;Those will make use of the Blizzard spell alert overlay system. Basically the idea is that once a buff/debuff is found we can just display any kind of texture.&lt;br /&gt;&lt;br /&gt;Basically that will end up as sth like this&lt;br /&gt;--CONFIG&lt;br /&gt;&lt;br /&gt;if player_name == &quot;Zork&quot; and player_class == &quot;WARRIOR&quot; then&lt;br /&gt;  cfg.rf3_OverlayBuffList = {&lt;br /&gt;    {&lt;br /&gt;      spellid = 12880, --enrage&lt;br /&gt;      unit    = &quot;player&quot;,&lt;br /&gt;      caster  = nil,&lt;br /&gt;      texture = &quot;TEXTURES\\SPELLACTIVATIONOVERLAYS\\molten_core&quot;,&lt;br /&gt;      anchor  = &quot;TOP&quot;,&lt;br /&gt;      scale   = 1,&lt;br /&gt;      color   = { r=1, g=1, b=1, },&lt;br /&gt;      vFLip   = false,&lt;br /&gt;      hFlip   = false,&lt;br /&gt;    },&lt;br /&gt;  }&lt;br /&gt;end&lt;br /&gt;&lt;br /&gt;-- CHECK AURA FUNC&lt;br /&gt;&lt;br /&gt;local function CheckOverlayAura(...)&lt;br /&gt;&lt;br /&gt;  local foundAura = false&lt;br /&gt;&lt;br /&gt;  --do aura check&lt;br /&gt;&lt;br /&gt;  if foundAura and not frame.overlayActivated then&lt;br /&gt;    SpellActivationOverlay_ShowOverlay(SpellActivationOverlayFrame, frame.cfg.spellid, frame.cfg.overlay.texture, frame.cfg.overlay.anchor, frame.cfg.overlay.scale, frame.cfg.overlay.color.r*255, frame.cfg.overlay.color.g*255, frame.cfg.overlay.color.b*255, frame.cfg.overlay.vFLip, frame.cfg.overlay.hFLip)&lt;br /&gt;    frame.overlayActivated = true&lt;br /&gt;  elseif frame.overlayActivated then&lt;br /&gt;    SpellActivationOverlay_HideOverlays(SpellActivationOverlayFrame,frame.cfg.spellid)&lt;br /&gt;    frame.overlayActivated = false&lt;br /&gt;  end&lt;br /&gt;&lt;br /&gt;end&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Basically I want to add it myself for stuff like enrage tracking. Currently not sure if I can fit that in rFilter3.</description>
			<author>zork</author>
			<category domain="http://www.wowinterface.com">Buff, Debuff, Spell</category>
			<guid>http://www.wowinterface.com/downloads/info13006-408548.html#comments</guid>
			
			<pubDate>Fri, 17 May 2013 12:47:46 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Hey, is there any way to... (rActionBarStyler)]]></title>
			<link>http://www.wowinterface.com/downloads/info12168-408331.html#comments</link>
			<description>Hey, is there any way to make bar 4 &amp; 5 horizontal instead of vertical? I was looking through the LUA and didn't see it.&lt;br /&gt;&lt;br /&gt;Only by changing the hardcoded setpoints in bar4.lua corresponding to bar3.lua.</description>
			<author>zork</author>
			<category domain="http://www.wowinterface.com">Action Bar Mods</category>
			<guid>http://www.wowinterface.com/downloads/info12168-408331.html#comments</guid>
			
			<pubDate>Sat, 11 May 2013 12:26:39 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Hey, is there any way to make bar 4... (rActionBarStyler)]]></title>
			<link>http://www.wowinterface.com/downloads/info12168-408307.html#comments</link>
			<description>Hey, is there any way to make bar 4 &amp; 5 horizontal instead of vertical? I was looking through the LUA and didn't see it.</description>
			<author>VXT</author>
			<category domain="http://www.wowinterface.com">Action Bar Mods</category>
			<guid>http://www.wowinterface.com/downloads/info12168-408307.html#comments</guid>
			
			<pubDate>Fri, 10 May 2013 18:30:56 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[If that addon is part o... (rThreat)]]></title>
			<link>http://www.wowinterface.com/downloads/info19263-407783.html#comments</link>
			<description>If that addon is part of your UI compilation you can keep it. No seperate download though. (Makes only sense if bigger changes are made)&lt;br /&gt;&lt;br /&gt;Alright thank you</description>
			<author>10leej</author>
			<category domain="http://www.wowinterface.com">Combat Mods</category>
			<guid>http://www.wowinterface.com/downloads/info19263-407783.html#comments</guid>
			
			<pubDate>Sun, 28 Apr 2013 21:06:07 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[If that addon is part of your UI co... (rThreat)]]></title>
			<link>http://www.wowinterface.com/downloads/info19263-407764.html#comments</link>
			<description>If that addon is part of your UI compilation you can keep it. No seperate download though. (Makes only sense if bigger changes are made)</description>
			<author>zork</author>
			<category domain="http://www.wowinterface.com">Combat Mods</category>
			<guid>http://www.wowinterface.com/downloads/info19263-407764.html#comments</guid>
			
			<pubDate>Sun, 28 Apr 2013 10:32:15 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[I just realized I released a modifi... (rThreat)]]></title>
			<link>http://www.wowinterface.com/downloads/info19263-407750.html#comments</link>
			<description>I just realized I released a modified version of this addon and forgot to ask permission :(&lt;br /&gt;&lt;br /&gt;all I did was add frame:CreateBorder(12,1,1,1) to line 49 of core.lua so it's skinned for my UI &gt;.&gt; if you want me to remove I can</description>
			<author>10leej</author>
			<category domain="http://www.wowinterface.com">Combat Mods</category>
			<guid>http://www.wowinterface.com/downloads/info19263-407750.html#comments</guid>
			
			<pubDate>Sun, 28 Apr 2013 02:03:26 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[This could be a possible ring templ... (oUF_Donut)]]></title>
			<link>http://www.wowinterface.com/downloads/info22273-407625.html#comments</link>
			<description>This could be a possible ring template:&lt;br /&gt;http://i.imgur.com/rZStDJg.jpg&lt;br /&gt;&lt;br /&gt;It combines all possible bars in one layout.&lt;br /&gt;&lt;br /&gt;This is just one suggestion.&lt;br /&gt;&lt;br /&gt;Health and power could have been done in two half-rings aswell.&lt;br /&gt;&lt;br /&gt;Thus it could look like:&lt;br /&gt;http://i.imgur.com/snzLMhl.jpg&lt;br /&gt;&lt;br /&gt;Basically any combination can be done.&lt;br /&gt;&lt;br /&gt;You can swap rings, you can only make a ring use 1, 2, 3 or all 4 segments. You have control of the filling direction and so on.</description>
			<author>zork</author>
			<category domain="http://www.wowinterface.com">oUF: Layouts</category>
			<guid>http://www.wowinterface.com/downloads/info22273-407625.html#comments</guid>
			
			<pubDate>Thu, 25 Apr 2013 12:44:15 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[No more ring THEORY =) Great job, a... (oUF_Donut)]]></title>
			<link>http://www.wowinterface.com/downloads/info22273-407592.html#comments</link>
			<description>No more ring THEORY =) Great job, as always, Zork~</description>
			<author>Kendian</author>
			<category domain="http://www.wowinterface.com">oUF: Layouts</category>
			<guid>http://www.wowinterface.com/downloads/info22273-407592.html#comments</guid>
			
			<pubDate>Wed, 24 Apr 2013 22:44:38 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[hmm only thing I can... (oUF_Donut)]]></title>
			<link>http://www.wowinterface.com/downloads/info22273-407590.html#comments</link>
			<description>hmm only thing I can think of now is how to go about implementing alternate resorces like combo points/sould shards and what have you...&lt;br /&gt;&lt;br /&gt;Those are standard oUF elements, so it is not a technical question. But when thinking about it why not do them as a ring aswell? 5 points or a ring divided into 5 sub-parts, no real difference.&lt;br /&gt;&lt;br /&gt;The optical diversity can be easily achieved by overlaying that ring with a radial grid texture (or textures that you rotate properly)</description>
			<author>zork</author>
			<category domain="http://www.wowinterface.com">oUF: Layouts</category>
			<guid>http://www.wowinterface.com/downloads/info22273-407590.html#comments</guid>
			
			<pubDate>Wed, 24 Apr 2013 22:00:47 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Hmmmm... donuts /drool (oUF_Donut)]]></title>
			<link>http://www.wowinterface.com/downloads/info22273-407584.html#comments</link>
			<description>Hmmmm... donuts /drool</description>
			<author>Nibelheim</author>
			<category domain="http://www.wowinterface.com">oUF: Layouts</category>
			<guid>http://www.wowinterface.com/downloads/info22273-407584.html#comments</guid>
			
			<pubDate>Wed, 24 Apr 2013 21:23:48 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[hmm only thing I can think of now i... (oUF_Donut)]]></title>
			<link>http://www.wowinterface.com/downloads/info22273-407583.html#comments</link>
			<description>hmm only thing I can think of now is how to go about implementing alternate resorces like combo points/sould shards and what have you...</description>
			<author>10leej</author>
			<category domain="http://www.wowinterface.com">oUF: Layouts</category>
			<guid>http://www.wowinterface.com/downloads/info22273-407583.html#comments</guid>
			
			<pubDate>Wed, 24 Apr 2013 21:10:23 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Welcome. (oUF_Donut)]]></title>
			<link>http://www.wowinterface.com/downloads/info22273-407574.html#comments</link>
			<description>Welcome.</description>
			<author>zork</author>
			<category domain="http://www.wowinterface.com">oUF: Layouts</category>
			<guid>http://www.wowinterface.com/downloads/info22273-407574.html#comments</guid>
			
			<pubDate>Wed, 24 Apr 2013 17:45:39 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[itemCD (rFilter3)]]></title>
			<link>http://www.wowinterface.com/downloads/info13006-407525.html#comments</link>
			<description>This may be a stupid question, but i how do you track cooldowns on trinkets and f.e. Synapse Springs(engineering)?&lt;br /&gt;&lt;br /&gt;I edited rfilter so it can handle item cooldowns aswell.&lt;br /&gt;&lt;br /&gt;local gsi_name, gsi_rank, gsi_icon, gsi_powerCost, gsi_isFunnel, gsi_powerType, gsi_castingTime, gsi_minRange, gsi_maxRange = GetSpellInfo(f.spellid)&lt;br /&gt;if f.itemid then&lt;br /&gt;gsi_name, _, _, _, _, _, _, _, _, gsi_icon = GetItemInfo(f.itemid)&lt;br /&gt;end&lt;br /&gt;&lt;br /&gt; if f.name then&lt;br /&gt;  local start, duration, enable&lt;br /&gt;  if f.spellid then&lt;br /&gt;start, duration, enable = GetSpellCooldown(f.spellid)&lt;br /&gt;      elseif f.itemid then&lt;br /&gt;    start, duration, enable = GetItemCooldown(f.itemid)&lt;br /&gt;  end&lt;br /&gt;  if start and duration then&lt;br /&gt;&lt;br /&gt;and change spellid to itemid in charspecific.</description>
			<author>Julchen</author>
			<category domain="http://www.wowinterface.com">Buff, Debuff, Spell</category>
			<guid>http://www.wowinterface.com/downloads/info13006-407525.html#comments</guid>
			
			<pubDate>Tue, 23 Apr 2013 20:05:26 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Re: missing rLib (rThreat)]]></title>
			<link>http://www.wowinterface.com/downloads/info19263-406984.html#comments</link>
			<description>ARGS... :)&lt;br /&gt;brb&lt;br /&gt;&lt;br /&gt;Added it.</description>
			<author>zork</author>
			<category domain="http://www.wowinterface.com">Combat Mods</category>
			<guid>http://www.wowinterface.com/downloads/info19263-406984.html#comments</guid>
			
			<pubDate>Fri, 12 Apr 2013 20:25:52 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[missing rLib (rThreat)]]></title>
			<link>http://www.wowinterface.com/downloads/info19263-406982.html#comments</link>
			<description>the latest release is missing the rLib folder, should I download an older version to get it?</description>
			<author>garak8402</author>
			<category domain="http://www.wowinterface.com">Combat Mods</category>
			<guid>http://www.wowinterface.com/downloads/info19263-406982.html#comments</guid>
			
			<pubDate>Fri, 12 Apr 2013 20:04:23 +0000</pubDate>
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