<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
	<channel>
		<title>Haste's Poison - Bug Comments (wowinterface.com)</title>
		<link>http://www.wowinterface.com</link>
		<description>World of Warcraft Interfaces, Skins, Addons, Mods community.</description>
		<language>en</language>
		<generator>WoWInterface</generator>
		<ttl>30</ttl>
		<copyright>Copyright 2006, WoWInterface</copyright>
		<image>
			<url>http://s.wowinterface.com/images/style_mmoi_wowi2/misc/rss.jpg</url>
			<title>WoWInterface</title>
			<link>http://www.wowinterface.com</link>
		</image>
		<webMaster>no-reply@WoWInterface</webMaster>
				<item>
			<title>runebar - Just respecced my...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6175#cmnt_8832</link>
			<description><![CDATA[Just respecced my deathknight to blood to test this out, and it works with no issues.
May I ask what version of oUF you are using, and where you got it?

(Interface: oUF | Bug: runebar)]]></description>
			<author>p3lim</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6175#cmnt_8832</guid>
			<pubDate>Tue, 10 Nov 2009 16:41:18 +0000</pubDate>
		</item>		<item>
			<title>runebar - Correction, the runes...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6175#cmnt_8744</link>
			<description><![CDATA[Correction, the runes dont go on cooldown at all.

(Interface: oUF | Bug: runebar)]]></description>
			<author>Caeth88</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6175#cmnt_8744</guid>
			<pubDate>Thu, 01 Oct 2009 19:50:36 +0000</pubDate>
		</item>		<item>
			<title>problem with bar.disconnected in health.lua and power.lua - After further...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6093#cmnt_8635</link>
			<description><![CDATA[After further investigation I take back most of what I said: Upon logging in UnitWatch seems to trigger the OnShow handler for the object which in turn calls a full update of all elements so no need for PARTY_MEMBERS_CHANGED. UNIT_MANA is registered for the Power element for the units in question anyway so it's all dandy.  The only thing left is for the Health element to update when logging off even with frequentUpdates, and I suspect UNIT_HEALTH would still be needed there.

(Interface: oUF | Bug: problem with bar.disconnected in health.lua and power.lua)]]></description>
			<author>nailertn</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6093#cmnt_8635</guid>
			<pubDate>Fri, 28 Aug 2009 12:06:09 +0000</pubDate>
		</item>		<item>
			<title>Disable polling on player's target frame when spawned with a partytarget header - 1.3.21, tried both the...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5995#cmnt_8634</link>
			<description><![CDATA[1.3.21, tried both the release and the one pulled directly from Git.

(Interface: oUF | Bug: Disable polling on player's target frame when spawned with a partytarget header)]]></description>
			<author>nailertn</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5995#cmnt_8634</guid>
			<pubDate>Fri, 28 Aug 2009 10:20:01 +0000</pubDate>
		</item>		<item>
			<title>Disable polling on player's target frame when spawned with a partytarget header - What version equals the...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5995#cmnt_8632</link>
			<description><![CDATA[What version equals the latest?

(Interface: oUF | Bug: Disable polling on player's target frame when spawned with a partytarget header)]]></description>
			<author>haste</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5995#cmnt_8632</guid>
			<pubDate>Thu, 27 Aug 2009 14:45:23 +0000</pubDate>
		</item>		<item>
			<title>Disable polling on player's target frame when spawned with a partytarget header - The problem persists in...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5995#cmnt_8631</link>
			<description><![CDATA[The problem persists in the latest version of oUF. Here is a pastey of the relevant stuff, I may be doing something wrong:

http://www.pastey.net/123477

(Interface: oUF | Bug: Disable polling on player's target frame when spawned with a partytarget header)]]></description>
			<author>nailertn</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5995#cmnt_8631</guid>
			<pubDate>Thu, 27 Aug 2009 14:05:29 +0000</pubDate>
		</item>		<item>
			<title>Character frame portrait is hidden - Fixed.</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6033#cmnt_8557</link>
			<description><![CDATA[Fixed.

(Interface: oGlow | Bug: Character frame portrait is hidden)]]></description>
			<author>haste</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6033#cmnt_8557</guid>
			<pubDate>Fri, 14 Aug 2009 13:13:02 +0000</pubDate>
		</item>		<item>
			<title>Character frame portrait is hidden - I also just noticed that...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6033#cmnt_8554</link>
			<description><![CDATA[I also just noticed that it says &quot;Name&quot; instead of the player's actual name at the top of the Character Info window which you can see in that screenshot. My hunch is that these might be related.

(Interface: oGlow | Bug: Character frame portrait is hidden)]]></description>
			<author>Dainton</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6033#cmnt_8554</guid>
			<pubDate>Fri, 14 Aug 2009 12:11:57 +0000</pubDate>
		</item>		<item>
			<title>Disable polling on player's target frame when spawned with a partytarget header - http://github.com/ha...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5995#cmnt_8538</link>
			<description><![CDATA[http://github.com/haste/oUF/commit/39488fe3f35a5c5451e16d97a976f439c14196ab

(Interface: oUF | Bug: Disable polling on player's target frame when spawned with a partytarget header)]]></description>
			<author>haste</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5995#cmnt_8538</guid>
			<pubDate>Sun, 09 Aug 2009 15:08:00 +0000</pubDate>
		</item>		<item>
			<title>difficulty tag - http://github.com/ha...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6007#cmnt_8537</link>
			<description><![CDATA[http://github.com/haste/oUF/commit/f26b2be2490b8988a2753004d3ccc4f0f2b6c85b

(Interface: oUF | Bug: difficulty tag)]]></description>
			<author>haste</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6007#cmnt_8537</guid>
			<pubDate>Sun, 09 Aug 2009 14:26:17 +0000</pubDate>
		</item>		<item>
			<title>Huge Memory Leak Possible in Add On? - Well, I think the...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6006#cmnt_8524</link>
			<description><![CDATA[Well, I think the problem has resolved itself over time.  I hope that I haven't caused you much grief in trying to figure out what the problem might have been.  However, if I do run in the problem again, I'll double check and make sure it's not just an isolated incident.  Thank you again for such a wonderful add on and the support of awesome layouts!

(Interface: oUF | Bug: Huge Memory Leak Possible in Add On?)]]></description>
			<author>Landrell</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6006#cmnt_8524</guid>
			<pubDate>Thu, 06 Aug 2009 09:02:55 +0000</pubDate>
		</item>		<item>
			<title>Huge Memory Leak Possible in Add On? - Ok, I've tried out an...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6006#cmnt_8523</link>
			<description><![CDATA[Ok, I've tried out an updated oUF Layout and didn't run into any issues at all.  Seems that the non-updated layouts can cause this issue.  Thank you for your quick response and I hope this helps the others Authors in their efforts in updating their own layouts!

(Interface: oUF | Bug: Huge Memory Leak Possible in Add On?)]]></description>
			<author>Landrell</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6006#cmnt_8523</guid>
			<pubDate>Thu, 06 Aug 2009 01:42:39 +0000</pubDate>
		</item>		<item>
			<title>Huge Memory Leak Possible in Add On? - I've tried both ouF_Saul...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6006#cmnt_8522</link>
			<description><![CDATA[I've tried both ouF_Saul and ouF_Nivaya.  I've run into both cases of extreme lag where the game seems like it wants to crash.

(Interface: oUF | Bug: Huge Memory Leak Possible in Add On?)]]></description>
			<author>Landrell</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6006#cmnt_8522</guid>
			<pubDate>Wed, 05 Aug 2009 23:12:33 +0000</pubDate>
		</item>		<item>
			<title>Huge Memory Leak Possible in Add On? - What layout?</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6006#cmnt_8521</link>
			<description><![CDATA[What layout?

(Interface: oUF | Bug: Huge Memory Leak Possible in Add On?)]]></description>
			<author>haste</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=6006#cmnt_8521</guid>
			<pubDate>Wed, 05 Aug 2009 22:33:32 +0000</pubDate>
		</item>		<item>
			<title>Pet &amp; UNIT_HAPPINESS - That's a bug with the...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5943#cmnt_8500</link>
			<description><![CDATA[That's a bug with the layout, not oUF.

(Interface: oUF | Bug: Pet &amp;amp; UNIT_HAPPINESS)]]></description>
			<author>haste</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5943#cmnt_8500</guid>
			<pubDate>Tue, 28 Jul 2009 23:26:40 +0000</pubDate>
		</item>		<item>
			<title>Backpack issues - Fixed in 3.2</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5705#cmnt_8479</link>
			<description><![CDATA[Fixed in 3.2

(Interface: oApplication | Bug: Backpack issues)]]></description>
			<author>p3lim</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5705#cmnt_8479</guid>
			<pubDate>Fri, 17 Jul 2009 02:43:29 +0000</pubDate>
		</item>		<item>
			<title>Casting bar safe zone shows unsafe zones as safe. - ugh it still happens,...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=4761#cmnt_8452</link>
			<description><![CDATA[ugh it still happens, maybe something needs to be done in the function that handles spell interupt, stop, failed and delayed?

(Interface: oUF | Bug: Casting bar safe zone shows unsafe zones as safe.)]]></description>
			<author>jadakren</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=4761#cmnt_8452</guid>
			<pubDate>Fri, 26 Jun 2009 20:14:11 +0000</pubDate>
		</item>		<item>
			<title>Casting bar safe zone shows unsafe zones as safe. - the direction im heading...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=4761#cmnt_8451</link>
			<description><![CDATA[the direction im heading with that code block assumes that is where the dissapearing safezone issue starts.

(Interface: oUF | Bug: Casting bar safe zone shows unsafe zones as safe.)]]></description>
			<author>jadakren</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=4761#cmnt_8451</guid>
			<pubDate>Fri, 26 Jun 2009 20:11:55 +0000</pubDate>
		</item>		<item>
			<title>Casting bar safe zone shows unsafe zones as safe. - One issue that I've had...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=4761#cmnt_8450</link>
			<description><![CDATA[One issue that I've had with the &quot;accurate&quot; startTime - sendTime method is sometimes during spam casting, the safezone won;t show on the next cast.

I think i narrowed this down to the fact taht when you start your next cast during the safezone of the last cast, the sendTime or startTime is inaccurate or sometimes nil...can't be sure.

It never happens when using GetNetStats because that always returns a value independant of the casting send and start times.

however, testing the following code seems to have eliminated the dissapearing safezone when using send/start method : 


local UNIT_SPELLCAST_SENT = function(self, event, unit, spell, spellrank)
	if(not self.Castbar.casting or not self.Castbar.channeling)then
		sendTime = GetTime()
	else
		sendTime = GetTime() + lagTime
	end	
end


any ideas/thoughts?

(Interface: oUF | Bug: Casting bar safe zone shows unsafe zones as safe.)]]></description>
			<author>jadakren</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=4761#cmnt_8450</guid>
			<pubDate>Fri, 26 Jun 2009 20:10:37 +0000</pubDate>
		</item>		<item>
			<title>Question - Yes you can have several...</title>
			<link>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5911#cmnt_8434</link>
			<description><![CDATA[Yes you can have several oUF layouts loaded at the same time. This isn't the place to ask questions however, you should use the oUF forum for such.

(Interface: oUF | Bug: Question)]]></description>
			<author>haste</author>
			<guid>http://www.wowinterface.com/portal.php?id=137&amp;a=viewbug&amp;bugid=5911#cmnt_8434</guid>
			<pubDate>Fri, 19 Jun 2009 12:29:25 +0000</pubDate>
		</item>
	</channel>
</rss>